61 lines
2.3 KiB
Java
61 lines
2.3 KiB
Java
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.handlers;
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import client.Character;
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import client.Client;
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import net.packet.InPacket;
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import server.maps.Summon;
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import tools.PacketCreator;
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import tools.exceptions.EmptyMovementException;
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import java.awt.*;
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import java.util.Collection;
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public final class MoveSummonHandler extends AbstractMovementPacketHandler {
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@Override
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public final void handlePacket(InPacket p, Client c) {
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int oid = p.readInt();
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Point startPos = new Point(p.readShort(), p.readShort());
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Character player = c.getPlayer();
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Collection<Summon> summons = player.getSummonsValues();
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Summon summon = null;
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for (Summon sum : summons) {
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if (sum.getObjectId() == oid) {
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summon = sum;
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break;
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}
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}
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if (summon != null) {
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try {
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int movementDataStart = p.getPosition();
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updatePosition(p, summon, 0);
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long movementDataLength = p.getPosition() - movementDataStart; //how many bytes were read by updatePosition
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p.seek(movementDataStart);
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player.getMap().broadcastMessage(player, PacketCreator.moveSummon(player.getId(), oid, startPos, p, movementDataLength), summon.getPosition());
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} catch (EmptyMovementException e) {
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}
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}
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}
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}
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