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13 changed files with 489 additions and 4 deletions

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@ -472,6 +472,8 @@ set(SOURCE_FILES ${SOURCE_FILES}
hooks/audio/backends/wasapi/util.cpp
hooks/audio/implementations/asio.cpp
hooks/audio/implementations/wave_out.cpp
hooks/audio/implementations/none.cpp
hooks/audio/implementations/pipewire.cpp
hooks/avshook.cpp
hooks/cfgmgr32hook.cpp
hooks/debughook.cpp

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@ -1,22 +1,23 @@
SpiceTools
SpiceTools for Linux (Experimental)
==========
This is a loader for various arcade games developed by 573.
The project is using CMake as it's build system, with a custom build
script for making packages ready for distribution and to keep it easy
for people not knowing how to use CMake.
This fork aims to re-implement a Pipewire backend for WASAPI exclusive mode that was originally written for the 23-09-29 build of spice2x.
## Building/Distribution
We're currently using Arch Linux for building the binaries.
You'll need:
- MinGW-64 packages (can be found in the AUR)
- MinGW-64 packages (can be found in the AUR, package name is mingw-w64-cmake)
- bash
- git
- zip
- upx (optional)
For any other GNU/Linux distributions (or Windows lol), you're on your
own.
own. Don't use the Docker scripts, they're broken.
To build the project, run:
@ -24,6 +25,10 @@ To build the project, run:
## Build Configuration
Note: Individuals using AUR helper tools like yay may experience errors when building the project, as a result of missing toolchain files. Please make sure to select "packages to cleanBuild?" when installing with yay, or better yet, use the PKGBUILD directly.
This is due to the fact that the spice2x Arch build scripts expect that you have toolchain files in /usr/share/mingw which are only generated if you build MinGW from source.
You can tweak some settings at the beginning of the build script. You
might want to modify the paths of the toolchains if yours differ. It's
also possible to disable UPX compression and source distribution for

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@ -5,6 +5,10 @@ games::Game::Game(std::string name) {
this->name = name;
}
const char *games::Game::title() {
return this->name.c_str();
}
void games::Game::attach() {
log_info("game", "attach: {}", name);
}

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@ -15,6 +15,7 @@ namespace games {
// where the main magic will happen
virtual void attach();
virtual const char *title();
// optional
virtual void pre_attach();

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@ -13,6 +13,8 @@ namespace hooks::audio {
enum class Backend {
Asio,
WaveOut,
Pipewire,
None
};
extern bool ENABLED;
@ -32,6 +34,10 @@ namespace hooks::audio {
return Backend::Asio;
} else if (_stricmp(value, "waveout") == 0) {
return Backend::WaveOut;
} else if (_stricmp(value, "pipewire") == 0) {
return Backend::Pipewire;
} else if (_stricmp(value, "none") == 0) {
return Backend::None;
}
return std::nullopt;

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@ -9,6 +9,8 @@
#include "hooks/audio/backends/wasapi/util.h"
#include "hooks/audio/implementations/asio.h"
#include "hooks/audio/implementations/wave_out.h"
#include "hooks/audio/implementations/pipewire.h"
#include "hooks/audio/implementations/none.h"
//#include "util/co_task_mem_ptr.h"
#include "defs.h"
@ -160,6 +162,12 @@ IAudioClient *wrap_audio_client(IAudioClient *audio_client) {
case hooks::audio::Backend::WaveOut:
backend = new WaveOutBackend();
break;
case hooks::audio::Backend::Pipewire:
backend = new PipewireBackend();
break;
case hooks::audio::Backend::None:
backend = new NoneBackend();
break;
default:
break;
}

