sweetgum83/wz/Character.wz/Weapon/01702112.img.xml
2024-01-19 03:56:28 -05:00

1106 lines
38 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702112.img">
<imgdir name="info">
<canvas name="icon" width="37" height="36">
<vector name="origin" x="2" y="34"/>
</canvas>
<canvas name="iconRaw" width="37" height="36">
<vector name="origin" x="2" y="34"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="0"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="cash" value="1"/>
</imgdir>
<imgdir name="30">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="71" height="14">
<vector name="origin" x="35" y="7"/>
<imgdir name="map">
<vector name="hand" x="7" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="69" height="30">
<vector name="origin" x="34" y="15"/>
<imgdir name="map">
<vector name="hand" x="6" y="4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="71" height="14">
<vector name="origin" x="35" y="7"/>
<imgdir name="map">
<vector name="hand" x="7" y="2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="69" height="30">
<vector name="origin" x="34" y="15"/>
<imgdir name="map">
<vector name="hand" x="9" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="69" height="30">
<vector name="origin" x="34" y="15"/>
<imgdir name="map">
<vector name="hand" x="7" y="-2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="69" height="30">
<vector name="origin" x="34" y="15"/>
<imgdir name="map">
<vector name="hand" x="10" y="3"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="69" height="30">
<vector name="origin" x="34" y="15"/>
<imgdir name="map">
<vector name="hand" x="9" y="2"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="69" height="30">
<vector name="origin" x="34" y="15"/>
<imgdir name="map">
<vector name="hand" x="10" y="1"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="71" height="14">
<vector name="origin" x="35" y="7"/>
<imgdir name="map">
<vector name="hand" x="-9" y="2"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="37">
<vector name="origin" x="45" y="18"/>
<imgdir name="map">
<vector name="hand" x="4" y="4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="91" height="91">
<vector name="origin" x="45" y="45"/>
<imgdir name="map">
<vector name="hand" x="7" y="-5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="55" height="55">
<vector name="origin" x="27" y="27"/>
<imgdir name="map">
<vector name="hand" x="-4" y="4"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="36" height="91">
<vector name="origin" x="18" y="45"/>
<imgdir name="map">
<vector name="hand" x="-2" y="14"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="67" height="107">
<vector name="origin" x="33" y="53"/>
<imgdir name="map">
<vector name="hand" x="-2" y="-5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="30" height="69">
<vector name="origin" x="15" y="34"/>
<imgdir name="map">
<vector name="hand" x="-1" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="123" height="14">
<vector name="origin" x="61" y="7"/>
<imgdir name="map">
<vector name="hand" x="8" y="-1"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="95" height="14">
<vector name="origin" x="47" y="7"/>
<imgdir name="map">
<vector name="hand" x="2" y="1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="42" height="63">
<vector name="origin" x="21" y="31"/>
<imgdir name="map">
<vector name="hand" x="-3" y="-5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="55" height="55">
<vector name="origin" x="27" y="27"/>
<imgdir name="map">
<vector name="hand" x="22" y="17"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="86" height="55">
<vector name="origin" x="43" y="27"/>
<imgdir name="map">
<vector name="hand" x="-14" y="9"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="107" height="67">
<vector name="origin" x="53" y="33"/>
<imgdir name="map">
<vector name="hand" x="-4" y="4"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="71" height="14">
<vector name="origin" x="35" y="7"/>
<imgdir name="map">
<vector name="hand" x="7" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="123" height="14">
<vector name="origin" x="61" y="7"/>
<imgdir name="map">
<vector name="hand" x="8" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="71" height="14">
<vector name="origin" x="35" y="7"/>
<imgdir name="map">
<vector name="hand" x="8" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="123" height="14">
<vector name="origin" x="61" y="7"/>
<imgdir name="map">
<vector name="hand" x="9" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="71" height="14">
<vector name="origin" x="35" y="7"/>
<imgdir name="map">
<vector name="hand" x="6" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="95" height="14">
<vector name="origin" x="47" y="7"/>
<imgdir name="map">
<vector name="hand" x="-29" y="4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="123" height="14">
<vector name="origin" x="61" y="7"/>
<imgdir name="map">
<vector name="hand" x="14" y="13"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="71" height="14">
<vector name="origin" x="35" y="7"/>
<imgdir name="map">
<vector name="hand" x="8" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="123" height="14">
<vector name="origin" x="61" y="7"/>
<imgdir name="map">
<vector name="hand" x="9" y="1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="91" height="91">
<vector name="origin" x="45" y="45"/>
<imgdir name="map">
<vector name="hand" x="-7" y="7"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="55" height="55">
<vector name="origin" x="27" y="27"/>
<imgdir name="map">
<vector name="hand" x="-5" y="5"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="sit">
<imgdir name="0">
<canvas name="weapon" width="69" height="30">
<vector name="origin" x="34" y="15"/>
<imgdir name="map">
<vector name="hand" x="6" y="-8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="ladder">
<imgdir name="0">
<canvas name="weapon" width="91" height="91">
<vector name="origin" x="45" y="45"/>
<imgdir name="map">
<vector name="navel" x="-6" y="8"/>
</imgdir>
<string name="z" value="backWeaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="91">
