sweetgum83/scripts/npc/2100001.js
2024-01-19 03:56:28 -05:00

203 lines
8.0 KiB
JavaScript

/* Author: aaroncsn <MapleSea Like>
NPC Name: Muhammad
Map(s): Ariant:The Town of Ariant(260000200)
Description: Jewel Refiner
*/
var status = 0;
var selectedType = -1;
var selectedItem = -1;
var item;
var mats;
var matQty;
var cost;
var qty;
var equip;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode <= 0 && status == 0) {
cm.sendNext("If you aren't in a hurry, then please come back in a bit. As you can see, there's so much work going on right now that I can't possibly give them to you on time.");
cm.dispose();
return;
}
if (mode <= 0 && status >= 1) {
cm.dispose();
return;
}
if (mode == 1) {
status++;
} else {
status--;
}
if (status == 0) {
cm.sendYesNo("Are you here to refine the ores of a mineral or a jewel? It doesn't matter how many ores you have, if you don't have them refined by a master like me, then they won't see the light of day. What do you think, do you want to refine them right now?");
}
if (status == 1 && mode == 1) {
var selStr = "I like your attitude! Let's just take care of this right now. What kind of ores would you like to refine? #b";
var options = ["Refine mineral ore", "Refine jewel ores", "Refine crystal ores"];
for (var i = 0; i < options.length; i++) {
selStr += "\r\n#L" + i + "# " + options[i] + "#l";
}
cm.sendSimple(selStr);
} else if (status == 2 && mode == 1) {
selectedType = selection;
if (selectedType == 0) { //mineral refine
var selStr = "Which mineral would you like to refine?#b";
var minerals = ["Bronze Plate", "Steel Plate", "Mithril Plate", "Adamantium Plate", "Silver Plate", "Orihalcon Plate", "Gold Plate", "Lithium"];
for (var i = 0; i < minerals.length; i++) {
selStr += "\r\n#L" + i + "# " + minerals[i] + "#l";
}
cm.sendSimple(selStr);
equip = false;
} else if (selectedType == 1) { //jewel refine
var selStr = "Which jewel would you like to refine?#b";
var jewels = ["Garnet", "Amethyst", "Aquamarine", "Emerald", "Opal", "Sapphire", "Topaz", "Diamond", "Black Crystal"];
for (var i = 0; i < jewels.length; i++) {
selStr += "\r\n#L" + i + "# " + jewels[i] + "#l";
}
cm.sendSimple(selStr);
equip = false;
} else if (selectedType == 2) { //Crystal refine
var selStr = "A crystal? That's a rare item indeed. Don't worry, I can refine it just as well as others. Which crystal would you like to refine? #b";
var crystals = ["Power Crystal", "Wisdom Crystal", "DEX Crystal", "LUK Crystal"];
for (var i = 0; i < crystals.length; i++) {
selStr += "\r\n#L" + i + "# " + crystals[i] + "#l";
}
cm.sendSimple(selStr);
equip = false;
}
} else if (status == 3 && mode == 1) {
selectedItem = selection;
if (selectedType == 0) { //mineral refine
var itemSet = [4011000, 4011001, 4011002, 4011003, 4011004, 4011005, 4011006, 4011008];
var matSet = [4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006, 4010007];
var matQtySet = [10, 10, 10, 10, 10, 10, 10, 10];
var costSet = [270, 270, 270, 450, 450, 450, 720, 270];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
} else if (selectedType == 1) { //jewel refine
var itemSet = [4021000, 4021001, 4021002, 4021003, 4021004, 4021005, 4021006, 4021007, 4021008];
var matSet = [4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008];
var matQtySet = [10, 10, 10, 10, 10, 10, 10, 10, 10];
var costSet = [450, 450, 450, 450, 450, 450, 450, 900, 2700];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
} else if (selectedType == 2) { //Crystal refine
var itemSet = [4005000, 4005001, 4005002, 4005003];
var matSet = [4004000, 4004001, 4004002, 4004003];
var matQtySet = [10, 10, 10, 10];
var costSet = [4500, 4500, 4500, 4500];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
}
var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?";
cm.sendGetNumber(prompt, 1, 1, 100)
} else if (status == 4 && mode == 1) {
if (equip) {
selectedItem = selection;
qty = 1;
} else {
qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1);
}
var prompt = "You want me to make ";
if (qty == 1) {
prompt += "a #t" + item + "#?";
} else {
prompt += qty + " #t" + item + "#?";
}
prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
if (mats instanceof Array) {
for (var i = 0; i < mats.length; i++) {
prompt += "\r\n#i" + mats[i] + "# " + matQty[i] * qty + " #t" + mats[i] + "#";
}
} else {
prompt += "\r\n#i" + mats + "# " + matQty * qty + " #t" + mats + "#";
}
if (cost > 0) {
prompt += "\r\n#i4031138# " + cost * qty + " meso";
}
cm.sendYesNo(prompt);
} else if (status == 5 && mode == 1) {
var complete = true;
var recvItem = item, recvQty;
if (item >= 2060000 && item <= 2060002) //bow arrows
{
recvQty = 1000 - (item - 2060000) * 100;
} else if (item >= 2061000 && item <= 2061002) //xbow arrows
{
recvQty = 1000 - (item - 2061000) * 100;
} else if (item == 4003000)//screws
{
recvQty = 15 * qty;
} else {
recvQty = qty;
}
if (!cm.canHold(recvItem, recvQty)) {
cm.sendOk("I'm afraid you are short in inventory slots for this.");
} else if (cm.getMeso() < cost * qty) {
cm.sendOk("I'm afraid you cannot afford my services.");
} else {
if (mats instanceof Array) {
for (var i = 0; complete && i < mats.length; i++) {
if (matQty[i] * qty == 1) {
if (!cm.haveItem(mats[i])) {
complete = false;
}
} else {
if (cm.haveItem(mats[i], matQty[i] * qty)) {
complete = false;
}
}
}
} else {
if (!cm.haveItem(mats, matQty * qty)) {
complete = false;
}
}
if (!complete) {
cm.sendOk("Please check and see if you have all the necessary items with you. If so, then please check your etc. inventory and see if you have an empty space.");
} else {
if (mats instanceof Array) {
for (var i = 0; i < mats.length; i++) {
cm.gainItem(mats[i], -matQty[i] * qty);
}
} else {
cm.gainItem(mats, -matQty * qty);
}
if (cost > 0) {
cm.gainMeso(-cost * qty);
}
cm.gainItem(recvItem, recvQty);
cm.sendOk("There, finished. What do you think, a piece of art, isn't it? Well, if you need anything else, you know where to find me.");
}
}
cm.dispose();
}
}