sweetgum83/wz/Character.wz/Weapon/01442083.img.xml
2024-01-19 03:56:28 -05:00

473 lines
14 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01442083.img">
<imgdir name="info">
<canvas name="icon" width="34" height="33">
<vector name="origin" x="1" y="33"/>
</canvas>
<canvas name="iconRaw" width="34" height="32">
<vector name="origin" x="1" y="33"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="walk" value="2"/>
<int name="stand" value="2"/>
<short name="attack" value="2"/>
<string name="afterImage" value="poleArm"/>
<string name="sfx" value="poleArm"/>
<int name="reqJob" value="1"/>
<int name="reqLevel" value="38"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="68"/>
<int name="incACC" value="30"/>
<int name="incSTR" value="2"/>
<int name="tuc" value="7"/>
<int name="price" value="100000"/>
<int name="attackSpeed" value="6"/>
<int name="cash" value="0"/>
<int name="tradeBlock" value="1"/>
<int name="notSale" value="1"/>
<int name="only" value="1"/>
<int name="expireOnLogout" value="1"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="82" height="75">
<vector name="origin" x="5" y="5"/>
<imgdir name="map">
<vector name="navel" x="18" y="47"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="77" height="79">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="11" y="47"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="85" height="72">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="12" y="46"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="77" height="79">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="12" y="48"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="82" height="75">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="12" y="46"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="85" height="72">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="15" y="42"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="81" height="76">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="50" y="52"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="81" height="76">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="50" y="50"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="81" height="76">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="50" y="48"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="105" height="38">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="2" y="39"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="40" height="107">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="36" y="87"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="105" height="38">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="62" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="105" height="38">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-1" y="52"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="38" height="102">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="13" y="92"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="105" height="38">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="84" y="-5"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="0">
<canvas name="weapon" width="81" height="75">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="14" y="74"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="38" height="102">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="11" y="90"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="105" height="38">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="67" y="-3"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="0">
<canvas name="weapon" width="107" height="25">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="63" y="8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="105" height="38">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="61" y="8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="105" height="38">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="4" y="51"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="105" height="38">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="84" y="-4"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="105" height="38">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="59" y="4"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="105" height="38">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="65" y="3"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="107" height="25">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="85" y="9"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="105" height="38">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="66" y="4"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="105" height="38">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="68" y="5"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="102" height="36">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="71" y="21"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
<uol name="weapon" value="../../swingPF/0/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingPF/1/weapon"/>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="82" height="76">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="39" y="15"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../../stabT1/2/weapon"/>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="107" height="25">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="95" y="8"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="107" height="25">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="110" y="8"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="85" height="72">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="15" y="48"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="85" height="72">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="14" y="47"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>