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@ -0,0 +1,99 @@
#include "none.h"
#include "hooks/audio/audio.h"
#include "hooks/audio/backends/wasapi/audio_client.h"
const WAVEFORMATEXTENSIBLE &NoneBackend::format() const noexcept {
return format_;
}
HRESULT NoneBackend::on_initialize(
AUDCLNT_SHAREMODE *ShareMode,
DWORD *StreamFlags,
REFERENCE_TIME *hnsBufferDuration,
REFERENCE_TIME *hnsPeriodicity,
const WAVEFORMATEX *pFormat,
LPCGUID AudioSessionGuid) noexcept
{
*ShareMode = AUDCLNT_SHAREMODE_SHARED;
*StreamFlags = AUDCLNT_STREAMFLAGS_EVENTCALLBACK |
AUDCLNT_STREAMFLAGS_RATEADJUST |
AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM |
AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY;
*hnsBufferDuration = 100000;
*hnsPeriodicity = 100000;
log_info("audio::none", "on_initialize");
return S_OK;
}
HRESULT NoneBackend::on_get_buffer_size(uint32_t *buffer_frames) noexcept {
*buffer_frames = 0;
return S_OK;
}
HRESULT NoneBackend::on_get_stream_latency(REFERENCE_TIME *latency) noexcept {
*latency = 100000;
return S_OK;
}
HRESULT NoneBackend::on_get_current_padding(std::optional<uint32_t> &padding_frames) noexcept {
padding_frames = 0;
return S_OK;
}
HRESULT NoneBackend::on_is_format_supported(
AUDCLNT_SHAREMODE *ShareMode,
const WAVEFORMATEX *pFormat,
WAVEFORMATEX **ppClosestMatch) noexcept
{
// only accept 44.1 kHz, stereo, 16-bits per channel
if (*ShareMode == AUDCLNT_SHAREMODE_EXCLUSIVE &&
pFormat->nChannels == 2 &&
pFormat->nSamplesPerSec == 44100 &&
pFormat->wBitsPerSample == 16)
{
return S_OK;
}
return AUDCLNT_E_UNSUPPORTED_FORMAT;
}
HRESULT NoneBackend::on_get_mix_format(WAVEFORMATEX **pp_device_format) noexcept {
return E_NOTIMPL;
}
HRESULT NoneBackend::on_get_device_period(
REFERENCE_TIME *default_device_period,
REFERENCE_TIME *minimum_device_period)
{
*default_device_period = 10000;
*minimum_device_period = 10000;
return S_OK;
}
HRESULT NoneBackend::on_start() noexcept {
return S_OK;
}
HRESULT NoneBackend::on_stop() noexcept {
return S_OK;
}
HRESULT NoneBackend::on_set_event_handle(HANDLE *event_handle) {
*event_handle = CreateEvent(nullptr, true, false, nullptr);
return S_OK;
}
HRESULT NoneBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) {
static BYTE buf[10000];
*ppData = buf;
return S_OK;
}
HRESULT NoneBackend::on_release_buffer(uint32_t num_frames_written, DWORD dwFlags) {
return S_OK;
}
NoneBackend::NoneBackend() : format_(hooks::audio::FORMAT)
{
}

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@ -0,0 +1,48 @@
#pragma once
#include "backend.h"
struct NoneBackend final : AudioBackend {
public:
explicit NoneBackend();
~NoneBackend() final = default;
[[nodiscard]] const WAVEFORMATEXTENSIBLE &format() const noexcept override;
HRESULT on_initialize(
AUDCLNT_SHAREMODE *ShareMode,
DWORD *StreamFlags,
REFERENCE_TIME *hnsBufferDuration,
REFERENCE_TIME *hnsPeriodicity,
const WAVEFORMATEX *pFormat,
LPCGUID AudioSessionGuid) noexcept override;
HRESULT on_get_buffer_size(uint32_t *buffer_frames) noexcept override;
HRESULT on_get_stream_latency(REFERENCE_TIME *latency) noexcept override;
HRESULT on_get_current_padding(std::optional<uint32_t> &padding_frames) noexcept override;
HRESULT on_is_format_supported(
AUDCLNT_SHAREMODE *ShareMode,
const WAVEFORMATEX *pFormat,
WAVEFORMATEX **ppClosestMatch) noexcept override;
HRESULT on_get_mix_format(WAVEFORMATEX **pp_device_format) noexcept override;
HRESULT on_get_device_period(
REFERENCE_TIME *default_device_period,
REFERENCE_TIME *minimum_device_period) override;
HRESULT on_start() noexcept override;
HRESULT on_stop() noexcept override;
HRESULT on_set_event_handle(HANDLE *event_handle) override;
HRESULT on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) override;
HRESULT on_release_buffer(uint32_t num_frames_written, DWORD dwFlags) override;
private:
const WAVEFORMATEXTENSIBLE &format_;
BYTE *active_sound_buffer = nullptr;
};

