193 lines
6.9 KiB
C++
193 lines
6.9 KiB
C++
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#include <games/io.h>
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#include "camera_control.h"
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#include <strmif.h>
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#include "games/iidx/camera.h"
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#include "games/iidx/local_camera.h"
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#include "misc/eamuse.h"
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#include "util/utils.h"
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#include "util/fileutils.h"
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#include "util/logging.h"
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#include "overlay/imgui/extensions.h"
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using namespace games::iidx;
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namespace overlay::windows {
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CameraControl::CameraControl(SpiceOverlay *overlay) : Window(overlay) {
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this->title = "Camera Control";
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this->flags |= ImGuiWindowFlags_AlwaysAutoResize;
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this->init_pos = ImVec2(0, 0);
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this->toggle_button = games::OverlayButtons::ToggleCameraControl;
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}
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CameraControl::~CameraControl() {
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}
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void CameraControl::build_content() {
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if (!CAMERA_READY) {
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ImGui::TextColored(ImVec4(1.f, 1.f, 0.f, 1.f), "%s", "Camera not ready");
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return;
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}
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// camera combo box
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auto numCameras = LOCAL_CAMERA_LIST.size();
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if (numCameras == 0) {
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return;
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}
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IIDXLocalCamera *selectedCamera = LOCAL_CAMERA_LIST.at(m_selectedCameraIndex);
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auto selectedCameraChanged = ImGui::BeginCombo(
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"Source", selectedCamera->GetName().c_str()
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);
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if (selectedCameraChanged) {
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for (size_t i = 0; i < numCameras; i++) {
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IIDXLocalCamera *cameraItem = LOCAL_CAMERA_LIST.at(i);
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const bool is_selected = (m_selectedCameraIndex == (int) i);
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if (ImGui::Selectable(cameraItem->GetName().c_str(), is_selected)) {
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m_selectedCameraIndex = i;
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}
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if (is_selected) {
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ImGui::SetItemDefaultFocus();
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}
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}
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ImGui::EndCombo();
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}
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selectedCamera = LOCAL_CAMERA_LIST.at(m_selectedCameraIndex);
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// Render parameters
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ImGui::Separator();
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ImGui::Text("Rendering");
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// Media Type Selector
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int selectedMediaTypeIndex = selectedCamera->m_selectedMediaTypeIndex;
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auto numMediaTypes = selectedCamera->m_mediaTypeInfos.size();
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auto selectedMediaTypeIndexChanged = ImGui::BeginCombo(
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"Media Type", selectedCamera->m_mediaTypeInfos.at(selectedMediaTypeIndex).description.c_str()
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);
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if (selectedMediaTypeIndexChanged) {
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for (size_t i = 0; i < numMediaTypes; i++) {
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const bool is_selected = (selectedMediaTypeIndex == (int) i);
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if (ImGui::Selectable(selectedCamera->m_mediaTypeInfos.at(i).description.c_str(), is_selected)) {
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selectedMediaTypeIndex = i;
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}
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if (is_selected) {
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ImGui::SetItemDefaultFocus();
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}
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}
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ImGui::EndCombo();
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}
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if (selectedMediaTypeIndexChanged && selectedMediaTypeIndex != selectedCamera->m_selectedMediaTypeIndex) {
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selectedCamera->m_useAutoMediaType = false;
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selectedCamera->ChangeMediaType(selectedCamera->m_mediaTypeInfos.at(selectedMediaTypeIndex).p_mediaType);
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}
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// Auto media type
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bool isAutoMediaType = selectedCamera->m_useAutoMediaType;
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ImGui::SameLine(300);
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if (ImGui::Checkbox("Auto##MediaType", &isAutoMediaType)) {
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selectedCamera->m_useAutoMediaType = isAutoMediaType;
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if (isAutoMediaType) {
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selectedCamera->ChangeMediaType(selectedCamera->m_pAutoMediaType);
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}
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}
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// Draw mode
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int selectedDrawModeIndex = selectedCamera->m_drawMode;
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if (ImGui::BeginCombo("Draw Mode", DRAW_MODE_LABELS[selectedCamera->m_drawMode].c_str())) {
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for (size_t i = 0; i < DRAW_MODE_SIZE; i++) {
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const bool is_selected = (selectedDrawModeIndex == (int) i);
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if (ImGui::Selectable(DRAW_MODE_LABELS[i].c_str(), is_selected)) {
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selectedDrawModeIndex = i;
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}
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if (is_selected) {
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ImGui::SetItemDefaultFocus();
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}
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}
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ImGui::EndCombo();
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}
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ImGui::SameLine();
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ImGui::HelpMarker(
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"Stretch: direct copy from source to destination\n\n"
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"Crop: Keep aspect ratio (16:9) and cut off horizontally or vertically\n\n"
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"Letterbox: Keep aspect ratio (16:9) and add black space horizontally or vertically\n\n"
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"Crop to 4:3: Crop to display as 4:3\n\n"
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"Letterbox to 4:3: Like Letterbox, but target 4:3"
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);
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if (selectedDrawModeIndex != selectedCamera->m_drawMode) {
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selectedCamera->m_drawMode = (LocalCameraDrawMode)selectedDrawModeIndex;
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selectedCamera->UpdateDrawRect();
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}
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// Camera control parameters
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ImGui::Separator();
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ImGui::Text("Camera control");
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// some high end webcams store settings on its onboard memory, with the user configuring it
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// via proprietary software outside of the game, so don't mess with it unless the user
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// explicitly wants to change things here
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ImGui::Checkbox("Allow manual control", &selectedCamera->m_allowManualControl);
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ImGui::BeginDisabled(!selectedCamera->m_allowManualControl);
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IAMCameraControl *pCameraControl = selectedCamera->GetCameraControl();
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if (pCameraControl) {
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for (size_t i = 0; i < CAMERA_CONTROL_PROP_SIZE; i++) {
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CameraControlProp prop = {};
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selectedCamera->GetCameraControlProp(i, &prop);
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auto value = prop.value;
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bool isDisabled = (prop.defFlags == 0 || prop.valueFlags & CameraControl_Flags_Auto);
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ImGui::BeginDisabled(isDisabled);
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int sliderFlag = ImGuiSliderFlags_AlwaysClamp | ImGuiSliderFlags_NoRoundToFormat;
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bool isDefAuto = prop.defFlags & CameraControl_Flags_Auto;
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if (ImGui::SliderInt(CAMERA_CONTROL_LABELS[i].c_str(), (int*) &value, prop.minValue, prop.maxValue, "%d", sliderFlag)) {
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selectedCamera->SetCameraControlProp(i, value, prop.valueFlags);
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}
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ImGui::EndDisabled();
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if (isDefAuto) {
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ImGui::SameLine(300);
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if (ImGui::CheckboxFlags(("Auto##" + CAMERA_CONTROL_LABELS[i]).c_str(), (int*) &prop.valueFlags, CameraControl_Flags_Auto)) {
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selectedCamera->SetCameraControlProp(i, value, prop.valueFlags);
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}
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}
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}
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}
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ImGui::Separator();
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// reset button
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if (ImGui::Button("Reset")) {
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selectedCamera->ResetCameraControlProps();
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}
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ImGui::EndDisabled();
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// save button
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ImGui::SameLine();
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if (ImGui::Button("Save")) {
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this->config_save();
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}
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}
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void CameraControl::config_save() {
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camera_config_save();
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}
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}
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