67 lines
2.3 KiB
JavaScript
67 lines
2.3 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var status = -1;
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/*
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Custom Quest 100300
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*/
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function activateShamanRock(slot, progress) {
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var ch = progress[slot];
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if (ch == '0') {
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var nextProgress = progress.substr(0, slot) + '1' + progress.substr(slot + 1);
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cm.setQuestProgress(2236, nextProgress);
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cm.gainItem(4032263, -1);
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cm.sendOk("The seal took it's place, repelling the evil in the area.");
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return 1;
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}
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return 0;
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}
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function start() {
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if (cm.isQuestStarted(2236) && cm.haveItem(4032263, 1)) {
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var progress = cm.getQuestProgress(2236);
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var map = cm.getMapId();
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if (map == 105050200) {
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activateShamanRock(0, progress);
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} else if (map == 105060000) {
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activateShamanRock(1, progress);
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} else if (map == 105070000) {
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activateShamanRock(2, progress);
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} else if (map == 105090000) { // workaround... TWO SAME NPC ID ON SAME MAP
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var npcOid = cm.getQuestProgressInt(100300, 1);
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if (npcOid == 0) {
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activateShamanRock(3, progress);
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cm.setQuestProgress(100300, 1, cm.getNpcObjectId());
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} else if (cm.getNpcObjectId() != npcOid) {
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activateShamanRock(4, progress);
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}
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} else if (map == 105090100) {
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activateShamanRock(5, progress);
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}
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}
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cm.dispose();
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}
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