275 lines
11 KiB
JavaScript
275 lines
11 KiB
JavaScript
/*
|
|
This file is part of the OdinMS Maple Story Server
|
|
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
|
|
Matthias Butz <matze@odinms.de>
|
|
Jan Christian Meyer <vimes@odinms.de>
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU Affero General Public License as
|
|
published by the Free Software Foundation version 3 as published by
|
|
the Free Software Foundation. You may not use, modify or distribute
|
|
this program under any other version of the GNU Affero General Public
|
|
License.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Affero General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Affero General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/* Pi
|
|
Ludibrium Village (220000300)
|
|
|
|
Refining NPC:
|
|
* Minerals
|
|
* Jewels
|
|
* Moon/Star Rocks
|
|
* Crystals (minus Dark)
|
|
* Processed Wood/Screws
|
|
* Arrows/Bronze Arrows/Steel Arrows
|
|
*/
|
|
|
|
var status = 0;
|
|
var selectedType = -1;
|
|
var selectedItem = -1;
|
|
var item;
|
|
var mats;
|
|
var matQty;
|
|
var cost;
|
|
var qty;
|
|
var equip;
|
|
|
|
function start() {
|
|
status = -1;
|
|
action(1, 0, 0);
|
|
}
|
|
|
|
function action(mode, type, selection) {
|
|
if (mode == 1) {
|
|
status++;
|
|
} else {
|
|
cm.dispose();
|
|
}
|
|
if (status == 0 && mode == 1) {
|
|
var selStr = "Hm? Who might you be? Oh, you've heard about my forging skills? In that case, I'd be glad to process some of your ores... for a fee.#b"
|
|
var options = ["Refine a mineral ore", "Refine a jewel ore", "Refine a rare jewel", "Refine a crystal ore", "Create materials", "Create Arrows"];
|
|
for (var i = 0; i < options.length; i++) {
|
|
selStr += "\r\n#L" + i + "# " + options[i] + "#l";
|
|
}
|
|
|
|
cm.sendSimple(selStr);
|
|
} else if (status == 1 && mode == 1) {
|
|
selectedType = selection;
|
|
if (selectedType == 0) { //mineral refine
|
|
var selStr = "So, what kind of mineral ore would you like to refine?#b";
|
|
var minerals = ["Bronze", "Steel", "Mithril", "Adamantium", "Silver", "Orihalcon", "Gold"];
|
|
for (var i = 0; i < minerals.length; i++) {
|
|
selStr += "\r\n#L" + i + "# " + minerals[i] + "#l";
|
|
}
|
|
equip = false;
|
|
cm.sendSimple(selStr);
|
|
} else if (selectedType == 1) { //jewel refine
|
|
var selStr = "So, what kind of jewel ore would you like to refine?#b";
|
|
var jewels = ["Garnet", "Amethyst", "Aquamarine", "Emerald", "Opal", "Sapphire", "Topaz", "Diamond", "Black Crystal"];
|
|
for (var i = 0; i < jewels.length; i++) {
|
|
selStr += "\r\n#L" + i + "# " + jewels[i] + "#l";
|
|
}
|
|
equip = false;
|
|
cm.sendSimple(selStr);
|
|
} else if (selectedType == 2) { //rock refine
|
|
var selStr = "A rare jewel? Which one were you thinking of?#b";
|
|
var items = ["Moon Rock", "Star Rock"];
|
|
for (var i = 0; i < items.length; i++) {
|
|
selStr += "\r\n#L" + i + "# " + items[i] + "#l";
|
|
}
|
|
equip = false;
|
|
cm.sendSimple(selStr);
|
|
} else if (selectedType == 3) { //crystal refine
|
|
var selStr = "Crystal ore? I love refining those!#b";
|
|
var crystals = ["Power Crystal", "Wisdom Crystal", "DEX Crystal", "LUK Crystal"];
|
|
for (var i = 0; i < crystals.length; i++) {
|
|
