sweetgum83/scripts/npc/2020002.js
2024-01-19 03:56:28 -05:00

191 lines
11 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Gordon
El Nath: El Nath Market (211000100)
Refining NPC:
* Shoes, level 60-80 all classes
*/
var status = 0;
var selectedType = -1;
var selectedItem = -1;
var item;
var mats;
var matQty;
var cost;
function start() {
cm.getPlayer().setCS(true);
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == 1) {
status++;
} else {
cm.dispose();
}
if (status == 0 && mode == 1) {
var selStr = "Hello there. El Nath winters are incredibly cold, you're going to need a warm pair of shoes to survive.#b"
var options = ["Create Warrior shoes", "Create Bowman shoes", "Create Magician shoes", "Create Thief shoes"];
for (var i = 0; i < options.length; i++) {
selStr += "\r\n#L" + i + "# " + options[i] + "#l";
}
cm.sendSimple(selStr);
} else if (status == 1 && mode == 1) {
selectedType = selection;
var selStr;
var shoes;
if (selectedType == 0) { //warrior shoes
selStr = "Warrior shoes? Okay, then which set?#b";
var shoes = ["Sapphire Camel Boots#k - Warrior Lv. 60#b", "Orihalcon Camel Boots#k - Warrior Lv. 60#b", "Blood Camel Boots#k - Warrior Lv. 60#b",
"Blue Carzen Boots#k - Warrior Lv. 70#b", "Purple Carzen Boots#k - Warrior Lv. 70#b", "Dark Carzen Boots#k - Warrior Lv. 70#b",
"Red Rivers Boots#k - Warrior Lv. 80#b", "Blue Rivers Boots#k - Warrior Lv. 80#b", "Dark Rivers Boots#k - Warrior Lv. 80#b"];
} else if (selectedType == 1) { //bowman shoes
selStr = "Bowman shoes? Okay, then which set?#b";
var shoes = ["Red Gore Boots#k - Bowman Lv. 60#b", "Blue Gore Boots#k - Bowman Lv. 60#b", "Green Gore Boots#k - Bowman Lv. 60#b",
"Blue Elf Boots#k - Bowman Lv. 70#b", "Beige Elf Boots#k - Bowman Lv. 70#b", "Green Elf Boots#k - Bowman Lv. 70#b", "Dark Elf Boots#k - Bowman Lv. 70#b",
"Blue Wing Boots#k - Bowman Lv. 80#b", "Red Wing Boots#k - Bowman Lv. 80#b", "Green Wing Boots#k - Bowman Lv. 80#b", "Dark Wing Boots#k - Bowman Lv. 80#b"];
} else if (selectedType == 2) { //mage shoes
selStr = "Magician shoes? Okay, then which set?#b";
var shoes = ["Pink Goldrunners#k - Magician Lv. 60#b", "Green Goldrunners#k - Magician Lv. 60#b", "Orange Goldrunners#k - Magician Lv. 60#b", "Blue Goldrunners#k - Magician Lv. 60#b",
"Blue Lapiz Sandals#k - Magician Lv. 70#b", "Red Lapiz Sandals#k - Magician Lv. 70#b", "Brown Lapiz Sandals#k - Magician Lv. 70#b", "Gold Lapiz Sandals#k - Magician Lv. 70#b",
"Green Enigma Shoes#k - Magician Lv. 80#b", "Purple Enigma Shoes#k - Magician Lv. 80#b", "Dark Enigma Shoes#k - Magician Lv. 80#b"];
} else if (selectedType == 3) { //thief shoes
selStr = "Thief shoes? Okay, then which set?#b";
var shoes = ["Blood Moss Boots#k - Thief Lv. 60#b", "Gold Moss Boots#k - Thief Lv. 60#b", "Dark Moss Boots#k - Thief Lv. 60#b",
"Purple Mystique Shoes#k - Thief Lv. 70#b", "Blue Mystique Shoes#k - Thief Lv. 70#b", "Red Mystique Shoes#k - Thief Lv. 70#b",
"Green Pirate Boots#k - Thief Lv. 80#b", "Red Pirate Boots#k - Thief Lv. 80#b", "Dark Pirate Boots#k - Thief Lv. 80#b"];
}
for (var i = 0; i < shoes.length; i++) {
selStr += "\r\n#L" + i + "# " + shoes[i] + "#l";
}
cm.sendSimple(selStr);
} else if (status == 2 && mode == 1) {
selectedItem = selection;
if (selectedType == 0) { //warrior shoes
var itemSet = [1072147, 1072148, 1072149, 1072154, 1072155, 1072156, 1072210, 1072211, 1072212];
var matSet = [[4021008, 4011007, 4021005, 4000030, 4003000], [4021008, 4011007, 4011005, 4000030, 4003000], [4021008, 4011007, 4021000, 4000030, 4003000],
[4005000, 4005002, 4011002, 4000048, 4003000], [4005000, 4005002, 4011005, 4000048, 4003000], [4005000, 4005002, 4021008, 4000048, 4003000],
[4005000, 4005002, 4021000, 4000030, 4003000], [4005000, 4005002, 4021002, 4000030, 4003000], [4005000, 4005002, 4021008, 4000030, 4003000]];
var matQtySet = [[1, 1, 8, 80, 55], [1, 1, 8, 80, 55], [1, 1, 8, 80, 55], [1, 3, 5, 100, 55], [2, 2, 5, 100, 55], [3, 1, 1, 100, 55],
[2, 3, 7, 90, 65], [3, 2, 7, 90, 65], [4, 1, 2, 90, 65]];
var costSet = [60000, 60000, 60000, 70000, 70000, 70000, 80000, 80000, 80000];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
} else if (selectedType == 1) { //bowman shoes
