104 lines
4.2 KiB
Java
104 lines
4.2 KiB
Java
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.handlers;
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import client.Character;
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import client.Client;
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import client.Skill;
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import client.SkillFactory;
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import client.inventory.Inventory;
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import client.inventory.InventoryType;
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import client.inventory.Item;
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import client.inventory.manipulator.InventoryManipulator;
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import net.AbstractPacketHandler;
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import net.packet.InPacket;
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import server.ItemInformationProvider;
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import tools.PacketCreator;
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import java.util.Map;
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public final class SkillBookHandler extends AbstractPacketHandler {
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@Override
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public final void handlePacket(InPacket p, Client c) {
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if (!c.getPlayer().isAlive()) {
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c.sendPacket(PacketCreator.enableActions());
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return;
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}
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p.readInt();
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short slot = p.readShort();
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int itemId = p.readInt();
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boolean canuse;
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boolean success = false;
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int skill = 0;
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int maxlevel = 0;
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Character player = c.getPlayer();
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if (c.tryacquireClient()) {
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try {
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Inventory inv = c.getPlayer().getInventory(InventoryType.USE);
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Item toUse = inv.getItem(slot);
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if (toUse == null || toUse.getItemId() != itemId) {
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return;
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}
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Map<String, Integer> skilldata = ItemInformationProvider.getInstance().getSkillStats(toUse.getItemId(), c.getPlayer().getJob().getId());
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if (skilldata == null) {
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return;
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}
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Skill skill2 = SkillFactory.getSkill(skilldata.get("skillid"));
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if (skilldata.get("skillid") == 0) {
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canuse = false;
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} else if ((player.getSkillLevel(skill2) >= skilldata.get("reqSkillLevel") || skilldata.get("reqSkillLevel") == 0) && player.getMasterLevel(skill2) < skilldata.get("masterLevel")) {
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inv.lockInventory();
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try {
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Item used = inv.getItem(slot);
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if (used != toUse || toUse.getQuantity() < 1) { // thanks ClouD for noticing skillbooks not being usable when stacked
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return;
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}
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InventoryManipulator.removeFromSlot(c, InventoryType.USE, slot, (short) 1, false);
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} finally {
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inv.unlockInventory();
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}
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canuse = true;
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if (ItemInformationProvider.rollSuccessChance(skilldata.get("success"))) {
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success = true;
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player.changeSkillLevel(skill2, player.getSkillLevel(skill2), Math.max(skilldata.get("masterLevel"), player.getMasterLevel(skill2)), -1);
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} else {
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success = false;
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//player.dropMessage("The skill book lights up, but the skill winds up as if nothing happened.");
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}
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} else {
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canuse = false;
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}
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} finally {
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c.releaseClient();
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}
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// thanks Vcoc for noting skill book result not showing for all in area
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player.getMap().broadcastMessage(PacketCreator.skillBookResult(player, skill, maxlevel, canuse, success));
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}
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}
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}
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