sweetgum83/wz/Character.wz/Weapon/01482029.img.xml
2024-01-19 03:56:28 -05:00

568 lines
17 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01482029.img">
<imgdir name="info">
<canvas name="icon" width="32" height="32">
<vector name="origin" x="0" y="32"/>
</canvas>
<canvas name="iconRaw" width="32" height="32">
<vector name="origin" x="0" y="32"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="walk" value="1"/>
<int name="stand" value="1"/>
<short name="attack" value="8"/>
<string name="afterImage" value="knuckle"/>
<string name="sfx" value="knuckle"/>
<int name="reqJob" value="16"/>
<int name="reqLevel" value="10"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="38"/>
<int name="incACC" value="10"/>
<int name="incSTR" value="3"/>
<int name="incDEX" value="3"/>
<int name="incINT" value="3"/>
<int name="incLUK" value="3"/>
<int name="notSale" value="1"/>
<int name="timeLimited" value="1"/>
<int name="tradeBlock" value="1"/>
<int name="tuc" value="7"/>
<int name="price" value="1"/>
<int name="attackSpeed" value="5"/>
<int name="cash" value="0"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="27" height="31">
<vector name="origin" x="13" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="26" height="36">
<vector name="origin" x="13" y="27"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="28" height="29">
<vector name="origin" x="11" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="27" height="30">
<vector name="origin" x="12" y="16"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="27" height="31">
<vector name="origin" x="13" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="26" height="36">
<vector name="origin" x="13" y="21"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="28" height="29">
<vector name="origin" x="12" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="27" height="31">
<vector name="origin" x="15" y="20"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="26" height="36">
<vector name="origin" x="15" y="24"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="28" height="29">
<vector name="origin" x="14" y="17"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="96" height="56">
<vector name="origin" x="14" y="44"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="114" height="78">
<vector name="origin" x="21" y="97"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="126" height="61">
<vector name="origin" x="54" y="31"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="149" height="72">
<vector name="origin" x="37" y="34"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="181" height="95">
<vector name="origin" x="57" y="51"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="99" height="97">
<vector name="origin" x="83" y="36"/>
<imgdir name="map">
<vector name="hand" x="-11" y="-8"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="97" height="99">
<vector name="origin" x="22" y="37"/>
<imgdir name="map">
<vector name="hand" x="6" y="16"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="138" height="148">
<vector name="origin" x="42" y="77"/>
<imgdir name="map">
<vector name="hand" x="-15" y="13"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="215" height="124">
<vector name="origin" x="142" y="51"/>
<imgdir name="map">
<vector name="hand" x="0" y="1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="2">
<canvas name="weapon" width="208" height="189">
<vector name="origin" x="86" y="159"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="129" height="73">
<vector name="origin" x="31" y="29"/>
<imgdir name="map">
<vector name="hand" x="-14" y="21"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="195" height="188">
<vector name="origin" x="92" y="152"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="1">
<canvas name="weapon" width="112" height="71">
<vector name="origin" x="82" y="25"/>
<imgdir name="map">
<vector name="hand" x="1" y="-6"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="0">
<canvas name="weapon" width="106" height="145">
<vector name="origin" x="55" y="84"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="97" height="99">
<vector name="origin" x="59" y="67"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="3">
<canvas name="weapon" width="212" height="190">
<vector name="origin" x="95" y="149"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="120" height="51">
<vector name="origin" x="38" y="25"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="211" height="95">
<vector name="origin" x="54" y="53"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="112" height="52">
<vector name="origin" x="36" y="21"/>
<imgdir name="map">
<vector name="hand" x="0" y="1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="214" height="97">
<vector name="origin" x="64" y="51"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="126" height="61">
<vector name="origin" x="44" y="35"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="149" height="72">
<vector name="origin" x="31" y="39"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="107" height="52">
<vector name="origin" x="30" y="25"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="144" height="71">
<vector name="origin" x="46" y="35"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="2">
<canvas name="weapon" width="114" height="52">
<vector name="origin" x="35" y="4"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="126" height="61">
<vector name="origin" x="59" y="33"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="104" height="103">
<vector name="origin" x="45" y="69"/>
<imgdir name="map">
<vector name="hand" x="14" y="-5"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="68" height="52">
<vector name="origin" x="33" y="24"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="167" height="89">
<vector name="origin" x="54" y="46"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="27" height="32">
<vector name="origin" x="12" y="17"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="26" height="37">
<vector name="origin" x="12" y="24"/>
<imgdir name="map">
<vector name="hand" x="1" y="-1"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="26" height="38">
<vector name="origin" x="12" y="22"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="sit">
</imgdir>
</imgdir>