138 lines
3.4 KiB
JavaScript
138 lines
3.4 KiB
JavaScript
/*
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* This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var entryMap;
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var exitMap;
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var otherMap;
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var minMapId = 103040410;
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var maxMapId = 103040460;
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var minPlayers = 1;
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var fightTime = 30;
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var timer = 1000 * 60 * fightTime;
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function init() {
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exitMap = em.getChannelServer().getMapFactory().getMap(103040400);
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entryMap = em.getChannelServer().getMapFactory().getMap(103040440);
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otherMap = em.getChannelServer().getMapFactory().getMap(103040450);
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}
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function setup(level, lobbyid) {
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var eim = em.newInstance("RockSpiritVIP_" + lobbyid);
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eim.setProperty("level", level);
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eim.setProperty("boss", "0");
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respawn(eim);
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eim.startEventTimer(timer);
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return eim;
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}
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function afterSetup(eim) {}
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function respawn(eim) {
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var map = eim.getMapInstance(entryMap.getId());
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var map2 = eim.getMapInstance(otherMap.getId());
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map.allowSummonState(true);
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map2.allowSummonState(true);
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map.instanceMapRespawn();
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map2.instanceMapRespawn();
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eim.schedule("respawn", 10000);
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}
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function playerEntry(eim, player) {
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var amplifierMap = eim.getMapInstance(entryMap.getId());
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player.changeMap(amplifierMap, 1);
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eim.schedule("timeOut", timer);
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}
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function playerRevive(eim, player) {
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player.respawn(eim, exitMap);
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return false;
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}
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function playerDead(eim, player) {}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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} else {
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eim.unregisterPlayer(player);
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}
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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} else {
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eim.unregisterPlayer(player);
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}
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}
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}
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function monsterValue(eim, mobId) {
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return -1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function leftParty(eim, player) {}
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function disbandParty(eim) {}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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}
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function cancelSchedule() {}
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function dispose() {}
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function clearPQ(eim) {}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {}
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function timeOut(eim) {
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end(eim);
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}
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// ---------- FILLER FUNCTIONS ----------
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function scheduledTimeout(eim) {}
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function changedLeader(eim, leader) {}
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