/* This file is part of the HeavenMS MapleStory Server Copyleft (L) 2016 - 2019 RonanLana This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation version 3 as published by the Free Software Foundation. You may not use, modify or distribute this program under any other version of the GNU Affero General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ package server.maps; import client.Character; import server.TimerManager; import tools.PacketCreator; import java.util.ArrayList; import java.util.List; import java.util.concurrent.ScheduledFuture; import java.util.concurrent.locks.Lock; import java.util.concurrent.locks.ReentrantLock; import static java.util.concurrent.TimeUnit.SECONDS; /** * @author Ronan */ public class MiniDungeon { List players = new ArrayList<>(); ScheduledFuture timeoutTask = null; private final Lock lock = new ReentrantLock(true); int baseMap; long expireTime; public MiniDungeon(int base, long timeLimit) { baseMap = base; expireTime = SECONDS.toMillis(timeLimit); timeoutTask = TimerManager.getInstance().schedule(() -> close(), expireTime); expireTime += System.currentTimeMillis(); } public boolean registerPlayer(Character chr) { int time = (int) ((expireTime - System.currentTimeMillis()) / 1000); if (time > 0) { chr.sendPacket(PacketCreator.getClock(time)); } lock.lock(); try { if (timeoutTask == null) { return false; } players.add(chr); } finally { lock.unlock(); } return true; } public boolean unregisterPlayer(Character chr) { chr.sendPacket(PacketCreator.removeClock()); lock.lock(); try { players.remove(chr); if (players.isEmpty()) { dispose(); return false; } } finally { lock.unlock(); } if (chr.isPartyLeader()) { // thanks Conrad for noticing party is not sent out of the MD as soon as leader leaves it close(); } return true; } public void close() { lock.lock(); try { List lchr = new ArrayList<>(players); for (Character chr : lchr) { chr.changeMap(baseMap); } dispose(); timeoutTask = null; } finally { lock.unlock(); } } public void dispose() { lock.lock(); try { players.clear(); if (timeoutTask != null) { timeoutTask.cancel(false); timeoutTask = null; } } finally { lock.unlock(); } } }