selStr += "\r\n#L" + i + "# " + crystals[i] + "#l";
|
|
}
|
|
equip = false;
|
|
cm.sendSimple(selStr);
|
|
} else if (selectedType == 4) { //material refine
|
|
var selStr = "Materials? I know of a few materials that I can make for you...#b";
|
|
var materials = ["Make Processed Wood with Tree Branch", "Make Processed Wood with Firewood", "Make Screws (packs of 15)"];
|
|
for (var i = 0; i < materials.length; i++) {
|
|
selStr += "\r\n#L" + i + "# " + materials[i] + "#l";
|
|
}
|
|
equip = false;
|
|
cm.sendSimple(selStr);
|
|
} else if (selectedType == 5) { //arrow refine
|
|
var selStr = "Arrows? Not a problem at all.#b";
|
|
var arrows = ["Arrow for Bow", "Arrow for Crossbow", "Bronze Arrow for Bow", "Bronze Arrow for Crossbow", "Steel Arrow for Bow", "Steel Arrow for Crossbow"];
|
|
for (var i = 0; i < arrows.length; i++) {
|
|
selStr += "\r\n#L" + i + "# " + arrows[i] + "#l";
|
|
}
|
|
equip = true;
|
|
cm.sendSimple(selStr);
|
|
}
|
|
if (equip) {
|
|
status++;
|
|
}
|
|
} else if (status == 2 && mode == 1) {
|
|
selectedItem = selection;
|
|
if (selectedType == 0) { //mineral refine
|
|
var itemSet = [4011000, 4011001, 4011002, 4011003, 4011004, 4011005, 4011006];
|
|
var matSet = [4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006];
|
|
var matQtySet = [10, 10, 10, 10, 10, 10, 10];
|
|
var costSet = [270, 270, 270, 450, 450, 450, 720];
|
|
item = itemSet[selectedItem];
|
|
mats = matSet[selectedItem];
|
|
matQty = matQtySet[selectedItem];
|
|
cost = costSet[selectedItem];
|
|
} else if (selectedType == 1) { //jewel refine
|
|
var itemSet = [4021000, 4021001, 4021002, 4021003, 4021004, 4021005, 4021006, 4021007, 4021008];
|
|
var matSet = [4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008];
|
|
var matQtySet = [10, 10, 10, 10, 10, 10, 10, 10, 10];
|
|
var costSet = [450, 450, 450, 450, 450, 450, 450, 900, 2700];
|
|
item = itemSet[selectedItem];
|
|
mats = matSet[selectedItem];
|
|
matQty = matQtySet[selectedItem];
|
|
cost = costSet[selectedItem];
|
|
} else if (selectedType == 2) { //rock refine
|
|
var itemSet = [4011007, 4021009];
|
|
var matSet = [[4011000, 4011001, 4011002, 4011003, 4011004, 4011005, 4011006], [4021000, 4021001, 4021002, 4021003, 4021004, 4021005, 4021006, 4021007, 4021008]];
|
|
var matQtySet = [[1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1]];
|
|
var costSet = [9000, 13500];
|
|
item = itemSet[selectedItem];
|
|
mats = matSet[selectedItem];
|
|
matQty = matQtySet[selectedItem];
|
|
cost = costSet[selectedItem];
|
|
} else if (selectedType == 3) { //crystal refine
|
|
var itemSet = [4005000, 4005001, 4005002, 4005003];
|
|
var matSet = [4004000, 4004001, 4004002, 4004003];
|
|
var matQtySet = [10, 10, 10, 10];
|
|
var costSet = [4500, 4500, 4500, 4500];
|
|
item = itemSet[selectedItem];
|
|
mats = matSet[selectedItem];
|
|
matQty = matQtySet[selectedItem];
|
|
cost = costSet[selectedItem];
|
|
} else if (selectedType == 4) { //material refine
|
|
var itemSet = [4003001, 4003001, 4003000];
|
|
var matSet = [4000003, 4000018, [4011000, 4011001]];
|
|
var matQtySet = [10, 5, [1, 1]];
|
|
var costSet = [0, 0, 0];
|
|
item = itemSet[selectedItem];
|
|
mats = matSet[selectedItem];
|
|
matQty = matQtySet[selectedItem];
|
