sweetgum83/wz/Character.wz/Weapon/01702083.img.xml
2024-01-19 03:56:28 -05:00

1381 lines
46 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702083.img">
<imgdir name="info">
<canvas name="icon" width="33" height="34">
<vector name="origin" x="0" y="34"/>
</canvas>
<canvas name="iconRaw" width="33" height="34">
<vector name="origin" x="0" y="34"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="0"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="cash" value="1"/>
</imgdir>
<imgdir name="30">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="36" height="39">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="3" y="2"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="42" height="32">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="5" y="3"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="36" height="39">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="3" y="3"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="30" height="43">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-4" y="2"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="28" height="47">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-12" y="2"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="42" height="32">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="9" y="0"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="40" height="36">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="6" y="0"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="36" height="39">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="4" y="-1"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="43" height="33">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="1" y="24"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="47">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="9" y="3"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="39" height="31">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-18" y="35"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="39" height="39">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="30" y="37"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="29">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="42" y="21"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="39" height="31">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-20" y="6"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="43" height="33">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-18" y="29"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="44" height="21">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="39" y="5"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="43" height="33">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-4" y="24"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="45" height="23">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-18" y="13"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="43" height="33">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="1" y="38"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="43" height="33">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="5" y="30"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="43" height="21">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-17" y="23"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="30" height="43">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-4" y="2"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="17">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="44" y="13"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="38" height="28">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="4" y="19"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="17">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="42" y="11"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="30" height="43">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="2" y="4"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="48">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-11" y="4"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="47" height="28">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="47" y="16"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="45" height="17">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="35" y="6"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="17">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="50" y="6"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="39" height="39">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="14" y="31"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="39" height="39">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="13" y="30"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="ladder">
<imgdir name="0">
<canvas name="weapon" width="28" height="47">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="8" y="51"/>
</imgdir>
<string name="z" value="backWeaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="47">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="9" y="46"/>
</imgdir>
<string name="z" value="backWeaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="sit">
<imgdir name="0">
<canvas name="weapon" width="36" height="39">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="9" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="32">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="33">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="37">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="47" height="28">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="10" y="1"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="47" height="28">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="13" y="1"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="47" height="28">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="10" y="1"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="38" height="28">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="5" y="1"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="38">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="40">
<uol name="walk1" value="../30/walk1"/>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="39" height="39">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="5" y="24"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="39" height="39">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="5" y="24"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="39" height="39">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="5" y="24"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<uol name="alert" value="../30/alert"/>
<uol name="swingT1" value="../45/swingT1"/>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="43" height="33">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-1" y="36"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="23">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="33" y="8"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="35" height="41">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-14" y="5"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<uol name="swingT3" value="../45/swingT3"/>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="39" height="39">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="16" y="40"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="27" height="46">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="1" y="46"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="21" height="45">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="6" y="52"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="36" height="39">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="28" y="-1"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="41">
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="39" height="39">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="4" y="24"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="39" height="39">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="4" y="24"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="39" height="39">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="4" y="26"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<uol name="stand2" value="../40/stand2"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingT1" value="../45/swingT1"/>
<uol name="swingT2" value="../40/swingT2"/>
<uol name="swingT3" value="../45/swingT3"/>
<uol name="swingTF" value="../40/swingTF"/>
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<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="sit" value="../30/sit"/>
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<imgdir name="42">
<uol name="walk2" value="../41/walk2"/>
<uol name="stand2" value="../40/stand2"/>
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<uol name="swingT1" value="../45/swingT1"/>
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<uol name="swingT3" value="../45/swingT3"/>
<uol name="swingTF" value="../40/swingTF"/>
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<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
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<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="43">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="98" height="28">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="51" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="98" height="28">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="52" y="8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="98" height="28">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
