sweetgum83/wz/Mob.wz/9001001.img.xml

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2024-01-19 08:56:28 +00:00
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9001001.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="80"/>
<int name="maxHP" value="90000"/>
<int name="maxMP" value="820"/>
<int name="speed" value="-50"/>
<int name="PADamage" value="170"/>
<int name="PDDamage" value="120"/>
<int name="MADamage" value="335"/>
<int name="MDDamage" value="350"/>
<int name="acc" value="100"/>
<int name="eva" value="10"/>
<int name="exp" value="2400"/>
<int name="undead" value="0"/>
<int name="pushed" value="1500"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="boss" value="1"/>
<int name="hpRecovery" value="100"/>
<int name="mpRecovery" value="20"/>
<int name="hideName" value="1"/>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="101"/>
<int name="action" value="1"/>
<int name="level" value="1"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="1">
<int name="skill" value="103"/>
<int name="action" value="1"/>
<int name="level" value="1"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="2">
<int name="action" value="1"/>
<int name="level" value="2"/>
<int name="effectAfter" value="0"/>
<int name="skill" value="120"/>
</imgdir>
<imgdir name="3">
<int name="action" value="1"/>
<int name="level" value="3"/>
<int name="effectAfter" value="0"/>
<int name="skill" value="200"/>
</imgdir>
</imgdir>
<int name="mobType" value="6"/>
<int name="HPgaugeHide" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="hpTagColor" value="1"/>
</imgdir>
<imgdir name="move">
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<int name="delay" value="120"/>
</canvas>
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</canvas>
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</canvas>
</imgdir>
<imgdir name="stand">
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</canvas>
</imgdir>
<imgdir name="skill1">
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</canvas>
</imgdir>
<imgdir name="attack1">
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</imgdir>
<imgdir name="hit">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="attack2">
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