<vector name="origin" x="45" y="45"/>
<imgdir name="map">
<vector name="navel" x="-7" y="8"/>
</imgdir>
<string name="z" value="backWeaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="rope">
<imgdir name="0">
<canvas name="weapon" width="91" height="91">
<vector name="origin" x="45" y="45"/>
<imgdir name="map">
<vector name="navel" x="-6" y="8"/>
</imgdir>
<string name="z" value="backWeaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="91">
<vector name="origin" x="45" y="45"/>
<imgdir name="map">
<vector name="navel" x="-7" y="9"/>
</imgdir>
<string name="z" value="backWeaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="rope" value="../30/rope"/>
</imgdir>
<imgdir name="32">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="rope" value="../30/rope"/>
</imgdir>
<imgdir name="33">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="rope" value="../30/rope"/>
</imgdir>
<imgdir name="37">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="14" height="123">
<vector name="origin" x="7" y="61"/>
<imgdir name="map">
<vector name="hand" x="13" y="10"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="14" height="123">
<vector name="origin" x="7" y="61"/>
<imgdir name="map">
<vector name="hand" x="28" y="10"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="14" height="123">
<vector name="origin" x="7" y="61"/>
<imgdir name="map">
<vector name="hand" x="15" y="9"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="14" height="123">
<vector name="origin" x="7" y="61"/>
<imgdir name="map">
<vector name="hand" x="33" y="12"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<uol name="ladder" value="../30/ladder"/>
<uol name="rope" value="../30/rope"/>
</imgdir>
<imgdir name="38">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="rope" value="../30/rope"/>
</imgdir>
<imgdir name="40">
<uol name="walk1" value="../30/walk1"/>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="55" height="55">
<vector name="origin" x="27" y="27"/>
<imgdir name="map">
<vector name="hand" x="-1" y="4"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="55" height="55">
<vector name="origin" x="27" y="27"/>
<imgdir name="map">
<vector name="hand" x="-1" y="4"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="55" height="55">
<vector name="origin" x="27" y="27"/>
<imgdir name="map">
<vector name="hand" x="-1" y="7"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="55" height="55">
<vector name="origin" x="27" y="27"/>
<imgdir name="map">
<vector name="hand" x="0" y="4"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="55" height="55">
<vector name="origin" x="27" y="27"/>
<imgdir name="map">
<vector name="hand" x="0" y="4"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="55" height="55">
<vector name="origin" x="27" y="27"/>
<imgdir name="map">
<vector name="hand" x="0" y="4"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<uol name="alert" value="../30/alert"/>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="63" height="42">
<vector name="origin" x="31" y="21"/>
<imgdir name="map">
<vector name="hand" x="-12" y="5"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="36" height="90">
<vector name="origin" x="18" y="45"/>
<imgdir name="map">
<vector name="hand" x="-7" y="13"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="118" height="44">
<vector name="origin" x="59" y="22"/>
<imgdir name="map">
<vector name="hand" x="8" y="-1"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="55" height="55">
<vector name="origin" x="27" y="27"/>
<imgdir name="map">
<vector name="hand" x="0" y="4"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="36" height="91">
<vector name="origin" x="18" y="45"/>
<imgdir name="map">
<vector name="hand" x="1" y="7"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="118" height="44">
<vector name="origin" x="59" y="22"/>
<imgdir name="map">
<vector name="hand" x="9" y="-3"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="71" height="14">
<vector name="origin" x="35" y="7"/>
<imgdir name="map">
<vector name="hand" x="-7" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="36">
<vector name="origin" x="45" y="18"/>
<imgdir name="map">
<vector name="hand" x="-5" y="-1"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="91" height="91">
<vector name="origin" x="45" y="45"/>
<imgdir name="map">
<vector name="hand" x="-10" y="6"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="55" height="55">
<vector name="origin" x="27" y="27"/>
<imgdir name="map">
<vector name="hand" x="-2" y="-4"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="69">
<vector name="origin" x="15" y="34"/>
<imgdir name="map">
<vector name="hand" x="4" y="8"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="73" height="73">
<vector name="origin" x="36" y="36"/>
<imgdir name="map">
<vector name="hand" x="-3" y="4"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="118" height="44">
<vector name="origin" x="59" y="22"/>
<imgdir name="map">
<vector name="hand" x="8" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="jump" value="../30/jump"/>
<uol name="fly" value="../30/fly"/>
<uol name="sit" value="../30/sit"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="rope" value="../30/rope"/>
</imgdir>
<imgdir name="41">
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<uol name="walk2" value="../40/walk2"/>
<uol name="stand2" value="../40/stand2"/>
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<uol name="swingT1" value="../40/swingT1"/>
<uol name="swingT2" value="../40/swingT2"/>
<uol name="swingT3" value="../40/swingT3"/>
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<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="jump" value="../30/jump"/>
<uol name="fly" value="../30/fly"/>
<uol name="sit" value="../30/sit"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="rope" value="../30/rope"/>
</imgdir>
<imgdir name="42">
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<uol name="walk2" value="../40/walk2"/>
