48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
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#include "io.h"
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std::vector<Button> &games::rf3d::get_buttons() {
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static std::vector<Button> buttons;
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if (buttons.empty()) {
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buttons = GameAPI::Buttons::getButtons("Road Fighters 3D");
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GameAPI::Buttons::sortButtons(
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&buttons,
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"Service",
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"Test",
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"Coin Mech",
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"View",
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"2D/3D",
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"Lever Up",
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"Lever Down",
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"Lever Left",
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"Lever Right",
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"Wheel Left",
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"Wheel Right",
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"Accelerate",
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"Brake",
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"Auto Lever Down",
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"Auto Lever Up"
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);
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}
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return buttons;
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}
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std::vector<Analog> &games::rf3d::get_analogs() {
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static std::vector<Analog> analogs;
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if (analogs.empty()) {
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analogs = GameAPI::Analogs::getAnalogs("Road Fighters 3D");
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GameAPI::Analogs::sortAnalogs(
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&analogs,
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"Wheel",
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"Accelerate",
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"Brake"
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);
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}
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return analogs;
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}
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