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</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="98" height="28">
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<imgdir name="map">
<vector name="hand" x="52" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="80" height="60">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="3" y="30"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="75" height="66">
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<imgdir name="map">
<vector name="hand" x="2" y="35"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="80" height="60">
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<imgdir name="map">
<vector name="hand" x="3" y="33"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
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<canvas name="weapon" width="98" height="28">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
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<canvas name="weapon" width="98" height="28">
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<imgdir name="map">
<vector name="hand" x="50" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="98" height="28">
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<imgdir name="map">
<vector name="hand" x="50" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="75" height="66">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-1" y="38"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="75" height="66">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-1" y="38"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="75" height="66">
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<imgdir name="map">
<vector name="hand" x="-1" y="38"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="94" height="38">
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<imgdir name="map">
<vector name="hand" x="49" y="20"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
<vector name="hand" x="48" y="19"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="94" height="38">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="49" y="18"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="75" height="66">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="8" y="55"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="50" height="89">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="38" y="67"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="80" height="58">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="36" y="7"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="98" height="32">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="4" y="45"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="63" height="78">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="20" y="68"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="80" height="58">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="56" y="4"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="0">
<canvas name="weapon" width="75" height="66">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="17" y="62"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="98">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="20" y="80"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="80" height="58">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="42" y="3"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="0">
<canvas name="weapon" width="98" height="28">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="58" y="11"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="92" height="34">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="51" y="8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="98" height="32">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="7" y="45"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="98" height="28">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="78" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="92" height="34">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="47" y="4"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="92" height="34">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="50" y="3"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="98" height="28">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="74" y="12"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="92" height="34">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="54" y="4"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="92" height="34">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="55" y="5"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="94" height="34">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="64" y="21"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
<uol name="weapon" value="../../swingPF/0/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingPF/1/weapon"/>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="80" height="58">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="32" y="16"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../../stabT1/2/weapon"/>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="96" height="17">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="73" y="6"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="96" height="17">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="89" y="6"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="63" height="78">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="7" y="51"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="63" height="78">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="6" y="50"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="44">
<uol name="walk1" value="../43/walk1"/>
<uol name="walk2" value="../43/walk2"/>
<uol name="stand1" value="../43/stand1"/>
<uol name="stand2" value="../43/stand2"/>
<uol name="alert" value="../43/alert"/>
<uol name="swingT2" value="../43/swingT2"/>
<uol name="swingP1" value="../43/swingP1"/>
<uol name="swingP2" value="../43/swingP2"/>
<uol name="swingPF" value="../43/swingPF"/>
<uol name="stabT1" value="../43/stabT1"/>
<uol name="stabT2" value="../43/stabT2"/>
<uol name="stabTF" value="../43/stabTF"/>
<uol name="proneStab" value="../43/proneStab"/>
<uol name="prone" value="../43/prone"/>
<uol name="fly" value="../43/fly"/>
<uol name="jump" value="../43/jump"/>
</imgdir>
<imgdir name="45">
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<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="37" height="40">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-16" y="46"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="39" height="39">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="31" y="40"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="36" height="39">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="27" y="-2"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="44" height="31">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-15" y="4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="37" height="34">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-10" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="37" height="40">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="9" y="39"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="46">
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="39" height="39">
<vector name="origin" x="5" y="5"/>
<imgdir name="map">
<vector name="navel" x="20" y="27"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="39" height="39">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="13" y="26"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="39" height="39">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="13" y="28"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="39" height="39">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="15" y="26"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="39" height="39">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="15" y="27"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="39" height="39">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="15" y="26"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<uol name="alert" value="../30/alert"/>
<uol name="swingT1" value="../45/swingT1"/>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="44" height="25">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-19" y="10"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="48">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-17" y="8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="47" height="28">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="26" y="13"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="47" height="28">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="23" y="15"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="17">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="26" y="15"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="45" height="21">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="14" y="17"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="47" height="28">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="13" y="12"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="4">
<canvas name="weapon" width="47" height="28">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="21" y="12"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="47">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
</imgdir>