sweetgum83/scripts/npc/1052003.js
2024-01-19 03:56:28 -05:00

203 lines
8.2 KiB
JavaScript

/* Chris
Victoria Road : Kerning City Repair Shop (103000006)
Refining NPC:
* Minerals
* Jewels
* Special - Iron Hog's Metal Hoof x 100 into Steel Plate
* Claws
*/
var status = 0;
var selectedType = -1;
var selectedItem = -1;
var item;
var mats;
var matQty;
var cost;
var qty;
var equip;
var last_use; //last item is a use item
function start() {
cm.getPlayer().setCS(true);
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && type > 0) { // hope types 2 & 3 works as well, as 1 and 4 END CHAT
cm.dispose();
return;
}
if (mode == 1) {
status++;
} else {
status--;
}
if (status == 0) {
var selStr = "Yes, I do own this forge. If you're willing to pay, I can offer you some of my services.#b"
var options = ["Refine a mineral ore", "Refine a jewel ore", "I have Iron Hog's Metal Hoof...", "Upgrade a claw"];
for (var i = 0; i < options.length; i++) {
selStr += "\r\n#L" + i + "# " + options[i] + "#l";
}
cm.sendSimple(selStr);
} else if (status == 1) {
selectedType = selection;
if (selectedType == 0) { //mineral refine
var selStr = "So, what kind of mineral ore would you like to refine?#b";
var minerals = ["Bronze", "Steel", "Mithril", "Adamantium", "Silver", "Orihalcon", "Gold"];
for (var i = 0; i < minerals.length; i++) {
selStr += "\r\n#L" + i + "# " + minerals[i] + "#l";
}
equip = false;
cm.sendSimple(selStr);
} else if (selectedType == 1) { //jewel refine
var selStr = "So, what kind of jewel ore would you like to refine?#b";
var jewels = ["Garnet", "Amethyst", "Aquamarine", "Emerald", "Opal", "Sapphire", "Topaz", "Diamond", "Black Crystal"];
for (var i = 0; i < jewels.length; i++) {
selStr += "\r\n#L" + i + "# " + jewels[i] + "#l";
}
equip = false;
cm.sendSimple(selStr);
} else if (selectedType == 2) { //foot refine
var selStr = "You know about that? Not many people realize the potential in the Iron Hog's Metal Hoof... I can make this into something special, if you want me to.";
equip = false;
cm.sendYesNo(selStr);
} else if (selectedType == 3) { //claw refine
var selStr = "Ah, you wish to upgrade a claw? Then tell me, which one?#b";
var claws = ["Blood Gigantic#k - Thief Lv. 60#b", "Sapphire Gigantic#k - Thief Lv. 60#b", "Dark Gigantic#k - Thief Lv. 60#b"];
for (var i = 0; i < claws.length; i++) {
selStr += "\r\n#L" + i + "# " + claws[i] + "#l";
}
equip = true;
cm.sendSimple(selStr);
}
if (equip) {
status++;
}
} else if (status == 2 && mode == 1) {
selectedItem = selection;
if (selectedType == 0) { //mineral refine
var itemSet = [4011000, 4011001, 4011002, 4011003, 4011004, 4011005, 4011006];
var matSet = [4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006];
var matQtySet = [10, 10, 10, 10, 10, 10, 10];
var costSet = [300, 300, 300, 500, 500, 500, 800];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
} else if (selectedType == 1) { //jewel refine
var itemSet = [4021000, 4021001, 4021002, 4021003, 4021004, 4021005, 4021006, 4021007, 4021008];
var matSet = [4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008];
var matQtySet = [10, 10, 10, 10, 10, 10, 10, 10, 10];
var costSet = [500, 500, 500, 500, 500, 500, 500, 1000, 3000];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
} else if (selectedType == 2) { //special refine
var itemSet = [4011001, 1];
var matSet = [4000039, 1];
var matQtySet = [100, 1];
var costSet = [1000, 1]
item = itemSet[0];
mats = matSet[0];
matQty = matQtySet[0];
cost = costSet[0];
}
var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?";
cm.sendGetNumber(prompt, 1, 1, 100)
} else if (status == 3) {
if (equip) {
selectedItem = selection;
qty = 1;
} else {
qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1);
}
last_use = false;
if (selectedType == 3) { //claw refine
var itemSet = [1472023, 1472024, 1472025];
var matSet = [[1472022, 4011007, 4021000, 2012000], [1472022, 4011007, 4021005, 2012002], [1472022, 4011007, 4021008, 4000046]];
var matQtySet = [[1, 1, 8, 10], [1, 1, 8, 10], [1, 1, 3, 5]];
var costSet = [80000, 80000, 100000]
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
if (selectedItem != 2) {
last_use = true;
}
}
var prompt = "You want me to make ";
if (qty == 1) {
prompt += "a #t" + item + "#?";
} else {
prompt += qty + " #t" + item + "#?";
}
prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
if (mats instanceof Array) {
for (var i = 0; i < mats.length; i++) {
prompt += "\r\n#i" + mats[i] + "# " + matQty[i] * qty + " #t" + mats[i] + "#";
}
} else {
prompt += "\r\n#i" + mats + "# " + matQty * qty + " #t" + mats + "#";
}
if (cost > 0) {
prompt += "\r\n#i4031138# " + cost * qty + " meso";
}
cm.sendYesNo(prompt);
} else if (status == 4) {
var complete = true;
if (!cm.canHold(item, qty)) {
cm.sendOk("Check your inventory for a free slot first.");
cm.dispose();
return;
} else if (cm.getMeso() < cost * qty) {
cm.sendOk("Cash only, no credit.");
cm.dispose();
return;
} else {
if (mats instanceof Array) {
for (var i = 0; complete && i < mats.length; i++) {
if (!cm.haveItem(mats[i], matQty[i] * qty)) {
complete = false;
}
}
} else if (!cm.haveItem(mats, matQty * qty)) {
complete = false;
}
}
if (!complete) {
cm.sendOk("I cannot accept substitutes. If you don't have what I need, then I won't be able to help you.");
} else {
if (mats instanceof Array) {
for (var i = 0; i < mats.length; i++) {
cm.gainItem(mats[i], -matQty[i] * qty);
}
} else {
cm.gainItem(mats, -matQty * qty);
}
cm.gainMeso(-cost * qty);
cm.gainItem(item, qty);
cm.sendNext("Phew... I almost didn't think that would work for a second... Well, I hope you enjoy it, anyway.");
}
cm.dispose();
}
}
}