|
cost = costSet[selectedItem];
|
|
}
|
|
|
|
var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?";
|
|
|
|
cm.sendGetNumber(prompt, 1, 1, 100)
|
|
} else if (status == 3 && mode == 1) {
|
|
if (equip) {
|
|
selectedItem = selection;
|
|
qty = 1;
|
|
} else {
|
|
qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1);
|
|
}
|
|
|
|
// thanks kvmba for noticing arrow selection crashing players
|
|
if (selectedType == 5) { //arrow refine
|
|
var itemSet = [2060000, 2061000, 2060001, 2061001, 2060002, 2061002];
|
|
var matSet = [[4003001, 4003004], [4003001, 4003004], [4011000, 4003001, 4003004], [4011000, 4003001, 4003004],
|
|
[4011001, 4003001, 4003005], [4011001, 4003001, 4003005]];
|
|
var matQtySet = [[1, 1], [1, 1], [1, 3, 10], [1, 3, 10], [1, 5, 15], [1, 5, 15]];
|
|
var costSet = [0, 0, 0, 0, 0, 0];
|
|
item = itemSet[selectedItem];
|
|
mats = matSet[selectedItem];
|
|
matQty = matQtySet[selectedItem];
|
|
cost = costSet[selectedItem];
|
|
}
|
|
|
|
var prompt = "You want me to make ";
|
|
if (qty == 1) {
|
|
prompt += "a #t" + item + "#?";
|
|
} else {
|
|
prompt += qty + " #t" + item + "#?";
|
|
}
|
|
|
|
prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
|
|
|
|
if (mats instanceof Array) {
|
|
for (var i = 0; i < mats.length; i++) {
|
|
prompt += "\r\n#i" + mats[i] + "# " + matQty[i] * qty + " #t" + mats[i] + "#";
|
|
}
|
|
} else {
|
|
prompt += "\r\n#i" + mats + "# " + matQty * qty + " #t" + mats + "#";
|
|
}
|
|
|
|
if (cost > 0) {
|
|
prompt += "\r\n#i4031138# " + cost * qty + " meso";
|
|
}
|
|
|
|
cm.sendYesNo(prompt);
|
|
} else if (status == 4 && mode == 1) {
|
|
var complete = true;
|
|
var recvItem = item, recvQty;
|
|
|
|
if (item >= 2060000 && item <= 2060002) //bow arrows
|
|
{
|
|
recvQty = 1000 - (item - 2060000) * 100;
|
|
} else if (item >= 2061000 && item <= 2061002) //xbow arrows
|
|
{
|
|
recvQty = 1000 - (item - 2061000) * 100;
|
|
} else if (item == 4003000)//screws
|
|
{
|
|
recvQty = 15 * qty;
|
|
} else {
|
|
recvQty = qty;
|
|
}
|
|
|
|
if (!cm.canHold(recvItem, recvQty)) {
|
|
cm.sendOk("I'm afraid you have no slots available for this transaction.");
|
|
} else if (cm.getMeso() < cost * qty) {
|
|
cm.sendOk("I'm afraid you cannot afford my services.");
|
|
} else {
|
|
if (mats instanceof Array) {
|
|
for (var i = 0; complete && i < mats.length; i++) {
|
|
if (matQty[i] * qty == 1) {
|
|
if (!cm.haveItem(mats[i] * qty)) {
|
|
complete = false;
|
|
}
|
|
} else {
|
|
if (!cm.haveItem(mats[i], matQty[i] * qty)) {
|
|
complete = false;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
if (!cm.haveItem(mats, matQty * qty)) {
|
|
complete = false;
|
|
}
|
|
}
|
|
|
|
if (!complete) {
|
|
cm.sendOk("Hold it, I can't finish that without all of the proper materials. Bring them first, then we'll talk.");
|
|
} else {
|
|
if (mats instanceof Array) {
|
|
for (var i = 0; i < mats.length; i++) {
|
|
cm.gainItem(mats[i], -matQty[i] * qty);
|
|
}
|
|
} else {
|
|
cm.gainItem(mats, -matQty * qty);
|
|
}
|
|
|
|
if (cost > 0) {
|
|
cm.gainMeso(-cost * qty);
|
|
}
|
|
|
|
cm.gainItem(recvItem, recvQty);
|
|
cm.sendOk("All done. If you need anything else, you know where to find me.");
|
|
}
|
|
}
|
|
|
|
cm.dispose();
|
|
}
|
|
} |