526 lines
19 KiB
XML
526 lines
19 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="8220002.img">
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<imgdir name="info">
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<int name="bodyAttack" value="1"/>
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<int name="level" value="85"/>
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<int name="maxHP" value="96000"/>
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<int name="maxMP" value="350"/>
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<int name="speed" value="-30"/>
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<int name="PADamage" value="430"/>
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<int name="PDDamage" value="700"/>
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<int name="MADamage" value="430"/>
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<int name="MDDamage" value="465"/>
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<int name="acc" value="160"/>
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<int name="eva" value="27"/>
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<int name="exp" value="3000"/>
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<int name="undead" value="0"/>
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<int name="pushed" value="3000"/>
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<int name="hpRecovery" value="100"/>
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<int name="mpRecovery" value="5"/>
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<int name="boss" value="1"/>
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<float name="fs" value="10.0"/>
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<int name="summonType" value="1"/>
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<int name="firstAttack" value="1"/>
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<int name="hpTagColor" value="1"/>
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<int name="hpTagBgcolor" value="5"/>
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<int name="HPgaugeHide" value="1"/>
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<int name="mobType" value="8"/>
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<imgdir name="skill">
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<imgdir name="0">
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<int name="skill" value="200"/>
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<int name="action" value="1"/>
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<int name="level" value="88"/>
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<int name="effectAfter" value="1200"/>
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</imgdir>
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<imgdir name="1">
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<int name="skill" value="101"/>
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<int name="action" value="1"/>
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<int name="level" value="1"/>
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<int name="effectAfter" value="1200"/>
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</imgdir>
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<imgdir name="2">
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<int name="skill" value="111"/>
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<int name="action" value="1"/>
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<int name="level" value="5"/>
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<int name="effectAfter" value="1200"/>
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</imgdir>
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<imgdir name="3">
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<int name="skill" value="114"/>
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<int name="action" value="1"/>
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<int name="level" value="19"/>
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<int name="effectAfter" value="1200"/>
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</imgdir>
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<imgdir name="4">
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<int name="skill" value="140"/>
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<int name="action" value="1"/>
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<int name="level" value="13"/>
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<int name="effectAfter" value="1200"/>
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</imgdir>
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<imgdir name="5">
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<int name="skill" value="103"/>
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<int name="action" value="1"/>
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<int name="level" value="2"/>
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<int name="effectAfter" value="1200"/>
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</imgdir>
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</imgdir>
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<imgdir name="speak">
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<imgdir name="0">
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<int name="hp" value="93000"/>
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<string name="0" value="Don't come any closer! Don't come any closer! "/>
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</imgdir>
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<int name="chatBalloon" value="0"/>
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</imgdir>
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</imgdir>
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<imgdir name="move">
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<canvas name="0" width="104" height="119">
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<vector name="origin" x="59" y="119"/>
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<vector name="lt" x="-59" y="-119"/>
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<vector name="rb" x="45" y="0"/>
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<vector name="head" x="-27" y="-103"/>
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="1" width="99" height="122">
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<vector name="origin" x="59" y="122"/>
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<vector name="lt" x="-59" y="-122"/>
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<vector name="rb" x="40" y="0"/>
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<vector name="head" x="-27" y="-101"/>
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="2" width="102" height="126">
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<vector name="origin" x="59" y="126"/>
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<vector name="head" x="-27" y="-100"/>
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="3" width="104" height="119">
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<vector name="origin" x="59" y="119"/>
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<vector name="lt" x="-59" y="-119"/>
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<vector name="rb" x="45" y="0"/>
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<vector name="head" x="-27" y="-103"/>
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="4" width="109" height="122">
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<vector name="origin" x="59" y="122"/>
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<vector name="rb" x="50" y="0"/>
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<vector name="head" x="-27" y="-101"/>
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="5" width="107" height="126">
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<vector name="origin" x="59" y="126"/>
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<vector name="lt" x="-59" y="-126"/>
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<vector name="rb" x="48" y="0"/>
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<vector name="head" x="-27" y="-100"/>
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<int name="delay" value="150"/>
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</canvas>
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</imgdir>
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<imgdir name="stand">
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<canvas name="0" width="104" height="125">
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<vector name="origin" x="59" y="125"/>
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<int name="delay" value="180"/>
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</canvas>
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<vector name="head" x="-27" y="-103"/>
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<int name="delay" value="180"/>
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</canvas>
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<canvas name="2" width="102" height="132">
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<vector name="origin" x="59" y="132"/>
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<vector name="lt" x="-59" y="-132"/>
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<vector name="rb" x="43" y="0"/>
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<vector name="head" x="-28" y="-102"/>
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<int name="delay" value="180"/>
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</canvas>
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<canvas name="3" width="104" height="124">
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<vector name="origin" x="59" y="124"/>
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<vector name="lt" x="-59" y="-124"/>
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<vector name="head" x="-27" y="-103"/>
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<int name="delay" value="180"/>
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</canvas>
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<canvas name="4" width="109" height="134">
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<vector name="head" x="-27" y="-104"/>
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<int name="delay" value="180"/>
