spicetools/games/rf3d/io.cpp

48 lines
1.1 KiB
C++

#include "io.h"
std::vector<Button> &games::rf3d::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Road Fighters 3D");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"Coin Mech",
"View",
"2D/3D",
"Lever Up",
"Lever Down",
"Lever Left",
"Lever Right",
"Wheel Left",
"Wheel Right",
"Accelerate",
"Brake",
"Auto Lever Down",
"Auto Lever Up"
);
}
return buttons;
}
std::vector<Analog> &games::rf3d::get_analogs() {
static std::vector<Analog> analogs;
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Road Fighters 3D");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Wheel",
"Accelerate",
"Brake"
);
}
return analogs;
}