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@ -0,0 +1,273 @@
#include <winternl.h>
#include "pipewire.h"
#include "hooks/audio/audio.h"
#include "hooks/audio/backends/wasapi/audio_client.h"
#include "util/libutils.h"
#include "launcher/launcher.h"
#include "hooks/audio/util.h"
#include "hooks/audio/backends/wasapi/util.h"
/*
... ShareMode : AUDCLNT_SHAREMODE_EXCLUSIVE <- backend to reimplement, THIS is the audio engine, GAME is client https://learn.microsoft.com/en-us/windows/win32/coreaudio/audclnt-streamflags-xxx-constants
... StreamFlags : AUDCLNT_STREAMFLAGS_EVENTCALLBACK | AUDCLNT_STREAMFLAGS_NOPERSIST <- first is the whole reason for relay_handle_ requirement, second flag not tested
... hnsBufferDuration : 10000 <- wasapi people inventing new time units, 1ms (since 1unit==100ns, 10000*0.0001ms)
... hnsPeriodicity : 10000 <- same as above (1ms)
... nChannels : 2 <- channel_count
... nSamplesPerSec : 44100 <- bitrate
... nAvgBytesPerSec : 176400 <- raw buffer size per second (bitrate * stride)(bytes)
... nBlockAlign : 4 <- stride (bytes)
... wBitsPerSample : 16 <- sample size (bits)
... wValidBitsPerSample : 16 <- same as above
... dwChannelMask : SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT <- position config
_INFO: Code pipeline
INIT: on_is_format_supported()?->on_initialize()->on_set_event_handle()-:(LOOPx1):->on_start()
LOOP: if relay_handle_: on_get_buffer_size()->on_get_buffer()->..->on_release_buffer()
DEINIT: on_stop()
_REV: POSSIBLE ALTERNATIVES:
Check if the stream is driving. The stream needs to have the
* PW_STREAM_FLAG_DRIVER set. When the stream is driving,
* pw_stream_trigger_process() needs to be called when data is
* available (output) or needed (input). Since 0.3.34
bool pw_stream_is_driving(struct pw_stream *stream);
* */
/* Imports/Exports (refer to bmsound-wine.dll.spec) */
typedef void (*BmswConfigInit_t)(const char *);
typedef void (*BmswExperimentalForceProfile_t)(const char *);
typedef int(*BmswClientFormatIsSupported_t)(DWORD, DWORD, DWORD, void *);
typedef int(*BmswClientFormatPeriodFPC_t)(void *);
typedef REFERENCE_TIME(*BmswClientFormatPeriodWRT_t)(void *);
typedef void *(*BmswClientCreate_t)(const char *, void *, void *);
typedef int(*BmswClientStart_t)(void *);
typedef int(*BmswClientStop_t)(void *);
typedef int(*BmswClientDestroy_t)(void *);
typedef unsigned char *(*BmswClientGetBuffer_t)(void *, uint32_t);
typedef int(*BmswClientReleaseBuffer_t)(void *, uint32_t);
typedef void (*BmswClientUpdateCallback_t)(void *, void *, void *);
static BmswConfigInit_t BmswConfigInit;
[[maybe_unused]] static BmswExperimentalForceProfile_t BmswExperimentalForceProfile;
static BmswClientFormatIsSupported_t BmswClientFormatIsSupported;
static BmswClientFormatPeriodFPC_t BmswClientFormatPeriodFPC;
static BmswClientFormatPeriodWRT_t BmswClientFormatPeriodWRT;
static BmswClientCreate_t BmswClientCreate;
static BmswClientStart_t BmswClientStart;
static BmswClientStop_t BmswClientStop;
static BmswClientDestroy_t BmswClientDestroy;
static BmswClientGetBuffer_t BmswClientGetBuffer;
static BmswClientReleaseBuffer_t BmswClientReleaseBuffer;
[[maybe_unused]] static BmswClientUpdateCallback_t BmswClientUpdateCallback;
static HMODULE bmsw_ = nullptr;
/* Audio init (unless specified otherwise, run once at start) */
// Reports to game whether each requested audio format is available for device (first success return will be used)
HRESULT PipewireBackend::on_is_format_supported(AUDCLNT_SHAREMODE *ShareMode, const WAVEFORMATEX *pFormat, WAVEFORMATEX **ppClosestMatch) noexcept
{
// Format reporting and filtering
log_info("audio::pipewire", "{}", __FUNCTION__);
log_misc("audio::pipewire", "Checking backend support for {} channels, {} Hz, {}-bit",
pFormat->nChannels,
pFormat->nSamplesPerSec,
pFormat->wBitsPerSample);
// IIDX? will always request format that was last checked through this function
if (*ShareMode != AUDCLNT_SHAREMODE_EXCLUSIVE) return AUDCLNT_E_UNSUPPORTED_FORMAT;
// Request format support from real backend (only accepts 44.1 kHz, stereo, 16-bits per channel for now)
return BmswClientFormatIsSupported(pFormat->nSamplesPerSec, pFormat->nChannels, pFormat->wBitsPerSample, nullptr) == 0 ? S_OK : AUDCLNT_E_UNSUPPORTED_FORMAT;
}
// Populate hnsPeriodicity, _INFO: runs before on_initialize, requires configured client stream data
HRESULT PipewireBackend::on_get_device_period(REFERENCE_TIME *default_device_period, REFERENCE_TIME *minimum_device_period)
{
log_info("audio::pipewire", "{}", __FUNCTION__);
*default_device_period = wrt_;
*minimum_device_period = wrt_;
return S_OK;
}
// This expects to be run once on_is_format_supported() succeeds, initializes backend based on passed arguments (and updates them if needed)
HRESULT PipewireBackend::on_initialize(AUDCLNT_SHAREMODE *ShareMode, DWORD *StreamFlags, REFERENCE_TIME *hnsBufferDuration, REFERENCE_TIME *hnsPeriodicity, const WAVEFORMATEX *pFormat, LPCGUID AudioSessionGuid) noexcept
{
log_info("audio::pipewire", "{}", __FUNCTION__);
// Initialize pipewire client (without starting the thread)
client_ = BmswClientCreate(GAME_INSTANCE->title(), nullptr, nullptr);//(void *)callback_notify,this
if (!client_)
log_fatal("audio::pipewire", "Client could not be initialized");
log_info("audio::pipewire", "Client initialized: '{}'", fmt::ptr(client_));
// Adjust WASAPI configuration visible to game (passed arguments are populated and should match that of last on_is_format_supported call)
*hnsBufferDuration = wrt_;
*hnsPeriodicity = wrt_;
//_TODO: Init info
log_info("audio::asio", "Device Info:");
log_info("audio::pipewire", "... hnsBufferDuration : {}", *hnsBufferDuration);
log_info("audio::pipewire", "... hnsPeriodicity : {}", *hnsPeriodicity);
return S_OK;
}
// This takes ownership over shared event handle exclusive to AUDCLNT_STREAMFLAGS_EVENTCALLBACK _INFO: first loop iteration runs directly after this, before on_start() call
HRESULT PipewireBackend::on_set_event_handle(HANDLE *event_handle)
