86 lines
4.3 KiB
JavaScript
86 lines
4.3 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var status = -1;
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function start(mode, type, selection) {
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status++;
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if (mode != 1) {
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if (mode == 0 && type == 12) {
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qm.sendNext("Come back again when you have took your desition wisely.");
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}
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qm.dispose();
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return;
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}
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if (status == 0) {
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qm.sendAcceptDecline("How is the training going? Wow, you've reached such a high level! That's amazing. I knew you would do just fine on Victoria Island... Oh, look at me. I'm wasting your time. I know you're busy, but you'll have to return to the island for a bit.");
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} else if (status == 1) {
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qm.sendOk("Your #b#p1201001##k in #b#m140000000##k is acting strange all of a sudden. According to the records, the Polearm acts this way when it is calling for its master. #bPerhaps it's calling for you#k. Please return to the island and check things out.");
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} else if (status == 2) {
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qm.startQuest();
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qm.dispose();
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}
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}
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function end(mode, type, selection) {
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status++;
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if (mode != 1) {
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if (mode == 0 && type == 1) {
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qm.sendNext("Hey! At least say you tried!");
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}
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qm.dispose();
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return;
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}
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if (status == 0) {
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qm.sendNext("Voom voom voom voom voom....");
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}//Giant Polearm
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else if (status == 1) {
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qm.sendNextPrev("#b(The #p1201001# is producing an undulating echo. But who is that boy standing over there?)", 2);
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} else if (status == 2) {
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qm.sendNextPrev("#b(You've never seen him before. He doesn't look human.)", 2);
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} else if (status == 3) {
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qm.sendNextPrev("Yo, Aran! Do you not hear me? I said, do you not hear me! Ugh, how frustating!");
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} else if (status == 4) {
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qm.sendNextPrev("#b(Hm? Who's voice was that? It sounds like an angry boy...)", 2);
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} else if (status == 5) {
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qm.sendNextPrev("Ugh, my only master had to end up trapped in ice for hundreds of years, abandoning me completely, and is now completely ignoring me.");
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} else if (status == 6) {
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qm.sendNextPrev("Who...are you?", 2);
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} else if (status == 7) {
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qm.sendNextPrev("Aran? Do you hear me now? It's me! Don't you recognize me? I'm your weapon, #b#p1201002# the Polearm#k!");
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} else if (status == 8) {
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qm.sendNextPrev("#b(...#p1201002#? A #p1201001# can talk?)", 2);
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} else if (status == 9) {
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qm.sendNextPrev("What's with that suspicious look on your face? I know you've lost your memory, but did you forgot about me, too? How could you?!");
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} else if (status == 10) {
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qm.sendNextPrev("I'm so sorry, but I can't remember a thing.", 2);
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} else if (status == 11) {
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qm.sendYesNo("Sorry doesn't cut it! Do you know how lonely and bored I was for hundreds of years? I don't care what it takes! Remember me! Remember me now!");
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} else if (status == 12) {
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qm.completeQuest();
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qm.sendNext("#b(The voice that claims to be #p1201002# the #p1201001# is yelling in frustration. You don't think this conversation is going anywhere. You better go talk to #p1201000# first.)", 2);
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//qm.sendNoExit("#b(The voice that claims to be #p1201002# the #p1201001# is yelling in frustration. You don't think this conversation is going anywhere. You better go talk to #p1201000# first.)", true);
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} else if (status == 13) {
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//qm.showVideo("Maha");
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qm.dispose();
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}
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} |