sweetgum83/wz/Character.wz/Weapon/01422016.img.xml
2024-01-19 03:56:28 -05:00

464 lines
14 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01422016.img">
<imgdir name="info">
<canvas name="icon" width="31" height="33">
<vector name="origin" x="-1" y="33"/>
</canvas>
<canvas name="iconRaw" width="31" height="32">
<vector name="origin" x="-1" y="33"/>
</canvas>
<string name="islot" value="WpSi"/>
<string name="vslot" value="WpSi"/>
<int name="walk" value="2"/>
<int name="stand" value="2"/>
<short name="attack" value="5"/>
<string name="afterImage" value="axe"/>
<string name="sfx" value="mace"/>
<int name="reqJob" value="1"/>
<int name="reqLevel" value="50"/>
<int name="reqSTR" value="160"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="92"/>
<int name="incSTR" value="5"/>
<int name="tuc" value="7"/>
<int name="price" value="190000"/>
<int name="attackSpeed" value="7"/>
<int name="cash" value="0"/>
<int name="tradeBlock" value="1"/>
<int name="notSale" value="1"/>
<int name="only" value="1"/>
<int name="slotMax" value="1"/>
<int name="timeLimited" value="1"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="46" height="46">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-8" y="24"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="46">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-8" y="24"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="46" height="45">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-8" y="26"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="46" height="46">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-7" y="24"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="46">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-7" y="24"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="46">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-7" y="24"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="46" height="46">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="20" y="29"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="46">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="19" y="28"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="46">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="20" y="27"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="53" height="30">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-15" y="42"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="53">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="11" y="55"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="53" height="30">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="44" y="-9"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="30" height="53">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-8" y="54"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="53">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="28" y="47"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="53" height="30">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="26" y="-4"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="53" height="31">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-11" y="8"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="53" height="30">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-9" y="-1"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="30" height="53">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="26" y="51"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="31" height="53">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="4" y="54"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="53">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="5" y="54"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="46">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="3" y="58"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="53" height="30">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="47" y="-7"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="53" height="31">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="13" y="8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="53" height="31">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="54" y="17"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="53" height="31">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="17" y="21"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="53" height="31">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="50" y="16"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="53" height="31">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="20" y="12"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="53" height="31">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="15" y="9"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="53" height="31">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="55" y="16"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="53" height="31">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="44" y="14"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="53" height="31">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="59" y="14"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="46" height="46">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="2" y="34"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="46" height="46">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="0" y="34"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>