230 lines
8.3 KiB
XML
230 lines
8.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="6300003.img">
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<imgdir name="info">
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<int name="bodyAttack" value="1"/>
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<int name="level" value="67"/>
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<int name="maxHP" value="40000"/>
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<int name="maxMP" value="700"/>
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<int name="flySpeed" value="20"/>
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<int name="PADamage" value="310"/>
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<int name="PDDamage" value="270"/>
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<int name="MADamage" value="435"/>
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<int name="MDDamage" value="410"/>
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<int name="acc" value="165"/>
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<int name="eva" value="37"/>
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<int name="exp" value="210"/>
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<int name="undead" value="0"/>
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<int name="pushed" value="100"/>
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<int name="mpRecovery" value="5"/>
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<string name="elemAttr" value="H2"/>
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<float name="fs" value="10.0"/>
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<int name="summonType" value="1"/>
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<int name="mobType" value="6"/>
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</imgdir>
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<imgdir name="fly">
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<canvas name="0" width="169" height="177">
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<vector name="origin" x="83" y="209"/>
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<vector name="lt" x="-83" y="-209"/>
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<vector name="rb" x="86" y="-32"/>
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<vector name="head" x="-9" y="-164"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="1" width="163" height="173">
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<vector name="origin" x="80" y="207"/>
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<vector name="lt" x="-80" y="-207"/>
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<vector name="rb" x="83" y="-34"/>
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<vector name="head" x="-9" y="-163"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="2" width="157" height="169">
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<vector name="origin" x="77" y="205"/>
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<vector name="lt" x="-77" y="-205"/>
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<vector name="head" x="-9" y="-161"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="3" width="149" height="173">
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<vector name="head" x="-9" y="-159"/>
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<int name="delay" value="100"/>
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</canvas>
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<vector name="head" x="-9" y="-157"/>
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<int name="delay" value="100"/>
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</canvas>
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<int name="delay" value="100"/>
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</canvas>
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<int name="delay" value="100"/>
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<vector name="head" x="-9" y="-163"/>
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<int name="delay" value="100"/>
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</canvas>
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</imgdir>
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<imgdir name="attack1">
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<imgdir name="info">
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<imgdir name="range">
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<vector name="sp" x="-29" y="-130"/>
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<int name="r" value="280"/>
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</imgdir>
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<imgdir name="hit">
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<canvas name="0" width="69" height="115">
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<vector name="origin" x="34" y="66"/>
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<int name="delay" value="300"/>
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<int name="a0" value="255"/>
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<int name="a1" value="0"/>
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</canvas>
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</imgdir>
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<imgdir name="effect">
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<canvas name="0" width="223" height="89">
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<vector name="origin" x="105" y="206"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="1" width="222" height="87">
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<vector name="origin" x="104" y="205"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="2" width="219" height="85">
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<vector name="origin" x="102" y="204"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="3" width="214" height="106">
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<vector name="origin" x="99" y="202"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="4" width="201" height="105">
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<vector name="origin" x="92" y="196"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="5" width="76" height="89">
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<vector name="origin" x="59" y="168"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="6" width="82" height="98">
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<vector name="origin" x="62" y="172"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="7" width="92" height="104">
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<vector name="origin" x="70" y="175"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="8" width="99" height="107">
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<vector name="origin" x="77" y="177"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="9" width="102" height="109">
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<vector name="origin" x="79" y="178"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="10" width="104" height="112">
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<vector name="origin" x="81" y="180"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="11" width="126" height="123">
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<vector name="origin" x="102" y="190"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="12" width="125" height="119">
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<vector name="origin" x="102" y="188"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="13" width="122" height="117">
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<vector name="origin" x="102" y="187"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="14" width="120" height="113">
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<vector name="origin" x="102" y="185"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="15" width="116" height="106">
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<vector name="origin" x="102" y="181"/>
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<int name="delay" value="100"/>
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</canvas>
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</imgdir>
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<int name="type" value="1"/>
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<int name="conMP" value="1"/>
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<int name="attackAfter" value="1060"/>
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<int name="effectAfter" value="0"/>
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<int name="magic" value="1"/>
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<string name="elemAttr" value="L"/>
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</imgdir>
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<uol name="0" value="../fly/0"/>
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<uol name="1" value="../fly/1"/>
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<uol name="2" value="../fly/2"/>
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<uol name="3" value="../fly/3"/>
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<uol name="4" value="../fly/4"/>
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<uol name="5" value="../fly/5"/>
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<uol name="6" value="../fly/6"/>
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<uol name="7" value="../fly/7"/>
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<uol name="8" value="../fly/0"/>
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<uol name="9" value="../fly/1"/>
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<uol name="10" value="../fly/2"/>
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<uol name="11" value="../fly/3"/>
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<uol name="12" value="../fly/4"/>
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<uol name="13" value="../fly/5"/>
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<uol name="14" value="../fly/6"/>
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<uol name="15" value="../fly/7"/>
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</imgdir>
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<imgdir name="hit1">
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<canvas name="0" width="179" height="202">
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<vector name="origin" x="83" y="225"/>
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<vector name="lt" x="-83" y="-226"/>
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<vector name="rb" x="95" y="-25"/>
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<vector name="head" x="-9" y="-158"/>
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<int name="delay" value="600"/>
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</canvas>
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</imgdir>
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<imgdir name="die1">
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<canvas name="0" width="179" height="202">
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<vector name="origin" x="83" y="226"/>
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<vector name="head" x="-4" y="-154"/>
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="1" width="179" height="205">
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<vector name="head" x="-4" y="-153"/>
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="2" width="179" height="207">
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="3" width="179" height="208">
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<vector name="head" x="-4" y="-149"/>
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="4" width="179" height="207">
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<vector name="origin" x="83" y="218"/>
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<vector name="head" x="-4" y="-143"/>
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="5" width="179" height="206">
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<vector name="origin" x="83" y="216"/>
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<vector name="head" x="-4" y="-137"/>
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<int name="delay" value="300"/>
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<int name="a0" value="255"/>
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<int name="a1" value="0"/>
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</canvas>
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</imgdir>
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</imgdir>
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