<uol name="stand2" value="../40/stand2"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingT1" value="../40/swingT1"/>
<uol name="swingT2" value="../40/swingT2"/>
<uol name="swingT3" value="../40/swingT3"/>
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<uol name="prone" value="../30/prone"/>
<uol name="jump" value="../40/jump"/>
<uol name="fly" value="../30/fly"/>
<uol name="sit" value="../30/sit"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="rope" value="../30/rope"/>
</imgdir>
<imgdir name="43">
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<uol name="walk2" value="../40/walk2"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="stand2" value="../40/stand2"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingT2" value="../40/swingT2"/>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="69" height="30">
<vector name="origin" x="34" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="36" height="91">
<vector name="origin" x="18" y="45"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="118" height="44">
<vector name="origin" x="59" y="22"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="0">
<canvas name="weapon" width="55" height="55">
<vector name="origin" x="27" y="27"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="36" height="91">
<vector name="origin" x="18" y="45"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="118" height="44">
<vector name="origin" x="59" y="22"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="0">
<canvas name="weapon" width="71" height="14">
<vector name="origin" x="35" y="7"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="69" height="30">
<vector name="origin" x="34" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="90" height="36">
<vector name="origin" x="45" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="118" height="44">
<vector name="origin" x="59" y="22"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="69" height="30">
<vector name="origin" x="34" y="15"/>
<imgdir name="map">
<vector name="hand" x="17" y="-2"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="90" height="36">
<vector name="origin" x="45" y="18"/>
<imgdir name="map">
<vector name="hand" x="20" y="-3"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="123" height="14">
<vector name="origin" x="61" y="7"/>
<imgdir name="map">
<vector name="hand" x="31" y="1"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="69" height="30">
<vector name="origin" x="34" y="15"/>
<imgdir name="map">
<vector name="hand" x="18" y="-1"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="90" height="36">
<vector name="origin" x="45" y="18"/>
<imgdir name="map">
<vector name="hand" x="23" y="-4"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="118" height="44">
<vector name="origin" x="59" y="22"/>
<imgdir name="map">
<vector name="hand" x="40" y="12"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
<uol name="weapon" value="../../swingPF/0/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingPF/1/weapon"/>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="63" height="42">
<vector name="origin" x="31" y="21"/>
<imgdir name="map">
<vector name="hand" x="1" y="-25"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../../stabT1/2/weapon"/>
</imgdir>
</imgdir>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="jump" value="../30/jump"/>
<uol name="fly" value="../30/fly"/>
<uol name="sit" value="../30/sit"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="rope" value="../30/rope"/>
</imgdir>
<imgdir name="44">
<uol name="walk1" value="../30/walk1"/>
<uol name="walk2" value="../40/walk2"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="stand2" value="../40/stand2"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingT2" value="../40/swingT2"/>
<uol name="swingP1" value="../43/swingP1"/>
<uol name="swingP2" value="../43/swingP2"/>
<uol name="swingPF" value="../43/swingPF"/>
<uol name="stabT1" value="../43/stabT1"/>
<uol name="stabT2" value="../43/stabT2"/>
<uol name="stabTF" value="../43/stabTF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="rope" value="../30/rope"/>
</imgdir>
<imgdir name="45">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="jump" value="../30/jump"/>
<uol name="fly" value="../30/fly"/>
<uol name="sit" value="../30/sit"/>
<uol name="swingT1" value="../40/swingT1"/>
<uol name="swingT3" value="../40/swingT3"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="rope" value="../30/rope"/>
</imgdir>
<imgdir name="46">
<uol name="walk2" value="../40/walk2"/>
<uol name="stand2" value="../40/stand2"/>
<uol name="alert" value="../33/alert"/>
<uol name="swingT1" value="../45/swingT1"/>
<uol name="proneStab" value="../33/proneStab"/>
<uol name="prone" value="../33/prone"/>
<uol name="fly" value="../33/fly"/>
<uol name="sit" value="../30/sit"/>
<uol name="jump" value="../33/jump"/>
<uol name="stabT1" value="../43/stabT1"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="rope" value="../30/rope"/>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="14" height="123">
<vector name="origin" x="7" y="61"/>
<imgdir name="map">
<vector name="hand" x="17" y="15"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="14" height="123">
<vector name="origin" x="7" y="61"/>
<imgdir name="map">
<vector name="hand" x="16" y="15"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="14" height="123">
<vector name="origin" x="7" y="61"/>
<imgdir name="map">
<vector name="hand" x="1" y="9"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="14" height="123">
<vector name="origin" x="7" y="61"/>
<imgdir name="map">
<vector name="hand" x="14" y="8"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="4">
<canvas name="weapon" width="14" height="123">
<vector name="origin" x="7" y="61"/>
<imgdir name="map">
<vector name="hand" x="11" y="7"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="47">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="jump" value="../30/jump"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="sit" value="../30/sit"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="rope" value="../30/rope"/>
</imgdir>
</imgdir>