{
log_info("audio::pipewire", "{}", __FUNCTION__);
this->relay_handle_ = *event_handle; // take over WASAPI's owned handle pre-initialized by client
//BmswClientUpdateCallback(client_, (void *) 0, this->relay_handle_);
*event_handle = CreateEvent(nullptr, true, false, nullptr); // replace WASAPI's handle with always off handle
return S_OK;
ULONG ntbuf_size = sizeof(OBJECT_NAME_INFORMATION) + 1024;
char ntbuf[ntbuf_size];
OBJECT_NAME_INFORMATION *ntinfo = (OBJECT_NAME_INFORMATION *) ntbuf;
NTSTATUS status = NtQueryObject(*event_handle, ObjectNameInformation, ntinfo, ntbuf_size, &ntbuf_size);
if (NT_SUCCESS(status))
{
// possible to rename anonymous handle to access by name
}
}
HRESULT PipewireBackend::on_start() noexcept
{
log_info("audio::pipewire", "{}", __FUNCTION__);
BmswClientStart(client_);
return S_OK;
}
PipewireBackend::PipewireBackend() : relay_handle_(nullptr), format_(hooks::audio::FORMAT), client_(nullptr)
{
log_info("audio::pipewire", "{}", __FUNCTION__);
// Initialize bmsound-wine.dll once
if (!bmsw_ && (bmsw_ = libutils::try_library(MODULE_PATH / "bmsound-wine.dll")))
{
BmswConfigInit = (BmswConfigInit_t) GetProcAddress(bmsw_, "BmswConfigInit");
BmswExperimentalForceProfile = (BmswExperimentalForceProfile_t) GetProcAddress(bmsw_, "BmswExperimentalForceProfile");
BmswClientFormatIsSupported = (BmswClientFormatIsSupported_t) GetProcAddress(bmsw_, "BmswClientFormatIsSupported");
BmswClientFormatPeriodWRT = (BmswClientFormatPeriodWRT_t) GetProcAddress(bmsw_, "BmswClientFormatPeriodWRT");
BmswClientFormatPeriodFPC = (BmswClientFormatPeriodFPC_t) GetProcAddress(bmsw_, "BmswClientFormatPeriodFPC");
BmswClientCreate = (BmswClientCreate_t) GetProcAddress(bmsw_, "BmswClientCreate");
BmswClientStart = (BmswClientStart_t) GetProcAddress(bmsw_, "BmswClientStart");
BmswClientStop = (BmswClientStop_t) GetProcAddress(bmsw_, "BmswClientStop");
BmswClientDestroy = (BmswClientDestroy_t) GetProcAddress(bmsw_, "BmswClientDestroy");
BmswClientGetBuffer = (BmswClientGetBuffer_t) GetProcAddress(bmsw_, "BmswClientGetBuffer");
BmswClientReleaseBuffer = (BmswClientReleaseBuffer_t) GetProcAddress(bmsw_, "BmswClientReleaseBuffer");
BmswClientUpdateCallback = (BmswClientUpdateCallback_t) GetProcAddress(bmsw_, "BmswClientUpdateCallback");
// Load config
BmswConfigInit("prop/linux.json");
//BmswExperimentalForceProfile("notif_spice");
}
if (bmsw_)
{
// Sync config
wrt_ = BmswClientFormatPeriodWRT(nullptr); //_INFO: wrt affects reported latency (1:100ns)
fpc_ = BmswClientFormatPeriodFPC(nullptr);
return;
}
log_fatal("audio::pipewire", "Library not found: '{}'", (MODULE_PATH / "bmsound-wine.dll").string());
}
/* Audio callback loop (reacts to state of relay_handle_, most likely separate thread */
// _REV: Synchronizing client and backend with nanotime may be necessary (bmsound-pw endpoint dependant)
inline static void callback_notify(void *self)
{
//log_info("audio::pipewire", "{}", __FUNCTION__);
auto *self_ = (PipewireBackend *) self;
//std::this_thread::sleep_for(std::chrono::nanoseconds(10 * 1000 * 1000 - 227));
if (!SetEvent(self_->relay_handle_)) // has to be called for game-side audio loop to continue
{
DWORD last_error = GetLastError();
log_warning("audio::asio", "AsioBackend::buffer_switch: SetEvent failed: {} ({})",
last_error,
std::system_category().message(last_error));
}
}
// Amount in frames of data we may handle at once (which should always end up being what gets send by client, unless overrun happens)
HRESULT PipewireBackend::on_get_buffer_size(uint32_t *buffer_frames) noexcept
{
static int iterc = -1;
if (iterc == -1)
{
log_info("audio::pipewire", "{}, frames: {} (INITIAL HIT)", __FUNCTION__, fpc_);
iterc = 0;
}
*buffer_frames = fpc_;
return S_OK;
}
// Wants a raw stream buffer to be assigned into *ppData, this stream will have x amount of sound frames stored into it by a client and assumes exclusive access until next on_release_buffer
HRESULT PipewireBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppData)
{
static int iterc = -1;
if (iterc == -1)
{
log_info("audio::pipewire", "{}, frames: {} (INITIAL HIT)", __FUNCTION__, num_frames_requested);
}
iterc++;
if (iterc > 999999)
{
log_info("audio::pipewire", "on_get_buffer, frames: {} (HIT {})", num_frames_requested, iterc);
iterc = 0;
}
*ppData = BmswClientGetBuffer(client_, num_frames_requested);
return S_OK;
}
// This releases access to buffer from last on_get_buffer and implies x amount of frames being valid data to be streamed
HRESULT PipewireBackend::on_release_buffer(uint32_t num_frames_written, DWORD dwFlags)
{
static int iterc = -1;
if (iterc == -1)
{
log_info("audio::pipewire", "{}, frames: {} (INITIAL HIT)", __FUNCTION__, num_frames_written);
iterc = 0;
}
BmswClientReleaseBuffer(client_, num_frames_written);
callback_notify(this);
return S_OK;
}
/* Audio deinit (unless specified otherwise, run once at termination) */
HRESULT PipewireBackend::on_stop() noexcept
{
log_info("audio::pipewire", "{}", __FUNCTION__);
BmswClientStop(client_);
return S_OK;
}
PipewireBackend::~PipewireBackend()
{
log_info("audio::pipewire", "~PipewireBackend");
if (client_) BmswClientDestroy(client_);
}
/* Unsorted (unknown callers, should be considered as unimplemented/untested) *///_BUG: does this need implementation?
const WAVEFORMATEXTENSIBLE &PipewireBackend::format() const noexcept
{
log_info("audio::pipewire", "{}", __FUNCTION__);
return format_;
}
HRESULT PipewireBackend::on_get_stream_latency(REFERENCE_TIME *latency) noexcept
{
log_info("audio::pipewire", "{}", __FUNCTION__);
*latency = BmswClientFormatPeriodWRT(client_);
return S_OK;
}
HRESULT PipewireBackend::on_get_current_padding(std::optional<uint32_t> &padding_frames) noexcept
{
log_info("audio::pipewire", "{}", __FUNCTION__);
padding_frames = 0;
return S_OK;
}
HRESULT PipewireBackend::on_get_mix_format(WAVEFORMATEX **pp_device_format) noexcept
{
log_info("audio::pipewire", "{}", __FUNCTION__);
return E_NOTIMPL;
}

