93 lines
3.3 KiB
JavaScript
93 lines
3.3 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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@ Author : Raz
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@ Author : Ronan
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@
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@ NPC = Sky-Blue Balloon
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@ Map = Hidden-Street <Stage 7>
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@ NPC MapId = 922010700
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@ Function = LPQ - 7 Stage
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@
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@ Description: You need a ranged person here. The ranged person must kill the three Ratz, and they'll trigger something. What's next is for you to find out! Get me 3 passes!
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*/
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var status = 0;
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var curMap, stage;
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function start() {
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curMap = cm.getMapId();
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stage = Math.floor((curMap - 922010100) / 100) + 1;
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status = -1;
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action(1, 0, 0);
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}
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function clearStage(stage, eim, curMap) {
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eim.setProperty(stage + "stageclear", "true");
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eim.showClearEffect(true);
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eim.linkToNextStage(stage, "lpq", curMap); //opens the portal to the next map
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else if (mode == 0) {
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cm.dispose();
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} else {
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if (mode == 1) {
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status++;
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} else {
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status--;
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}
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var eim = cm.getPlayer().getEventInstance();
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if (eim.getProperty(stage.toString() + "stageclear") != null) {
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cm.sendNext("Hurry, goto the next stage, the portal is open!");
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} else {
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if (eim.isEventLeader(cm.getPlayer())) {
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var state = eim.getIntProperty("statusStg" + stage);
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if (state == -1) { // preamble
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cm.sendOk("Hi. Welcome to the #bstage " + stage + "#k. You need ranged personnel here. They must kill the three Ratz, which will trigger something. What's next is for you to find out! Get me 3 passes!");
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eim.setProperty("statusStg" + stage, 0);
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} else if (state == 0) { // check stage completion
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if (cm.haveItem(4001022, 3)) {
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cm.sendOk("Good job! You have collected all 3 #b#t4001022#'s.#k");
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cm.gainItem(4001022, -3);
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eim.setProperty("statusStg" + stage, 1);
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clearStage(stage, eim, curMap);
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} else {
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cm.sendNext("Sorry you don't have all 3 #b#t4001022#'s.#k");
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}
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}
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} else {
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cm.sendNext("Please tell your #bParty-Leader#k to come talk to me.");
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}
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}
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cm.dispose();
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}
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} |