sweetgum83/wz/Character.wz/Weapon/01302080.img.xml
2024-01-19 03:56:28 -05:00

458 lines
14 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01302080.img">
<imgdir name="info">
<canvas name="icon" width="37" height="32">
<vector name="origin" x="2" y="30"/>
</canvas>
<canvas name="iconRaw" width="37" height="31">
<vector name="origin" x="2" y="30"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="walk" value="1"/>
<int name="stand" value="1"/>
<short name="attack" value="1"/>
<string name="afterImage" value="swordOL"/>
<string name="sfx" value="swordL"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="25"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incSpeed" value="10"/>
<int name="incPAD" value="43"/>
<int name="tuc" value="7"/>
<int name="price" value="1"/>
<int name="attackSpeed" value="4"/>
<int name="cash" value="0"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="36" height="30">
<vector name="origin" x="18" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="-7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="36" height="30">
<vector name="origin" x="18" y="15"/>
<imgdir name="map">
<vector name="hand" x="1" y="-5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="38" height="30">
<vector name="origin" x="19" y="15"/>
<imgdir name="map">
<vector name="hand" x="-2" y="-8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="38" height="30">
<vector name="origin" x="19" y="15"/>
<imgdir name="map">
<vector name="hand" x="1" y="-7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="37" height="30">
<vector name="origin" x="18" y="15"/>
<imgdir name="map">
<vector name="hand" x="3" y="-5"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="37" height="30">
<vector name="origin" x="18" y="15"/>
<imgdir name="map">
<vector name="hand" x="2" y="-4"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="37" height="30">
<vector name="origin" x="18" y="15"/>
<imgdir name="map">
<vector name="hand" x="3" y="-7"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="92" height="46">
<vector name="origin" x="46" y="23"/>
<imgdir name="map">
<vector name="navel" x="19" y="-7"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="140" height="43">
<vector name="origin" x="70" y="21"/>
<imgdir name="map">
<vector name="navel" x="-46" y="-2"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="124" height="75">
<vector name="origin" x="70" y="21"/>
<imgdir name="map">
<vector name="navel" x="0" y="54"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="77" height="85">
<vector name="origin" x="38" y="42"/>
<imgdir name="map">
<vector name="navel" x="4" y="35"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="99" height="67">
<vector name="origin" x="49" y="33"/>
<imgdir name="map">
<vector name="navel" x="-6" y="27"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="110" height="85">
<vector name="origin" x="55" y="42"/>
<imgdir name="map">
<vector name="navel" x="16" y="-3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="141" height="68">
<vector name="origin" x="70" y="34"/>
<imgdir name="map">
<vector name="navel" x="16" y="31"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="140" height="65">
<vector name="origin" x="70" y="32"/>
<imgdir name="map">
<vector name="navel" x="-2" y="22"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="135" height="51">
<vector name="origin" x="67" y="25"/>
<imgdir name="map">
<vector name="navel" x="2" y="18"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="124" height="75">
<vector name="origin" x="62" y="37"/>
<imgdir name="map">
<vector name="navel" x="23" y="-12"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="113" height="88">
<vector name="origin" x="56" y="44"/>
<imgdir name="map">
<vector name="navel" x="-5" y="-2"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="77" height="115">
<vector name="origin" x="38" y="57"/>
<imgdir name="map">
<vector name="navel" x="-24" y="23"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="114" height="82">
<vector name="origin" x="57" y="41"/>
<imgdir name="map">
<vector name="navel" x="-58" y="50"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="129" height="43">
<vector name="origin" x="64" y="21"/>
<imgdir name="map">
<vector name="navel" x="7" y="-14"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="167" height="50">
<vector name="origin" x="83" y="25"/>
<imgdir name="map">
<vector name="navel" x="89" y="3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="107" height="76">
<vector name="origin" x="58" y="38"/>
<imgdir name="map">
<vector name="navel" x="-55" y="29"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="151" height="40">
<vector name="origin" x="75" y="20"/>
<imgdir name="map">
<vector name="navel" x="78" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="130" height="61">
<vector name="origin" x="65" y="30"/>
<imgdir name="map">
<vector name="navel" x="39" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="130" height="62">
<vector name="origin" x="65" y="31"/>
<imgdir name="map">
<vector name="navel" x="21" y="-23"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="159" height="74">
<vector name="origin" x="58" y="28"/>
<imgdir name="map">
<vector name="navel" x="110" y="42"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="44" height="26">
<vector name="origin" x="22" y="13"/>
<imgdir name="map">
<vector name="navel" x="12" y="-3"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="81" height="42">
<vector name="origin" x="40" y="21"/>
<imgdir name="map">
<vector name="navel" x="46" y="5"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="42" height="36">
<vector name="origin" x="21" y="18"/>
<imgdir name="map">
<vector name="navel" x="-3" y="-2"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="42" height="32">
<vector name="origin" x="21" y="16"/>
<imgdir name="map">
<vector name="navel" x="-9" y="1"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>