sweetgum83/wz/Character.wz/Weapon/01702124.img.xml
2024-01-19 03:56:28 -05:00

1290 lines
43 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702124.img">
<imgdir name="info">
<canvas name="icon" width="30" height="29">
<vector name="origin" x="-1" y="29"/>
</canvas>
<canvas name="iconRaw" width="30" height="26">
<vector name="origin" x="-1" y="29"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="0"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="cash" value="1"/>
</imgdir>
<imgdir name="30">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="57" height="25">
<vector name="origin" x="49" y="9"/>
<imgdir name="map">
<vector name="hand" x="0" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="25">
<vector name="origin" x="40" y="11"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="57" height="25">
<vector name="origin" x="49" y="9"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="60" height="25">
<vector name="origin" x="52" y="8"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="56" height="25">
<vector name="origin" x="46" y="10"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="57" height="25">
<vector name="origin" x="28" y="12"/>
<imgdir name="map">
<vector name="hand" x="19" y="-2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="58" height="25">
<vector name="origin" x="29" y="12"/>
<imgdir name="map">
<vector name="hand" x="19" y="-2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="56" height="29">
<vector name="origin" x="53" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="28">
<vector name="origin" x="52" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="56" height="27">
<vector name="origin" x="53" y="13"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="63" height="20">
<vector name="origin" x="40" y="4"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="100" height="33">
<vector name="origin" x="49" y="16"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="94" height="82">
<vector name="origin" x="67" y="57"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="79" height="65">
<vector name="origin" x="49" y="35"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="77" height="51">
<vector name="origin" x="30" y="36"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="61" height="27">
<vector name="origin" x="55" y="7"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="62" height="64">
<vector name="origin" x="48" y="41"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="41" height="45">
<vector name="origin" x="28" y="29"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="65" height="31">
<vector name="origin" x="34" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="62" height="64">
<vector name="origin" x="31" y="32"/>
<imgdir name="map">
<vector name="hand" x="2" y="-2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="51" height="33">
<vector name="origin" x="25" y="16"/>
<imgdir name="map">
<vector name="hand" x="3" y="37"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="49" height="65">
<vector name="origin" x="24" y="32"/>
<imgdir name="map">
<vector name="hand" x="-29" y="16"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="108" height="56">
<vector name="origin" x="63" y="29"/>
<imgdir name="map">
<vector name="hand" x="0" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="72" height="49">
<vector name="origin" x="56" y="16"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="57" height="10">
<vector name="origin" x="52" y="2"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
<canvas name="weaponEx" width="24" height="30">
<vector name="origin" x="19" y="8"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="66" height="44">
<vector name="origin" x="54" y="12"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="57" height="30">
<vector name="origin" x="52" y="7"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="65" height="24">
<vector name="origin" x="62" y="10"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="76" height="56">
<vector name="origin" x="32" y="22"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="53" height="29">
<vector name="origin" x="50" y="31"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="63" height="27">
<vector name="origin" x="58" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="27">
<vector name="origin" x="40" y="16"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="69" height="30">
<vector name="origin" x="50" y="11"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="58" height="32">
<vector name="origin" x="40" y="9"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="68" height="33">
<vector name="origin" x="43" y="10"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="rope">
<imgdir name="0">
<canvas name="weapon" width="25" height="23">
<vector name="origin" x="12" y="11"/>
<imgdir name="map">
<vector name="navel" x="-4" y="8"/>
</imgdir>
<string name="z" value="backWeaponOverShield"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="25" height="23">
<vector name="origin" x="12" y="11"/>
<imgdir name="map">
<vector name="navel" x="-5" y="9"/>
</imgdir>
<string name="z" value="backWeaponOverShield"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="ladder">
<imgdir name="0">
<canvas name="weapon" width="25" height="23">
<vector name="origin" x="12" y="11"/>
<imgdir name="map">
<vector name="navel" x="-5" y="8"/>
</imgdir>
<string name="z" value="backWeaponOverShield"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="25" height="23">
<vector name="origin" x="12" y="11"/>
<imgdir name="map">
<vector name="navel" x="-6" y="8"/>
</imgdir>
<string name="z" value="backWeaponOverShield"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="32">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="33">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="37">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="40" height="41">
<vector name="origin" x="43" y="10"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="39" height="44">
<vector name="origin" x="57" y="13"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="45" height="44">
<vector name="origin" x="63" y="13"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="39" height="46">
<vector name="origin" x="45" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="41" height="46">
<vector name="origin" x="63" y="17"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="38">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="40">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="57" height="25">
<vector name="origin" x="49" y="9"/>
<imgdir name="map">
<vector name="hand" x="0" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="25">
<vector name="origin" x="40" y="11"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="57" height="25">
<vector name="origin" x="49" y="9"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="60" height="25">
<vector name="origin" x="52" y="8"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="58" height="33">
<vector name="origin" x="40" y="12"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="61" height="34">
<vector name="origin" x="39" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="58" height="33">
<vector name="origin" x="40" y="12"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="58" height="32">
