419 lines
23 KiB
JavaScript
419 lines
23 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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Copyleft (L) 2016 - 2019 RonanLana (HeavenMS)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* @Author: Moogra, XxOsirisxX, Ronan
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* @NPC: 2091005
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* @Name: So Gong
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* @Map(s): Dojo Hall
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*/
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var disabled = false;
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var belts = Array(1132000, 1132001, 1132002, 1132003, 1132004);
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var belt_level = Array(25, 35, 45, 60, 75);
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var belt_on_inventory;
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var belt_points;
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var status = -1;
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var selectedMenu = -1;
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var dojoWarp = 0;
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function start() {
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if (disabled) {
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cm.sendOk("My master has requested that the dojo be #rclosed#k at this time so I can't let you in.");
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cm.dispose();
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return;
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}
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const YamlConfig = Java.type('config.YamlConfig');
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belt_points = YamlConfig.config.server.USE_FAST_DOJO_UPGRADE ? Array(10, 90, 200, 460, 850) : Array(200, 1800, 4000, 9200, 17000);
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belt_on_inventory = [];
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for (var i = 0; i < belts.length; i++) {
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belt_on_inventory.push(cm.haveItemWithId(belts[i], true));
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}
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.getPlayer().setDojoStage(dojoWarp);
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cm.dispose();
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} else {
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if (mode == 0) {
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cm.dispose();
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return;
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}
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if (mode == 1) {
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status++;
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}
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if (status == 0) {
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if (isRestingSpot(cm.getPlayer().getMap().getId())) {
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var text = "I'm surprised you made it this far! But it won't be easy from here on out. You still want the challenge?\r\n\r\n#b#L0#I want to continue#l\r\n#L1#I want to leave#l\r\n";
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const MapId = Java.type('constants.id.MapId');
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if (!MapId.isPartyDojo(cm.getPlayer().getMapId())) {
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text += "#L2#I want to record my score up to this point#l";
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}
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cm.sendSimple(text);
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} else if (cm.getPlayer().getLevel() >= 25) {
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if (cm.getPlayer().getMap().getId() == 925020001) {
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cm.sendSimple("My master is the strongest person in Mu Lung, and you want to challenge him? Fine, but you'll regret it later.\r\n\r\n#b#L0#I want to challenge him alone.#l\r\n#L1#I want to challenge him with a party.#l\r\n\r\n#L2#I want to receive a belt.#l\r\n#L3#I want to reset my training points.#l\r\n#L4#I want to receive a medal.#l\r\n#L5#What is a Mu Lung Dojo?#l");
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} else {
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cm.sendYesNo("What, you're giving up? You just need to get to the next level! Do you really want to quit and leave?");
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}
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} else {
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cm.sendOk("Hey! Are you mocking my master? Who do you think you are to challenge him? This is a joke! You should at least be level #b25#k.");
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cm.dispose();
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}
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} else {
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if (cm.getPlayer().getMap().getId() == 925020001) {
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if (mode >= 0) {
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if (status == 1) {
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selectedMenu = selection;
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}
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if (selectedMenu == 0) { //I want to challenge him alone.
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if (!cm.getPlayer().hasEntered("dojang_Msg") && !cm.getPlayer().getFinishedDojoTutorial()) { //kind of hackish...
