sweetgum83/scripts/npc/2020000.js
2024-01-19 03:56:28 -05:00

265 lines
11 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Vogen
El Nath: El Nath Market (211000100)
Refining NPC:
* Minerals
* Jewels
* Moon/Star Rocks
* Crystals (including Dark)
* Processed Wood/Screws
* Arrows/Bronze Arrows/Steel Arrows
*/
var status = 0;
var selectedType = -1;
var selectedItem = -1;
var item;
var mats;
var matQty;
var cost;
var qty;
var equip;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == 1) {
status++;
} else {
cm.dispose();
}
if (status == 0 && mode == 1) {
var selStr = "Hm? Who might you be? Oh, you've heard about my forging skills? In that case, I'd be glad to process some of your ores... for a fee.#b"
var options = ["Refine a mineral ore", "Refine a jewel ore", "Refine a rare jewel", "Refine a crystal ore", "Create materials", "Create Arrows"];
for (var i = 0; i < options.length; i++) {
selStr += "\r\n#L" + i + "# " + options[i] + "#l";
}
cm.sendSimple(selStr);
} else if (status == 1 && mode == 1) {
selectedType = selection;
if (selectedType == 0) { //mineral refine
var selStr = "So, what kind of mineral ore would you like to refine?#b";
var minerals = ["Bronze", "Steel", "Mithril", "Adamantium", "Silver", "Orihalcon", "Gold"];
for (var i = 0; i < minerals.length; i++) {
selStr += "\r\n#L" + i + "# " + minerals[i] + "#l";
}
equip = false;
cm.sendSimple(selStr);
} else if (selectedType == 1) { //jewel refine
var selStr = "So, what kind of jewel ore would you like to refine?#b";
var jewels = ["Garnet", "Amethyst", "Aquamarine", "Emerald", "Opal", "Sapphire", "Topaz", "Diamond", "Black Crystal"];
for (var i = 0; i < jewels.length; i++) {
selStr += "\r\n#L" + i + "# " + jewels[i] + "#l";
}
equip = false;
cm.sendSimple(selStr);
} else if (selectedType == 2) { //rock refine
var selStr = "A rare jewel? Which one were you thinking of?#b";
var items = ["Moon Rock", "Star Rock"];
for (var i = 0; i < items.length; i++) {
selStr += "\r\n#L" + i + "# " + items[i] + "#l";
}
equip = false;
cm.sendSimple(selStr);
} else if (selectedType == 3) { //crystal refine
var selStr = "Crystal ore? It's hard to find those around here...#b";
var crystals = ["Power Crystal", "Wisdom Crystal", "DEX Crystal", "LUK Crystal", "Dark Crystal"];
for (var i = 0; i < crystals.length; i++) {
selStr += "\r\n#L" + i + "# " + crystals[i] + "#l";
}
equip = false;
cm.sendSimple(selStr);
} else if (selectedType == 4) { //material refine
var selStr = "Materials? I know of a few materials that I can make for you...#b";
var materials = ["Make Processed Wood with Tree Branch", "Make Processed Wood with Firewood", "Make Screws (packs of 15)"];
for (var i = 0; i < materials.length; i++) {
selStr += "\r\n#L" + i + "# " + materials[i] + "#l";
}
equip = false;
cm.sendSimple(selStr);
} else if (selectedType == 5) { //arrow refine
var selStr = "Arrows? Not a problem at all.#b";
var arrows = ["Arrow for Bow", "Arrow for Crossbow", "Bronze Arrow for Bow", "Bronze Arrow for Crossbow", "Steel Arrow for Bow", "Steel Arrow for Crossbow"];
for (var i = 0; i < arrows.length; i++) {
selStr += "\r\n#L" + i + "# " + arrows[i] + "#l";
}
equip = true;
cm.sendSimple(selStr);
}
if (equip) {
status++;
}
} else if (status == 2 && mode == 1) {
selectedItem = selection;
if (selectedType == 0) { //mineral refine
var itemSet = [4011000, 4011001, 4011002, 4011003, 4011004, 4011005, 4011006];
var matSet = [4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006];
var matQtySet = [10, 10, 10, 10, 10, 10, 10];
var costSet = [300, 300, 300, 500, 500, 500, 800];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
} else if (selectedType == 1) { //jewel refine
var itemSet = [4021000, 4021001, 4021002, 4021003, 4021004, 4021005, 4021006, 4021007, 4021008];