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</canvas>
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<canvas name="5" width="107" height="135">
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<vector name="origin" x="59" y="135"/>
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<vector name="rb" x="48" y="0"/>
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<vector name="head" x="-27" y="-105"/>
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<int name="delay" value="180"/>
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</canvas>
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</imgdir>
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<imgdir name="attack1">
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<imgdir name="info">
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<imgdir name="range">
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<vector name="sp" x="-81" y="-30"/>
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<int name="r" value="250"/>
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</imgdir>
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<imgdir name="ball">
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<canvas name="0" width="47" height="16">
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<vector name="origin" x="27" y="2"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="1" width="51" height="20">
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<vector name="origin" x="27" y="4"/>
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<int name="delay" value="100"/>
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</canvas>
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<int name="delay" value="100"/>
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<canvas name="3" width="59" height="20">
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<int name="delay" value="100"/>
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<int name="delay" value="100"/>
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</canvas>
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</imgdir>
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<imgdir name="hit">
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<canvas name="0" width="64" height="55">
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<vector name="origin" x="29" y="59"/>
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<int name="delay" value="120"/>
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<int name="delay" value="120"/>
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<int name="delay" value="120"/>
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<int name="attachfacing" value="1"/>
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<int name="type" value="2"/>
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<int name="delay" value="120"/>
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<uol name="18" value="../stand/0"/>
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<vector name="lt" x="-101" y="-139"/>
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<vector name="rb" x="67" y="22"/>
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<vector name="head" x="-28" y="-102"/>
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<int name="delay" value="120"/>
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</canvas>
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<canvas name="12" width="163" height="157">
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<vector name="origin" x="102" y="141"/>
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<vector name="lt" x="-103" y="-141"/>
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<vector name="rb" x="60" y="16"/>
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<vector name="head" x="-28" y="-103"/>
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<int name="delay" value="120"/>
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</canvas>
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<canvas name="13" width="116" height="135">
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<vector name="origin" x="64" y="130"/>
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<vector name="lt" x="-66" y="-130"/>
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<vector name="rb" x="51" y="5"/>
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<vector name="head" x="-27" y="-105"/>
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<int name="delay" value="120"/>
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</canvas>
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<uol name="14" value="1"/>
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<uol name="15" value="0"/>
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<uol name="16" value="../stand/0"/>
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<uol name="17" value="../stand/1"/>
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<uol name="18" value="../stand/2"/>
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<uol name="19" value="../stand/3"/>
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<uol name="20" value="../stand/4"/>
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<uol name="21" value="../stand/5"/>
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</imgdir>
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<imgdir name="hit1">
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<canvas name="0" width="125" height="155">
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<vector name="origin" x="62" y="155"/>
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<vector name="lt" x="-64" y="-155"/>
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<vector name="rb" x="63" y="0"/>
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<vector name="head" x="-23" y="-103"/>
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<int name="delay" value="600"/>
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</canvas>
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</imgdir>
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<imgdir name="die1">
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<canvas name="0" width="97" height="127">
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<vector name="origin" x="60" y="127"/>
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<vector name="head" x="-28" y="-105"/>
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="1" width="125" height="168">
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<vector name="origin" x="55" y="168"/>
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<vector name="head" x="-15" y="-104"/>
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="2" width="115" height="170">
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<vector name="origin" x="61" y="169"/>
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<vector name="head" x="-13" y="-104"/>
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="3" width="117" height="163">
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<vector name="origin" x="62" y="161"/>
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<vector name="head" x="-13" y="-104"/>
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="4" width="103" height="173">
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<vector name="origin" x="47" y="171"/>
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<vector name="head" x="-12" y="-104"/>
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="5" width="101" height="173">
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<vector name="origin" x="45" y="172"/>
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<vector name="head" x="-12" y="-104"/>
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<int name="delay" value="120"/>
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</canvas>
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<canvas name="6" width="127" height="166">
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<vector name="origin" x="61" y="163"/>
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<vector name="head" x="-11" y="-84"/>
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<int name="delay" value="120"/>
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</canvas>
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<canvas name="7" width="130" height="94">
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<vector name="origin" x="61" y="91"/>
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<vector name="head" x="-12" y="-83"/>
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<int name="delay" value="120"/>
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</canvas>
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<canvas name="8" width="134" height="94">
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<vector name="origin" x="61" y="90"/>
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<vector name="head" x="-12" y="-82"/>
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<int name="delay" value="120"/>
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</canvas>
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<canvas name="9" width="136" height="93">
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<vector name="origin" x="61" y="89"/>
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<vector name="head" x="-12" y="-80"/>
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<int name="delay" value="120"/>
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</canvas>
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<canvas name="10" width="136" height="89">
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<vector name="origin" x="61" y="88"/>
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<vector name="head" x="-12" y="-81"/>
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<int name="delay" value="120"/>
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</canvas>
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<imgdir name="speak">
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<int name="prob" value="100"/>
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<string name="0" value="Fire to earth, earth to wind, wind to water, water back to fire...always returning."/>
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</imgdir>
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</imgdir>
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</imgdir>
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