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if (status == 1) {
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cm.sendYesNo("Hey there! You! This is your first time, huh? Well, my master doesn't just meet with anyone. He's a busy man. And judging by your looks, I don't think he'd bother. Ha! But, today's your lucky day... I tell you what, if you can defeat me, I'll allow you to see my Master. So what do you say?");
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} else if (status == 2) {
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if (mode == 0) {
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cm.sendNext("Haha! Who are you trying to impress with a heart like that?\r\nGo back home where you belong!");
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cm.dispose();
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} else {
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var avDojo = cm.getClient().getChannelServer().ingressDojo(true, 0);
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if (avDojo < 0) {
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if (avDojo == -1) {
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cm.sendOk("All Dojo's are being used already. Wait for awhile before trying again.");
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} else {
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cm.sendOk("Either your party is already using the Dojo or your party's allotted time on the Dojo has not expired yet. Wait for them to finish to enter.");
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}
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} else {
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cm.getClient().getChannelServer().getMapFactory().getMap(925020010 + avDojo).resetMapObjects();
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cm.resetDojoEnergy();
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cm.warp(925020010 + avDojo, 0);
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}
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cm.dispose();
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}
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}
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} else if (cm.getPlayer().getDojoStage() > 0) {
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dojoWarp = cm.getPlayer().getDojoStage();
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cm.getPlayer().setDojoStage(0);
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var stageWarp = ((dojoWarp / 6) | 0) * 5;
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cm.sendYesNo("The last time you took the challenge by yourself, you went up to round #b" + stageWarp + "#k. I can take you there right now. Do you want to go there? (Select #rNo#k to erase this record.)");
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} else {
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var avDojo = cm.getClient().getChannelServer().ingressDojo(false, dojoWarp);
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if (avDojo < 0) {
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if (avDojo == -1) {
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cm.sendOk("All Dojo's are being used already. Wait for awhile before trying again.");
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} else {
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cm.sendOk("Either your party is already using the Dojo or your party's allotted time on the Dojo has not expired yet. Wait for them to finish to enter.");
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}
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cm.getPlayer().setDojoStage(dojoWarp);
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} else {
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var warpDojoMap = 925020000 + (dojoWarp + 1) * 100 + avDojo;
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cm.getClient().getChannelServer().resetDojoMap(warpDojoMap);
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cm.resetDojoEnergy();
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cm.warp(warpDojoMap, 0);
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}
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cm.dispose();
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}
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} else if (selectedMenu == 1) { //I want to challenge him with a party.
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var party = cm.getPlayer().getParty();
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if (party == null) {
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cm.sendNext("Where do you think you're going? You're not even the party leader! Go tell your party leader to talk to me.");
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cm.dispose();
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return;
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}
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if (party.getLeader().getId() != cm.getPlayer().getId()) {
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cm.sendNext("Where do you think you're going? You're not even the party leader! Go tell your party leader to talk to me.");
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cm.dispose();
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}
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//else if (party.getMembers().size() == 1) {
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// cm.sendNext("You're going to take on the challenge as a one-man party?");
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//}
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else if (!isBetween(party, 30)) {
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cm.sendNext("Your partys level ranges are too broad to enter. Please make sure all of your party members are within #r30 levels#k of each other.");
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cm.dispose();
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} else {
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var avDojo = cm.getClient().getChannelServer().ingressDojo(true, cm.getParty(), 0);
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if (avDojo < 0) {
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if (avDojo == -1) {
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cm.sendOk("All Dojo's are being used already. Wait for awhile before trying again.");
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} else {
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cm.sendOk("Either your party is already using the Dojo or your party's allotted time on the Dojo has not expired yet. Wait for them to finish to enter.");
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}
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} else {
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cm.getClient().getChannelServer().resetDojoMap(925030100 + avDojo);
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cm.resetPartyDojoEnergy();
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cm.warpParty(925030100 + avDojo);
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}
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cm.dispose();
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}
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} else if (selectedMenu == 2) { //I want to receive a belt.
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if (!cm.canHold(belts[0])) {
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cm.sendNext("Make room in your EQUIP inventory before trying to claim a belt!");
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cm.dispose();
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return;
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}
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if (mode < 1) {
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cm.dispose();
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return;
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}
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if (status == 1) {
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var selStr = "You have #b" + cm.getPlayer().getDojoPoints() + "#k training points. Master prefers those with great talent. If you obtain more points than the average, you can receive a belt depending on your score.\r\n";
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for (var i = 0; i < belts.length; i++) {
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if (belt_on_inventory[i]) {
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selStr += "\r\n#L" + i + "##i" + belts[i] + "# #t" + belts[i] + "# (Already on inventory)";
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} else {
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selStr += "\r\n#L" + i + "##i" + belts[i] + "# #t" + belts[i] + "#";
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}
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}
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cm.sendSimple(selStr);
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} else if (status == 2) {
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var belt = belts[selection];
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var level = belt_level[selection];
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var points = belt_points[selection];
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var oldbelt = (selection > 0) ? belts[selection - 1] : -1;
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var haveOldbelt = (oldbelt == -1 || cm.haveItemWithId(oldbelt, false));
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if (selection > 0 && !belt_on_inventory[selection - 1]) {
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sendBeltRequirements(belt, oldbelt, haveOldbelt, level, points);
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} else if (cm.getPlayer().getDojoPoints() >= points) {
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if (selection > 0 && !haveOldbelt) {
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sendBeltRequirements(belt, oldbelt, haveOldbelt, level, points);
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} else if (cm.getPlayer().getLevel() > level) {
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if (selection > 0) {
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cm.gainItem(oldbelt, -1);
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}
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cm.gainItem(belt, 1);
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cm.getPlayer().setDojoPoints(cm.getPlayer().getDojoPoints() - points);
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cm.sendNext("There is the #i" + belt + "# #b#t" + belt + "##k. You have proven your valor to ascend on the Dojo ranks. Well done!");
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} else {
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sendBeltRequirements(belt, oldbelt, haveOldbelt, level, points);
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}
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} else {
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sendBeltRequirements(belt, oldbelt, haveOldbelt, level, points);
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}
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cm.dispose();
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}
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} else if (selectedMenu == 3) { //I want to reset my training points.