var itemSet = [1072144, 1072145, 1072146, 1072164, 1072165, 1072166, 1072167, 1072182, 1072183, 1072184, 1072185];
var matSet = [[4011006, 4021000, 4021007, 4000030, 4003000], [4011006, 4021005, 4021007, 4000030, 4003000], [4011006, 4021003, 4021007, 4000030, 4003000],
[4005002, 4005000, 4021005, 4000055, 4003000], [4005002, 4005000, 4021004, 4000055, 4003000], [4005002, 4005000, 4021003, 4000055, 4003000], [4005002, 4005000, 4021008, 4000055, 4003000],
[4005002, 4005000, 4021002, 4000030, 4003000], [4005002, 4005000, 4021000, 4000030, 4003000], [4005002, 4005000, 4021003, 4000030, 4003000], [4005002, 4021008, 4000030, 4003000]];
var matQtySet = [[5, 8, 1, 75, 50], [5, 8, 1, 75, 50], [5, 8, 1, 75, 50], [1, 3, 5, 100, 55], [2, 2, 5, 100, 55], [2, 2, 5, 100, 55], [3, 1, 1, 100, 55],
[2, 3, 7, 90, 60], [3, 2, 7, 90, 60], [4, 1, 7, 90, 60], [5, 2, 90, 60]];
var costSet = [60000, 60000, 60000, 70000, 70000, 70000, 70000, 80000, 80000, 80000, 80000];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
} else if (selectedType == 2) { //mage shoes
var itemSet = [1072136, 1072137, 1072138, 1072139, 1072157, 1072158, 1072159, 1072160, 1072177, 1072178, 1072179];
var matSet = [[4021009, 4011006, 4011005, 4000030, 4003000], [4021009, 4011006, 4021003, 4000030, 4003000], [4021009, 4011006, 4011003, 4000030, 4003000], [4021009, 4011006, 4021002, 4000030, 4003000],
[4005001, 4005003, 4021002, 4000051, 4003000], [4005001, 4005003, 4021000, 4000051, 4003000], [4005001, 4005003, 4011003, 4000051, 4003000], [4005001, 4005003, 4011006, 4000051, 4003000],
[4005001, 4005003, 4021003, 4000030, 4003000], [4005001, 4005003, 4021001, 4000030, 4003000], [4005001, 4005003, 4021008, 4000030, 4003000]];
var matQtySet = [[1, 4, 5, 70, 50], [1, 4, 5, 70, 50], [1, 4, 5, 70, 50], [1, 4, 5, 70, 50],
[1, 3, 5, 100, 55], [2, 2, 5, 100, 55], [2, 2, 5, 100, 55], [3, 1, 3, 100, 55],
[2, 3, 7, 85, 60], [3, 2, 7, 85, 60], [4, 1, 2, 85, 60]];
var costSet = [60000, 60000, 60000, 60000, 70000, 70000, 70000, 70000, 80000, 80000, 80000];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
} else if (selectedType == 3) { //thief shoes
var itemSet = [1072150, 1072151, 1072152, 1072161, 1072162, 1072163, 1072172, 1072173, 1072174];
var matSet = [[4021007, 4011007, 4021000, 4000030, 4003000], [4021007, 4011007, 4011006, 4000030, 4003000], [4021007, 4011007, 4021008, 4000030, 4003000],
[4005003, 4005000, 4021001, 4000051, 4003000], [4005003, 4005002, 4021005, 4000051, 4003000], [4005002, 4005003, 4021000, 4000051, 4003000],
[4005000, 4005003, 4021003, 4000030, 4003000], [4005002, 4005003, 4021000, 4000030, 4003000], [4005003, 4005002, 4021008, 4000030, 4003000]];
var matQtySet = [[1, 1, 8, 75, 50], [1, 1, 5, 75, 50], [1, 1, 1, 75, 50],
[1, 3, 5, 100, 55], [1, 3, 5, 100, 55], [1, 3, 5, 100, 55],
[3, 2, 7, 90, 60], [3, 2, 7, 90, 60], [3, 2, 7, 90, 60]];
var costSet = [60000, 60000, 60000, 70000, 70000, 70000, 80000, 80000, 80000];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
}
var prompt = "You want me to make a #t" + item + "#? In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
if (mats instanceof Array) {
for (var i = 0; i < mats.length; i++) {
prompt += "\r\n#i" + mats[i] + "# " + matQty[i] + " #t" + mats[i] + "#";
}
} else {
prompt += "\r\n#i" + mats + "# " + matQty + " #t" + mats + "#";
}
if (cost > 0) {
prompt += "\r\n#i4031138# " + cost + " meso";
}
cm.sendYesNo(prompt);
} else if (status == 3 && mode == 1) {
var complete = true;
if (!cm.canHold(item, 1)) {
cm.sendOk("Check your inventory for a free slot first.");
cm.dispose();
return;
} else if (cm.getMeso() < cost) {
cm.sendOk("I'm afraid you cannot afford my services.");
cm.dispose();
return;
} else {
if (mats instanceof Array) {
for (var i = 0; complete && i < mats.length; i++) {
if (!cm.haveItem(mats[i], matQty[i])) {
complete = false;
}
}
} else if (!cm.haveItem(mats, matQty)) {
complete = false;
}
}
if (!complete) {
cm.sendOk("I only make quality goods, which I cannot do without the proper materials.");
} else {
if (mats instanceof Array) {
for (var i = 0; i < mats.length; i++) {
cm.gainItem(mats[i], -matQty [i]);
}
} else {
cm.gainItem(mats, -matQty);
}
cm.gainMeso(-cost);
cm.gainItem(item, 1);
cm.sendOk("All done. Stay warm!");
}
cm.dispose();
}
}