sweetgum83/wz/Character.wz/Weapon/01442059.img.xml
2024-01-19 03:56:28 -05:00

503 lines
15 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01442059.img">
<imgdir name="info">
<canvas name="icon" width="33" height="33">
<vector name="origin" x="0" y="33"/>
</canvas>
<canvas name="iconRaw" width="33" height="33">
<vector name="origin" x="0" y="33"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="walk" value="2"/>
<int name="stand" value="2"/>
<short name="attack" value="2"/>
<string name="afterImage" value="poleArm"/>
<string name="sfx" value="poleArm"/>
<int name="reqJob" value="1"/>
<int name="reqLevel" value="30"/>
<int name="reqSTR" value="100"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="52"/>
<int name="incSTR" value="1"/>
<int name="incINT" value="1"/>
<int name="incDEX" value="1"/>
<int name="incLUK" value="1"/>
<int name="incSpeed" value="15"/>
<int name="tradeBlock" value="1"/>
<int name="only" value="1"/>
<int name="tuc" value="7"/>
<int name="price" value="10000"/>
<int name="attackSpeed" value="5"/>
<int name="cash" value="0"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="76" height="79">
<vector name="origin" x="38" y="39"/>
<imgdir name="map">
<vector name="hand" x="-13" y="11"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="79" height="77">
<vector name="origin" x="39" y="38"/>
<imgdir name="map">
<vector name="hand" x="-14" y="11"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="82" height="73">
<vector name="origin" x="41" y="36"/>
<imgdir name="map">
<vector name="hand" x="-16" y="14"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="81" height="76">
<vector name="origin" x="40" y="38"/>
<imgdir name="map">
<vector name="hand" x="-15" y="15"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="73" height="84">
<vector name="origin" x="36" y="42"/>
<imgdir name="map">
<vector name="hand" x="-12" y="8"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="73" height="84">
<vector name="origin" x="36" y="42"/>
<imgdir name="map">
<vector name="hand" x="-12" y="8"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="73" height="84">
<vector name="origin" x="36" y="42"/>
<imgdir name="map">
<vector name="hand" x="-12" y="8"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="73" height="84">
<vector name="origin" x="36" y="42"/>
<imgdir name="map">
<vector name="hand" x="24" y="15"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="73" height="84">
<vector name="origin" x="36" y="42"/>
<imgdir name="map">
<vector name="hand" x="24" y="14"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="73" height="84">
<vector name="origin" x="36" y="42"/>
<imgdir name="map">
<vector name="hand" x="26" y="13"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="97" height="51">
<vector name="origin" x="48" y="25"/>
<imgdir name="map">
<vector name="hand" x="35" y="-19"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="97" height="46">
<vector name="origin" x="48" y="23"/>
<imgdir name="map">
<vector name="hand" x="33" y="-17"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="99" height="42">
<vector name="origin" x="49" y="21"/>
<imgdir name="map">
<vector name="hand" x="35" y="-12"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="97" height="51">
<vector name="origin" x="48" y="25"/>
<imgdir name="map">
<vector name="hand" x="33" y="-17"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="97" height="46">
<vector name="origin" x="48" y="23"/>
<imgdir name="map">
<vector name="hand" x="32" y="-16"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="97" height="58">
<vector name="origin" x="48" y="29"/>
<imgdir name="map">
<vector name="hand" x="35" y="1"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
<uol name="weapon" value="../../swingPF/0/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingPF/1/weapon"/>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="73" height="77">
<vector name="origin" x="36" y="38"/>
<imgdir name="map">
<vector name="hand" x="16" y="-45"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="99" height="42">
<vector name="origin" x="49" y="21"/>
<imgdir name="map">
<vector name="hand" x="36" y="-11"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="99" height="18">
<vector name="origin" x="49" y="9"/>
<imgdir name="map">
<vector name="hand" x="34" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="99" height="18">
<vector name="origin" x="49" y="9"/>
<imgdir name="map">
<vector name="hand" x="33" y="1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="77" height="79">
<vector name="origin" x="38" y="39"/>
<imgdir name="map">
<vector name="hand" x="-10" y="10"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="81" height="73">
<vector name="origin" x="40" y="36"/>
<imgdir name="map">
<vector name="hand" x="-14" y="14"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="81" height="73">
<vector name="origin" x="40" y="36"/>
<imgdir name="map">
<vector name="hand" x="-13" y="13"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="58" height="97">
<vector name="origin" x="29" y="48"/>
<imgdir name="map">
<vector name="hand" x="-33" y="33"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="66" height="97">
<vector name="origin" x="33" y="48"/>
<imgdir name="map">
<vector name="hand" x="-6" y="31"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="97" height="59">
<vector name="origin" x="48" y="29"/>
<imgdir name="map">
<vector name="hand" x="26" y="4"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="97" height="59">
<vector name="origin" x="48" y="29"/>
<imgdir name="map">
<vector name="hand" x="-33" y="-3"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="58" height="97">
<vector name="origin" x="29" y="48"/>
<imgdir name="map">
<vector name="hand" x="-20" y="21"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="97" height="59">
<vector name="origin" x="48" y="29"/>
<imgdir name="map">
<vector name="hand" x="28" y="4"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="0">
<canvas name="weapon" width="81" height="73">
<vector name="origin" x="40" y="36"/>
<imgdir name="map">
<vector name="hand" x="-29" y="24"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="58" height="97">
<vector name="origin" x="29" y="48"/>
<imgdir name="map">
<vector name="hand" x="-25" y="32"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="97" height="59">
<vector name="origin" x="48" y="29"/>
<imgdir name="map">
<vector name="hand" x="27" y="5"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="0">
<canvas name="weapon" width="100" height="36">
<vector name="origin" x="50" y="18"/>
<imgdir name="map">
<vector name="hand" x="37" y="-10"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="97" height="46">
<vector name="origin" x="48" y="23"/>
<imgdir name="map">
<vector name="hand" x="33" y="-16"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="97" height="58">
<vector name="origin" x="48" y="29"/>
<imgdir name="map">
<vector name="hand" x="-15" y="-5"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="97" height="59">
<vector name="origin" x="48" y="29"/>
<imgdir name="map">
<vector name="hand" x="21" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="sit">
<imgdir name="0">
<canvas name="weapon" width="40" height="98">
<vector name="origin" x="20" y="49"/>
<imgdir name="map">
<vector name="hand" x="-34" y="26"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>