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if (status == 1) {
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cm.sendYesNo("You do know that if you reset your training points, it returns to 0, right? Although, that's not always a bad thing. If you can start earning training points again after you reset, you can receive the belts once more. Do you want to reset your training points now?");
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} else if (status == 2) {
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if (mode == 0) {
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cm.sendNext("Do you need to gather yourself or something? Come back after you take a deep breath.");
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} else {
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cm.getPlayer().setDojoPoints(0);
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cm.sendNext("There! All your training points have been reset. Think of it as a new beginning and train hard!");
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}
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cm.dispose();
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}
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} else if (selectedMenu == 4) { //I want to receive a medal.
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if (status == 1 && cm.getPlayer().getVanquisherStage() <= 0) {
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cm.sendYesNo("You haven't attempted the medal yet? If you defeat one type of monster in Mu Lung Dojo #b100 times#k you can receive a title called #b#t" + (1142033 + cm.getPlayer().getVanquisherStage()) + "##k. It looks like you haven't even earned the #b#t" + (1142033 + cm.getPlayer().getVanquisherStage()) + "##k... Do you want to try out for the #b#t" + (1142033 + cm.getPlayer().getVanquisherStage()) + "##k?");
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} else if (status == 2 || cm.getPlayer().getVanquisherStage() > 0) {
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if (mode == 0) {
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cm.sendNext("If you don't want to, that's fine.");
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} else {
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if (cm.getPlayer().getDojoStage() > 37) {
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cm.sendNext("You have completed all medals challenges.");
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} else if (cm.getPlayer().getVanquisherKills() < 100 && cm.getPlayer().getVanquisherStage() > 0) {
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cm.sendNext("You still need #b" + (100 - cm.getPlayer().getVanquisherKills()) + "#k in order to obtain the #b#t" + (1142032 + cm.getPlayer().getVanquisherStage()) + "##k. Please try a little harder. As a reminder, only the mosnters that have been summoned by our Master in Mu Lung Dojo are considered. Oh, and make sure you're not hunting the monsters and exiting!#r If you don't go to the next level after defeating the monster, it doesn't count as a win#k.");
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} else if (cm.getPlayer().getVanquisherStage() <= 0) {
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cm.getPlayer().setVanquisherStage(1);
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} else {
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cm.sendNext("You have obtained #b#t" + (1142032 + cm.getPlayer().getVanquisherStage()) + "##k.");
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cm.gainItem(1142033 + cm.getPlayer().getVanquisherStage(), 1);
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cm.getPlayer().setVanquisherStage(cm.c.getPlayer().getVanquisherStage() + 1);
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cm.getPlayer().setVanquisherKills(0);
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}
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}
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cm.dispose();
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} else {
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cm.dispose();
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}
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} else if (selectedMenu == 5) { //What is a Mu Lung Dojo?