<vector name="origin" x="41" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="56" height="32">
<vector name="origin" x="39" y="11"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="55" height="32">
<vector name="origin" x="40" y="11"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="54" height="32">
<vector name="origin" x="41" y="11"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="56" height="29">
<vector name="origin" x="53" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="28">
<vector name="origin" x="52" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="56" height="27">
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</imgdir>
</imgdir>
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</imgdir>
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</canvas>
</imgdir>
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</imgdir>
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</imgdir>
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</imgdir>
</imgdir>
<imgdir name="stabO1">
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<canvas name="weapon" width="72" height="49">
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</imgdir>
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</imgdir>
</imgdir>
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<imgdir name="map">
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<canvas name="weapon" width="65" height="24">
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<imgdir name="map">
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</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
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<canvas name="weapon" width="63" height="27">
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<imgdir name="map">
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</imgdir>
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</imgdir>
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</imgdir>
</imgdir>
<imgdir name="prone">
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</imgdir>
<imgdir name="jump">
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<imgdir name="map">
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</imgdir>
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</imgdir>
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<canvas name="weapon" width="67" height="64">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowArm"/>
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</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowArm"/>
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</imgdir>
<imgdir name="2">
<canvas name="weapon" width="50" height="25">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
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<canvas name="weapon" width="62" height="76">
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<imgdir name="map">
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</canvas>
</imgdir>
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="2">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
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<canvas name="weapon" width="59" height="21">
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<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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<string name="z" value="weapon"/>
</canvas>
</imgdir>
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</imgdir>
<imgdir name="3">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
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<canvas name="weapon" width="88" height="34">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="2">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="80" height="34">
<vector name="origin" x="62" y="6"/>
<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="73" height="29">
<vector name="origin" x="71" y="27"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
<uol name="weapon" value="../../swingPF/0/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingPF/1/weapon"/>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="95" height="42">
<vector name="origin" x="47" y="21"/>
<imgdir name="map">
<vector name="hand" x="20" y="-38"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../../stabT1/2/weapon"/>
</imgdir>
</imgdir>
<uol name="proneStab" value="../40/proneStab"/>
<uol name="prone" value="../40/prone"/>
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<uol name="fly" value="../30/fly"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="rope" value="../30/rope"/>
</imgdir>
<imgdir name="44">
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<uol name="walk2" value="../43/walk2"/>
<uol name="stand1" value="../43/stand1"/>
<uol name="stand2" value="../43/stand2"/>
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<uol name="swingP2" value="../43/swingP2"/>
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<uol name="stabT2" value="../43/stabT2"/>
<uol name="stabTF" value="../43/stabTF"/>
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<uol name="prone" value="../43/prone"/>
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<uol name="jump" value="../43/jump"/>
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<uol name="rope" value="../43/rope"/>
</imgdir>
<imgdir name="45">
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<uol name="stand1" value="../33/stand1"/>
<uol name="alert" value="../33/alert"/>
<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
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<uol name="prone" value="../33/prone"/>
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<imgdir name="46">
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<uol name="stand2" value="../40/stand2"/>
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<imgdir name="shoot2">
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<imgdir name="map">
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<imgdir name="map">
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</canvas>
</imgdir>
<imgdir name="2">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="40" height="40">
<vector name="origin" x="44" y="9"/>
<imgdir name="map">
<vector name="hand" x="0" y="1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="4">
<canvas name="weapon" width="41" height="40">
<vector name="origin" x="43" y="9"/>
<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<uol name="proneStab" value="../33/proneStab"/>
<uol name="prone" value="../33/prone"/>
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<uol name="ladder" value="../30/ladder"/>
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<imgdir name="47">
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<uol name="stand1" value="../33/stand1"/>
<uol name="alert" value="../33/alert"/>
<uol name="swingO1" value="../33/swingO1"/>
<uol name="swingO2" value="../33/swingO2"/>
<uol name="swingO3" value="../33/swingO3"/>
<uol name="swingOF" value="../33/swingOF"/>
<uol name="stabO1" value="../33/stabO1"/>
<uol name="stabO2" value="../33/stabO2"/>
<uol name="stabOF" value="../33/stabOF"/>
<uol name="proneStab" value="../33/proneStab"/>
<uol name="prone" value="../33/prone"/>
<uol name="heal" value="../33/heal"/>
<uol name="jump" value="../33/jump"/>
<uol name="fly" value="../33/fly"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
</imgdir>