spicetools/overlay/windows/camera_control.cpp

193 lines
6.9 KiB
C++

#include <games/io.h>
#include "camera_control.h"
#include <strmif.h>
#include "games/iidx/camera.h"
#include "games/iidx/local_camera.h"
#include "misc/eamuse.h"
#include "util/utils.h"
#include "util/fileutils.h"
#include "util/logging.h"
#include "overlay/imgui/extensions.h"
using namespace games::iidx;
namespace overlay::windows {
CameraControl::CameraControl(SpiceOverlay *overlay) : Window(overlay) {
this->title = "Camera Control";
this->flags |= ImGuiWindowFlags_AlwaysAutoResize;
this->init_pos = ImVec2(0, 0);
this->toggle_button = games::OverlayButtons::ToggleCameraControl;
}
CameraControl::~CameraControl() {
}
void CameraControl::build_content() {
if (!CAMERA_READY) {
ImGui::TextColored(ImVec4(1.f, 1.f, 0.f, 1.f), "%s", "Camera not ready");
return;
}
// camera combo box
auto numCameras = LOCAL_CAMERA_LIST.size();
if (numCameras == 0) {
return;
}
IIDXLocalCamera *selectedCamera = LOCAL_CAMERA_LIST.at(m_selectedCameraIndex);
auto selectedCameraChanged = ImGui::BeginCombo(
"Source", selectedCamera->GetName().c_str()
);
if (selectedCameraChanged) {
for (size_t i = 0; i < numCameras; i++) {
IIDXLocalCamera *cameraItem = LOCAL_CAMERA_LIST.at(i);
const bool is_selected = (m_selectedCameraIndex == (int) i);
if (ImGui::Selectable(cameraItem->GetName().c_str(), is_selected)) {
m_selectedCameraIndex = i;
}
if (is_selected) {
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
selectedCamera = LOCAL_CAMERA_LIST.at(m_selectedCameraIndex);
// Render parameters
ImGui::Separator();
ImGui::Text("Rendering");
// Media Type Selector
int selectedMediaTypeIndex = selectedCamera->m_selectedMediaTypeIndex;
auto numMediaTypes = selectedCamera->m_mediaTypeInfos.size();
auto selectedMediaTypeIndexChanged = ImGui::BeginCombo(
"Media Type", selectedCamera->m_mediaTypeInfos.at(selectedMediaTypeIndex).description.c_str()
);
if (selectedMediaTypeIndexChanged) {
for (size_t i = 0; i < numMediaTypes; i++) {
const bool is_selected = (selectedMediaTypeIndex == (int) i);
if (ImGui::Selectable(selectedCamera->m_mediaTypeInfos.at(i).description.c_str(), is_selected)) {
selectedMediaTypeIndex = i;
}
if (is_selected) {
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
if (selectedMediaTypeIndexChanged && selectedMediaTypeIndex != selectedCamera->m_selectedMediaTypeIndex) {
selectedCamera->m_useAutoMediaType = false;
selectedCamera->ChangeMediaType(selectedCamera->m_mediaTypeInfos.at(selectedMediaTypeIndex).p_mediaType);
}
// Auto media type
bool isAutoMediaType = selectedCamera->m_useAutoMediaType;
ImGui::SameLine(300);
if (ImGui::Checkbox("Auto##MediaType", &isAutoMediaType)) {
selectedCamera->m_useAutoMediaType = isAutoMediaType;
if (isAutoMediaType) {
selectedCamera->ChangeMediaType(selectedCamera->m_pAutoMediaType);
}
}
// Draw mode
int selectedDrawModeIndex = selectedCamera->m_drawMode;
if (ImGui::BeginCombo("Draw Mode", DRAW_MODE_LABELS[selectedCamera->m_drawMode].c_str())) {
for (size_t i = 0; i < DRAW_MODE_SIZE; i++) {
const bool is_selected = (selectedDrawModeIndex == (int) i);
if (ImGui::Selectable(DRAW_MODE_LABELS[i].c_str(), is_selected)) {
selectedDrawModeIndex = i;
}
if (is_selected) {
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
ImGui::SameLine();
ImGui::HelpMarker(
"Stretch: direct copy from source to destination\n\n"
"Crop: Keep aspect ratio (16:9) and cut off horizontally or vertically\n\n"
"Letterbox: Keep aspect ratio (16:9) and add black space horizontally or vertically\n\n"
"Crop to 4:3: Crop to display as 4:3\n\n"
"Letterbox to 4:3: Like Letterbox, but target 4:3"
);
if (selectedDrawModeIndex != selectedCamera->m_drawMode) {
selectedCamera->m_drawMode = (LocalCameraDrawMode)selectedDrawModeIndex;
selectedCamera->UpdateDrawRect();
}
// Camera control parameters
ImGui::Separator();
ImGui::Text("Camera control");
// some high end webcams store settings on its onboard memory, with the user configuring it
// via proprietary software outside of the game, so don't mess with it unless the user
// explicitly wants to change things here
ImGui::Checkbox("Allow manual control", &selectedCamera->m_allowManualControl);
ImGui::BeginDisabled(!selectedCamera->m_allowManualControl);
IAMCameraControl *pCameraControl = selectedCamera->GetCameraControl();
if (pCameraControl) {
for (size_t i = 0; i < CAMERA_CONTROL_PROP_SIZE; i++) {
CameraControlProp prop = {};
selectedCamera->GetCameraControlProp(i, &prop);
auto value = prop.value;
bool isDisabled = (prop.defFlags == 0 || prop.valueFlags & CameraControl_Flags_Auto);
ImGui::BeginDisabled(isDisabled);
int sliderFlag = ImGuiSliderFlags_AlwaysClamp | ImGuiSliderFlags_NoRoundToFormat;
bool isDefAuto = prop.defFlags & CameraControl_Flags_Auto;
if (ImGui::SliderInt(CAMERA_CONTROL_LABELS[i].c_str(), (int*) &value, prop.minValue, prop.maxValue, "%d", sliderFlag)) {
selectedCamera->SetCameraControlProp(i, value, prop.valueFlags);
}
ImGui::EndDisabled();
if (isDefAuto) {
ImGui::SameLine(300);
if (ImGui::CheckboxFlags(("Auto##" + CAMERA_CONTROL_LABELS[i]).c_str(), (int*) &prop.valueFlags, CameraControl_Flags_Auto)) {
selectedCamera->SetCameraControlProp(i, value, prop.valueFlags);
}
}
}
}
ImGui::Separator();
// reset button
if (ImGui::Button("Reset")) {
selectedCamera->ResetCameraControlProps();
}
ImGui::EndDisabled();
// save button
ImGui::SameLine();
if (ImGui::Button("Save")) {
this->config_save();
}
}
void CameraControl::config_save() {
camera_config_save();
}
}