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cm.sendNext("Our master is the strongest person in Mu Lung. The place he built is called the Mu Lung Dojo, a building that is #r38 stories#k tall! You can train yourself as you go up each level. Of course, it'll be hard for someone at your level to reach the top.");
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cm.dispose();
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}
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} else {
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cm.dispose();
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}
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} else if (isRestingSpot(cm.getPlayer().getMap().getId())) {
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if (selectedMenu == -1) {
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selectedMenu = selection;
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}
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if (selectedMenu == 0) {
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var hasParty = (cm.getParty() != null);
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var firstEnter = false;
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var avDojo = cm.getClient().getChannelServer().lookupPartyDojo(cm.getParty());
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if (avDojo < 0) {
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if (hasParty) {
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if (!cm.isPartyLeader()) {
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cm.sendOk("You are not the leader! Call your party leader to talk to me if you wish to continue.");
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cm.dispose();
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return;
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}
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if (!isBetween(cm.getParty(), 35)) {
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cm.sendOk("Your partys level ranges are too broad to enter. Please make sure all of your party members are within #r35 levels#k of each other.");
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cm.dispose();
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return;
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}
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}
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avDojo = cm.getClient().getChannelServer().ingressDojo(hasParty, cm.getParty(), Math.floor((cm.getPlayer().getMap().getId()) / 100) % 100);
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firstEnter = true;
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}
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if (avDojo < 0) {
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if (avDojo == -1) {
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cm.sendOk("All Dojo's are being used already. Wait for awhile before trying again.");
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} else {
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cm.sendOk("Your party already registered for the dojo. Wait for the end of the registration time to enter again.");
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}
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} else {
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var baseStg = hasParty ? 925030000 : 925020000;
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var nextStg = Math.floor((cm.getPlayer().getMap().getId() + 100) / 100) % 100;
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var dojoWarpMap = baseStg + (nextStg * 100) + avDojo;
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if (firstEnter) {
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cm.getClient().getChannelServer().resetDojoMap(dojoWarpMap);
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}
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//non-leader party members can progress whilst having the record saved if they don't command to enter the next stage
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cm.getPlayer().setDojoStage(0);
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if (!hasParty || !cm.isLeader()) {
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cm.warp(dojoWarpMap, 0);
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} else {
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cm.warpParty(dojoWarpMap, 0);
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}
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}
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cm.dispose();
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} else if (selectedMenu == 1) { //I want to leave
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if (status == 1) {
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cm.sendYesNo("So, you're giving up? You're really going to leave?");
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} else {
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if (mode == 1) {
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cm.warp(925020002, "st00");
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}
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cm.dispose();
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}
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} else if (selectedMenu == 2) { //I want to record my score up to this point
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if (status == 1) {
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cm.sendYesNo("If you record your score, you can start where you left off the next time. Isn't that convenient? Do you want to record your current score?");
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} else {
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if (mode == 0) {
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cm.sendNext("You think you can go even higher? Good luck!");
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} else if (cm.getPlayer().getDojoStage() == Math.floor(cm.getMapId() / 100) % 100) {
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cm.sendOk("Your score have already been recorded. Next time you get to challenge the Dojo, you'll be able to come back to this point.");
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} else {
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cm.sendNext("I recorded your score. If you tell me the next time you go up, you'll be able to start where you left off. Note that you will have your #rrecord erased#k if you choose to #bcontinue challenging the Dojo#k, so choose carefully.");
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cm.getPlayer().setDojoStage(Math.floor(cm.getMapId() / 100) % 100);
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}
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cm.dispose();
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}
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}
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} else {
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if (mode == 0) {
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cm.sendNext("Stop changing your mind! Soon, you'll be crying, begging me to go back.");
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} else if (mode == 1) {
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var dojoMapId = cm.getPlayer().getMap().getId();
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cm.warp(925020002, 0);
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cm.getPlayer().message("Can you make up your mind please?");
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cm.getClient().getChannelServer().freeDojoSectionIfEmpty(dojoMapId);
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}
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cm.dispose();
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}
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}
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}
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}
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function sendBeltRequirements(belt, oldbelt, haveOldbelt, level, points) {
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var beltReqStr = (oldbelt != -1) ? " you must have the #i" + oldbelt + "# belt in your inventory," : "";
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var pointsLeftStr = (points - cm.getPlayer().getDojoPoints() > 0) ? " you need #r" + (points - cm.getPlayer().getDojoPoints()) + "#k more training points" : "";
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var beltLeftStr = (!haveOldbelt) ? " you must have the needed belt unequipped and available in your EQP inventory" : "";
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var conjStr = (pointsLeftStr.length > 0 && beltLeftStr.length > 0) ? " and" : "";
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cm.sendNext("In order to receive #i" + belt + "# #b#t" + belt + "##k," + beltReqStr + " you have to be at least over level #b" + level + "#k and you need to have earned at least #b" + points + " training points#k.\r\n\r\nIf you want to obtain this belt," + beltLeftStr + conjStr + pointsLeftStr + ".");
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}
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function isRestingSpot(id) {
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return (Math.floor(id / 100) % 100) % 6 == 0 && id != 925020001;
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}
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function isBetween(party, range) {
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var lowest = cm.getPlayer().getLevel();
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var highest = lowest;
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for (var x = 0; x < party.getMembers().size(); x++) {
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var lvl = party.getMembers().get(x).getLevel();
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if (lvl > highest) {
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highest = lvl;
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} else if (lvl < lowest) {
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lowest = lvl;
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}
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}
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return (highest - lowest) <= range;
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}
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