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@ -0,0 +1,35 @@
#pragma once
#include "backend.h"
#include <thread>
struct PipewireBackend final : AudioBackend
{
public:
HANDLE relay_handle_;
explicit PipewireBackend();
~PipewireBackend() final;
[[nodiscard]] const WAVEFORMATEXTENSIBLE &format() const noexcept override;
HRESULT on_initialize(AUDCLNT_SHAREMODE *ShareMode, DWORD *StreamFlags, REFERENCE_TIME *hnsBufferDuration, REFERENCE_TIME *hnsPeriodicity, const WAVEFORMATEX *pFormat, LPCGUID AudioSessionGuid) noexcept override;
HRESULT on_get_buffer_size(uint32_t *buffer_frames) noexcept override;
HRESULT on_get_stream_latency(REFERENCE_TIME *latency) noexcept override;
HRESULT on_get_current_padding(std::optional<uint32_t> &padding_frames) noexcept override;
HRESULT on_is_format_supported(AUDCLNT_SHAREMODE *ShareMode, const WAVEFORMATEX *pFormat, WAVEFORMATEX **ppClosestMatch) noexcept override;
HRESULT on_get_mix_format(WAVEFORMATEX **pp_device_format) noexcept override;
HRESULT on_get_device_period(REFERENCE_TIME *default_device_period, REFERENCE_TIME *minimum_device_period) override;
HRESULT on_start() noexcept override;
HRESULT on_stop() noexcept override;
HRESULT on_set_event_handle(HANDLE *event_handle) override;
HRESULT on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) override;
HRESULT on_release_buffer(uint32_t num_frames_written, DWORD dwFlags) override;
private:
int fpc_;
REFERENCE_TIME wrt_;
const WAVEFORMATEXTENSIBLE &format_;
void *client_;
};

