sweetgum83/scripts/event/RescueGaga.js
2024-01-19 03:56:28 -05:00

222 lines
5.2 KiB
JavaScript

/**
* @author: kevintjuh93
* @author: Ronan
*/
var isPq = true;
var minPlayers = 1, maxPlayers = 1;
var minLevel = 12, maxLevel = 255;
var entryMap = 922240000;
var exitMap = 922240200;
var recruitMap = 922240200;
var minMapId = 922240000;
var maxMapId = 922240100;
var eventTime = 3; // 3 minutes
const maxLobbies = 20;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("RescueGaga_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setProperty("falls", "0");
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
const PacketCreator = Java.type('tools.PacketCreator');
player.sendPacket(PacketCreator.showEffect("event/space/start"));
player.startMapEffect("Please rescue Gaga within the time limit.", 5120027);
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
player.changeMap(mapid, 0);
player.cancelEffect(2360002);
end(eim);
} else {
eim.unregisterPlayer(player);
player.changeMap(mapid, 0);
player.cancelEffect(2360002);
}
} else if (mapid == maxMapId) {
eim.clearPQ();
var rgaga = player.getEvents().get("rescueGaga");
rgaga.complete();
}
}
function afterChangedMap(eim, player, mapid) {
if (mapid == minMapId) {
player.getAbstractPlayerInteraction().useItem(2360002);//HOORAY <3
} else {
player.cancelEffect(2360002);
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.schedule("spawnGrandpaBunny", 10 * 1000);
}
function spawnGrandpaBunny(eim) {
const Point = Java.type('java.awt.Point');
eim.spawnNpc(9001105, new Point(175, -20), eim.getInstanceMap(maxMapId));
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}