sweetgum83/wz/Character.wz/Weapon/01702018.img.xml
2024-01-19 03:56:28 -05:00

440 lines
14 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702018.img">
<imgdir name="info">
<canvas name="icon" width="30" height="30">
<vector name="origin" x="-2" y="30"/>
</canvas>
<canvas name="iconRaw" width="30" height="28">
<vector name="origin" x="-2" y="30"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="0"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="cash" value="1"/>
</imgdir>
<imgdir name="33">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="31" height="13">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="13">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="0" y="4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="30" height="13">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="0" y="-3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="30" height="13">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-1" y="-4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="31" height="13">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="4" y="1"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="13">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="3" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="31" height="13">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="4" y="-1"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="31" height="13">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-5" y="3"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="13">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="2" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="23" height="22">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-26" y="33"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="23" height="22">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="9" y="27"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="13" height="30">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="11" y="30"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="13" height="30">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-27" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="13" height="30">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-28" y="32"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="13">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="32" y="4"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="31" height="13">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-12" y="3"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="13" height="30">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-28" y="8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="23" height="22">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-2" y="28"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="31" height="13">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-2" y="15"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="31" height="13">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-25" y="20"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="31" height="13">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-1" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="13">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="39" y="9"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="31" height="13">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="3" y="13"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="13">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="36" y="8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="31" height="13">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="6" y="3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="13">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="2" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="31" height="13">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="41" y="8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="13" height="31">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="-3" y="11"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="13" height="31">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="11" y="11"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="13" height="31">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="0" y="13"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="13" height="31">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="17" y="15"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="31" height="13">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="30" y="6"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="13">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="45" y="6"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="13" height="30">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="-13" y="28"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="13" height="30">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="-14" y="27"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="37">
<uol name="walk1" value="../33/walk1"/>
<uol name="stand1" value="../33/stand1"/>
<uol name="alert" value="../33/alert"/>
<uol name="swingO1" value="../33/swingO1"/>
<uol name="swingO2" value="../33/swingO2"/>
<uol name="swingO3" value="../33/swingO3"/>
<uol name="swingOF" value="../33/swingOF"/>
<uol name="stabO1" value="../33/stabO1"/>
<uol name="stabO2" value="../33/stabO2"/>
<uol name="stabOF" value="../33/stabOF"/>
<uol name="shoot1" value="../33/shoot1"/>
<uol name="shootF" value="../33/shootF"/>
<uol name="proneStab" value="../33/proneStab"/>
<uol name="prone" value="../33/prone"/>
<uol name="heal" value="../33/heal"/>
<uol name="fly" value="../33/fly"/>
<uol name="jump" value="../33/jump"/>
</imgdir>
<imgdir name="38">
<uol name="walk1" value="../33/walk1"/>
<uol name="stand1" value="../33/stand1"/>
<uol name="alert" value="../33/alert"/>
<uol name="swingO1" value="../33/swingO1"/>
<uol name="swingO2" value="../33/swingO2"/>
<uol name="swingO3" value="../33/swingO3"/>
<uol name="swingOF" value="../33/swingOF"/>
<uol name="stabO1" value="../33/stabO1"/>
<uol name="stabO2" value="../33/stabO2"/>
<uol name="stabOF" value="../33/stabOF"/>
<uol name="shoot1" value="../33/shoot1"/>
<uol name="shootF" value="../33/shootF"/>
<uol name="proneStab" value="../33/proneStab"/>
<uol name="prone" value="../33/prone"/>
<uol name="heal" value="../33/heal"/>
<uol name="fly" value="../33/fly"/>
<uol name="jump" value="../33/jump"/>
</imgdir>
</imgdir>