sweetgum83/wz/Character.wz/Weapon/01702144.img.xml
2024-01-19 03:56:28 -05:00

431 lines
14 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702144.img">
<imgdir name="info">
<canvas name="icon" width="40" height="30">
<vector name="origin" x="0" y="30"/>
</canvas>
<canvas name="iconRaw" width="32" height="29">
<vector name="origin" x="0" y="29"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="0"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="cash" value="1"/>
</imgdir>
<imgdir name="30">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="48" height="25">
<vector name="origin" x="24" y="12"/>
<imgdir name="map">
<vector name="hand" x="12" y="-2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="33">
<vector name="origin" x="23" y="16"/>
<imgdir name="map">
<vector name="hand" x="12" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="48" height="26">
<vector name="origin" x="24" y="13"/>
<imgdir name="map">
<vector name="hand" x="12" y="-2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="48" height="22">
<vector name="origin" x="24" y="11"/>
<imgdir name="map">
<vector name="hand" x="13" y="-2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="48" height="22">
<vector name="origin" x="24" y="11"/>
<imgdir name="map">
<vector name="hand" x="12" y="-4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="22">
<vector name="origin" x="24" y="11"/>
<imgdir name="map">
<vector name="hand" x="11" y="-3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="48" height="23">
<vector name="origin" x="24" y="11"/>
<imgdir name="map">
<vector name="hand" x="12" y="-2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="48" height="24">
<vector name="origin" x="24" y="12"/>
<imgdir name="map">
<vector name="hand" x="14" y="-1"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="24">
<vector name="origin" x="24" y="12"/>
<imgdir name="map">
<vector name="hand" x="13" y="-2"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="50" height="23">
<vector name="origin" x="25" y="11"/>
<imgdir name="map">
<vector name="hand" x="13" y="-2"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="54" height="30">
<vector name="origin" x="27" y="15"/>
<imgdir name="map">
<vector name="navel" x="-5" y="1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="57" height="36">
<vector name="origin" x="28" y="18"/>
<imgdir name="map">
<vector name="navel" x="2" y="-7"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="43" height="45">
<vector name="origin" x="21" y="22"/>
<imgdir name="map">
<vector name="navel" x="-14" y="27"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="54" height="36">
<vector name="origin" x="27" y="18"/>
<imgdir name="map">
<vector name="navel" x="5" y="13"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="37" height="52">
<vector name="origin" x="18" y="26"/>
<imgdir name="map">
<vector name="navel" x="21" y="22"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="61" height="28">
<vector name="origin" x="30" y="14"/>
<imgdir name="map">
<vector name="navel" x="-28" y="-4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="22" height="58">
<vector name="origin" x="11" y="29"/>
<imgdir name="map">
<vector name="navel" x="-22" y="19"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="61" height="26">
<vector name="origin" x="30" y="13"/>
<imgdir name="map">
<vector name="navel" x="28" y="2"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="54" height="30">
<vector name="origin" x="27" y="15"/>
<imgdir name="map">
<vector name="navel" x="-25" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="54" height="28">
<vector name="origin" x="27" y="14"/>
<imgdir name="map">
<vector name="navel" x="-32" y="4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="28">
<vector name="origin" x="27" y="14"/>
<imgdir name="map">
<vector name="navel" x="-1" y="23"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="36" height="59">
<vector name="origin" x="18" y="29"/>
<imgdir name="map">
<vector name="navel" x="0" y="23"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="49" height="45">
<vector name="origin" x="24" y="22"/>
<imgdir name="map">
<vector name="navel" x="-31" y="20"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="54" height="30">
<vector name="origin" x="27" y="15"/>
<imgdir name="map">
<vector name="navel" x="-2" y="-5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="61" height="27">
<vector name="origin" x="30" y="13"/>
<imgdir name="map">
<vector name="navel" x="35" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="54" height="30">
<vector name="origin" x="27" y="15"/>
<imgdir name="map">
<vector name="navel" x="2" y="9"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="71" height="27">
<vector name="origin" x="35" y="13"/>
<imgdir name="map">
<vector name="navel" x="37" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="54" height="30">
<vector name="origin" x="27" y="15"/>
<imgdir name="map">
<vector name="navel" x="5" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="61" height="27">
<vector name="origin" x="30" y="13"/>
<imgdir name="map">
<vector name="navel" x="0" y="-2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="64" height="30">
<vector name="origin" x="32" y="15"/>
<imgdir name="map">
<vector name="navel" x="44" y="4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="62" height="25">
<vector name="origin" x="31" y="12"/>
<imgdir name="map">
<vector name="navel" x="16" y="3"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="62" height="25">
<vector name="origin" x="31" y="12"/>
<imgdir name="map">
<vector name="navel" x="31" y="2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="30" height="54">
<vector name="origin" x="15" y="27"/>
<imgdir name="map">
<vector name="navel" x="-11" y="12"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="55">
<vector name="origin" x="15" y="27"/>
<imgdir name="map">
<vector name="navel" x="-11" y="12"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="30" height="53">
<vector name="origin" x="15" y="26"/>
<imgdir name="map">
<vector name="navel" x="-12" y="12"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="32">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="33">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
</imgdir>