sweetgum83/wz/Mob.wz/9001001.img.xml
2024-01-19 03:56:28 -05:00

606 lines
22 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9001001.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="80"/>
<int name="maxHP" value="90000"/>
<int name="maxMP" value="820"/>
<int name="speed" value="-50"/>
<int name="PADamage" value="170"/>
<int name="PDDamage" value="120"/>
<int name="MADamage" value="335"/>
<int name="MDDamage" value="350"/>
<int name="acc" value="100"/>
<int name="eva" value="10"/>
<int name="exp" value="2400"/>
<int name="undead" value="0"/>
<int name="pushed" value="1500"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="boss" value="1"/>
<int name="hpRecovery" value="100"/>
<int name="mpRecovery" value="20"/>
<int name="hideName" value="1"/>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="101"/>
<int name="action" value="1"/>
<int name="level" value="1"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="1">
<int name="skill" value="103"/>
<int name="action" value="1"/>
<int name="level" value="1"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="2">
<int name="action" value="1"/>
<int name="level" value="2"/>
<int name="effectAfter" value="0"/>
<int name="skill" value="120"/>
</imgdir>
<imgdir name="3">
<int name="action" value="1"/>
<int name="level" value="3"/>
<int name="effectAfter" value="0"/>
<int name="skill" value="200"/>
</imgdir>
</imgdir>
<int name="mobType" value="6"/>
<int name="HPgaugeHide" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="hpTagColor" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="87" height="160">
<vector name="origin" x="47" y="166"/>
<vector name="lt" x="-21" y="-128"/>
<vector name="rb" x="28" y="-15"/>
<vector name="head" x="-3" y="-90"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="1" width="87" height="157">
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<vector name="lt" x="-21" y="-128"/>
<vector name="rb" x="28" y="-15"/>
<vector name="head" x="-3" y="-90"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="2" width="87" height="155">
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<int name="delay" value="120"/>
</canvas>
<canvas name="3" width="87" height="157">
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</canvas>
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</canvas>
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</canvas>
</imgdir>
<imgdir name="stand">
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</canvas>
<canvas name="1" width="87" height="157">
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</canvas>
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</canvas>
<canvas name="3" width="87" height="157">
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</canvas>
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</canvas>
<canvas name="5" width="87" height="162">
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<vector name="lt" x="-21" y="-128"/>
<vector name="rb" x="28" y="-15"/>
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<int name="delay" value="120"/>
</canvas>
</imgdir>
<imgdir name="skill1">
<canvas name="0" width="90" height="160">
<vector name="origin" x="47" y="166"/>
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<vector name="head" x="-3" y="-90"/>
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</canvas>
<canvas name="1" width="110" height="160">
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</canvas>
<canvas name="2" width="105" height="160">
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<int name="delay" value="500"/>
</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="lt" x="-150" y="-150"/>
<vector name="rb" x="150" y="0"/>
</imgdir>
<imgdir name="effect">
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<int name="delay" value="100"/>
</canvas>
<canvas name="1" width="24" height="48">
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</canvas>
<canvas name="2" width="25" height="49">
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</canvas>
<canvas name="3" width="114" height="138">
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</canvas>
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</canvas>
<canvas name="9" width="128" height="130">
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</canvas>
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</canvas>
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</canvas>
<canvas name="12" width="246" height="250">
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</canvas>
</imgdir>
<imgdir name="hit">
<canvas name="0" width="60" height="53">
<vector name="origin" x="30" y="26"/>
<int name="delay" value="150"/>
</canvas>
<canvas name="1" width="62" height="52">
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</canvas>
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</canvas>
</imgdir>
<int name="type" value="0"/>
<int name="conMP" value="3"/>
<int name="effectAfter" value="0"/>
<int name="attackAfter" value="800"/>
<int name="magic" value="1"/>
</imgdir>
<canvas name="0" width="90" height="160">
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<canvas name="2" width="105" height="160">
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</canvas>
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</canvas>
</imgdir>
<imgdir name="attack2">
<imgdir name="info">
<imgdir name="range">
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</imgdir>
<imgdir name="effect">
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</imgdir>
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</canvas>
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</canvas>
</imgdir>
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</imgdir>
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</imgdir>
<imgdir name="attack3">
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</imgdir>
<imgdir name="effect">
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</imgdir>
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</canvas>
</imgdir>
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</imgdir>
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</imgdir>
<imgdir name="die1">
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</canvas>
</imgdir>
</imgdir>