sweetgum83/src/main/java/server/maps/MiniDungeon.java
2024-01-19 03:56:28 -05:00

126 lines
3.3 KiB
Java

/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package server.maps;
import client.Character;
import server.TimerManager;
import tools.PacketCreator;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
import static java.util.concurrent.TimeUnit.SECONDS;
/**
* @author Ronan
*/
public class MiniDungeon {
List<Character> players = new ArrayList<>();
ScheduledFuture<?> timeoutTask = null;
private final Lock lock = new ReentrantLock(true);
int baseMap;
long expireTime;
public MiniDungeon(int base, long timeLimit) {
baseMap = base;
expireTime = SECONDS.toMillis(timeLimit);
timeoutTask = TimerManager.getInstance().schedule(() -> close(), expireTime);
expireTime += System.currentTimeMillis();
}
public boolean registerPlayer(Character chr) {
int time = (int) ((expireTime - System.currentTimeMillis()) / 1000);
if (time > 0) {
chr.sendPacket(PacketCreator.getClock(time));
}
lock.lock();
try {
if (timeoutTask == null) {
return false;
}
players.add(chr);
} finally {
lock.unlock();
}
return true;
}
public boolean unregisterPlayer(Character chr) {
chr.sendPacket(PacketCreator.removeClock());
lock.lock();
try {
players.remove(chr);
if (players.isEmpty()) {
dispose();
return false;
}
} finally {
lock.unlock();
}
if (chr.isPartyLeader()) { // thanks Conrad for noticing party is not sent out of the MD as soon as leader leaves it
close();
}
return true;
}
public void close() {
lock.lock();
try {
List<Character> lchr = new ArrayList<>(players);
for (Character chr : lchr) {
chr.changeMap(baseMap);
}
dispose();
timeoutTask = null;
} finally {
lock.unlock();
}
}
public void dispose() {
lock.lock();
try {
players.clear();
if (timeoutTask != null) {
timeoutTask.cancel(false);
timeoutTask = null;
}
} finally {
lock.unlock();
}
}
}