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@ -121,6 +121,7 @@ std::string LOG_FILE_PATH = "";
int LAUNCHER_ARGC = 0;
char **LAUNCHER_ARGV = nullptr;
std::unique_ptr<std::vector<Option>> LAUNCHER_OPTIONS;
games::Game *GAME_INSTANCE = nullptr;
std::string CARD_OVERRIDES[2];
// sub-systems
@ -1616,6 +1617,7 @@ int main_implementation(int argc, char *argv[]) {
avs::core::set_default_heap_size("kamunity.dll");
games.push_back(new games::qks::QKSGame());
}
GAME_INSTANCE = games.back();
// apply user heap size, if defined
if (user_heap_size > 0) {

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@ -7,6 +7,7 @@
#include <windows.h>
#include "cfg/option.h"
#include "games/game.h"
namespace rawinput {
class RawInputManager;
@ -21,6 +22,7 @@ extern std::string LOG_FILE_PATH;
extern int LAUNCHER_ARGC;
extern char **LAUNCHER_ARGV;
extern std::unique_ptr<std::vector<Option>> LAUNCHER_OPTIONS;
extern games::Game *GAME_INSTANCE;
extern std::unique_ptr<api::Controller> API_CONTROLLER;
extern std::unique_ptr<rawinput::RawInputManager> RI_MGR;

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@ -1341,7 +1341,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
" Does nothing for games that do not output to exclusive WASAPI",
.type = OptionType::Enum,
.category = "Audio",
.elements = {{"asio", "ASIO"}, {"waveout", "waveOut"}},
.elements = {{"asio", "ASIO"}, {"waveout", "waveOut"},{"pipewire", "Pipewire (Linux)"},{"none", "None"}},
},
{
.title = "Spice Audio Hook ASIO Driver ID",