var matSet = [4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008];
var matQtySet = [10, 10, 10, 10, 10, 10, 10, 10, 10];
var costSet = [500, 500, 500, 500, 500, 500, 500, 1000, 3000];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
} else if (selectedType == 2) { //rock refine
var itemSet = [4011007, 4021009];
var matSet = [[4011000, 4011001, 4011002, 4011003, 4011004, 4011005, 4011006], [4021000, 4021001, 4021002, 4021003, 4021004, 4021005, 4021006, 4021007, 4021008]];
var matQtySet = [[1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1]];
var costSet = [10000, 15000];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
} else if (selectedType == 3) { //crystal refine
var itemSet = [4005000, 4005001, 4005002, 4005003, 4005004];
var matSet = [4004000, 4004001, 4004002, 4004003, 4004004];
var matQtySet = [10, 10, 10, 10, 10];
var costSet = [5000, 5000, 5000, 5000, 1000000];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
} else if (selectedType == 4) { //material refine
var itemSet = [4003001, 4003001, 4003000];
var matSet = [4000003, 4000018, [4011000, 4011001]];
var matQtySet = [10, 5, [1, 1]];
var costSet = [0, 0, 0];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
}
var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?";
cm.sendGetNumber(prompt, 1, 1, 100)
} else if (status == 3 && mode == 1) {
if (equip) {
selectedItem = selection;
qty = 1;
} else {
qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1);
}
if (selectedType == 5) { //arrow refine
var itemSet = [2060000, 2061000, 2060001, 2061001, 2060002, 2061002];
var matSet = [[4003001, 4003004], [4003001, 4003004], [4011000, 4003001, 4003004], [4011000, 4003001, 4003004],
[4011001, 4003001, 4003005], [4011001, 4003001, 4003005]];
var matQtySet = [[1, 1], [1, 1], [1, 3, 10], [1, 3, 10], [1, 5, 15], [1, 5, 15]];
var costSet = [0, 0, 0, 0, 0, 0];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
}
var prompt = "You want me to make ";
if (qty == 1) {
prompt += "a #t" + item + "#?";
} else {
prompt += qty + " #t" + item + "#?";
}
prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
if (mats instanceof Array) {
for (var i = 0; i < mats.length; i++) {
prompt += "\r\n#i" + mats[i] + "# " + matQty[i] * qty + " #t" + mats[i] + "#";
}
} else {
prompt += "\r\n#i" + mats + "# " + matQty * qty + " #t" + mats + "#";
}
if (cost > 0) {
prompt += "\r\n#i4031138# " + cost * qty + " meso";
}
cm.sendYesNo(prompt);
} else if (status == 4 && mode == 1) {
var recvItem = item, recvQty;
if (item >= 2060000 && item <= 2060002) {//bow arrows
recvQty = 1000 - (item - 2060000) * 100;
} else if (item >= 2061000 && item <= 2061002) {//xbow arrows
recvQty = 1000 - (item - 2061000) * 100;
} else if (item == 4003000) {//screws
recvQty = 15 * qty;
} else {
recvQty = qty;
}
if (!cm.canHold(recvItem, recvQty)) {
cm.sendOk("I'm afraid you don't have a slot available for the item in your inventory.");
} else if (cm.getMeso() < cost * qty) {
cm.sendOk("I'm afraid you cannot afford my services.");
} else {
var complete = true;
if (mats instanceof Array) {
for (var i = 0; complete && i < mats.length; i++) {
if (!cm.haveItem(mats[i], matQty[i] * qty)) {
complete = false;
}
}
} else {
if (!cm.haveItem(mats, matQty * qty)) {
complete = false;
}
}
if (!complete) {
cm.sendOk("I can't refine anything for you without the proper items.");
} else {
if (mats instanceof Array) {
for (var i = 0; i < mats.length; i++) {
cm.gainItem(mats[i], -matQty[i] * qty);
}
} else {
cm.gainItem(mats, -matQty * qty);
}
if (cost > 0) {
cm.gainMeso(-cost * qty);
}
cm.gainItem(recvItem, recvQty);
cm.sendOk("All done. If you need anything else, just ask.");
}
}
cm.dispose();
}
}