Add global access for selected game object on 24-08-24
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@ -5,6 +5,10 @@ games::Game::Game(std::string name) {
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this->name = name;
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}
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const char *games::Game::title() {
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return this->name.c_str();
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}
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void games::Game::attach() {
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log_info("game", "attach: {}", name);
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}
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@ -15,6 +15,7 @@ namespace games {
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// where the main magic will happen
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virtual void attach();
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virtual const char *title();
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// optional
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virtual void pre_attach();
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@ -121,6 +121,7 @@ std::string LOG_FILE_PATH = "";
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int LAUNCHER_ARGC = 0;
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char **LAUNCHER_ARGV = nullptr;
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std::unique_ptr<std::vector<Option>> LAUNCHER_OPTIONS;
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games::Game *GAME_INSTANCE = nullptr;
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std::string CARD_OVERRIDES[2];
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// sub-systems
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@ -1616,6 +1617,7 @@ int main_implementation(int argc, char *argv[]) {
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avs::core::set_default_heap_size("kamunity.dll");
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games.push_back(new games::qks::QKSGame());
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}
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GAME_INSTANCE = games.back();
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// apply user heap size, if defined
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if (user_heap_size > 0) {
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@ -7,6 +7,7 @@
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#include <windows.h>
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#include "cfg/option.h"
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#include "games/game.h"
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namespace rawinput {
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class RawInputManager;
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@ -21,6 +22,7 @@ extern std::string LOG_FILE_PATH;
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extern int LAUNCHER_ARGC;
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extern char **LAUNCHER_ARGV;
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extern std::unique_ptr<std::vector<Option>> LAUNCHER_OPTIONS;
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extern games::Game *GAME_INSTANCE;
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extern std::unique_ptr<api::Controller> API_CONTROLLER;
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extern std::unique_ptr<rawinput::RawInputManager> RI_MGR;
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