sweetgum83/scripts/quest/21401.js
2024-01-19 03:56:28 -05:00

83 lines
3.3 KiB
JavaScript

var status = -1;
function start(mode, type, selection) {
status++;
if (mode == 0 && type == 0) {
status -= 2;
} else if (mode != 1) {
//if (mode == 0)
qm.sendNext("#b(You need to think about this for a second...)#k");
qm.dispose();
return;
}
if (status == 0) {
qm.sendNext("Why do I look like this, you ask? I don't want to talk about it, but I suppose I can't hide from you since you're my master.");
} else if (status == 1) {
qm.sendNextPrev("While you were trapped inside ice for hundreds of years, I, too, was frozen. It was a long time to be away from you. That's when the seed of darkness was planted in my heart.");
} else if (status == 2) {
qm.sendNextPrev("But since you awoke, I thought the darkness had gone away. I thought things would return to the way they were. But I was mistaken...");
} else if (status == 3) {
qm.sendAcceptDecline("Please, Aran. Please stop me from becoming enraged. Only you can control me. It's getting out of my hands now. Please do whatever it takes to #rstop me from going berserk#k!");
} else if (status == 4) {
var em = qm.getEventManager("MahaBattle");
if (!em.startInstance(qm.getPlayer())) {
qm.sendOk("There is currently someone in this map, come back later.");
} else {
qm.startQuest();
}
qm.dispose();
}
}
function end(mode, type, selection) {
status++;
if (mode == 0 && type == 0) {
status -= 2;
} else if (mode != 1) {
//if (mode == 0)
qm.sendNext("#b(You need to think about this for a second...)#k");
qm.dispose();
return;
}
if (status == 0) {
qm.sendNext("Thank you, Aran. If it weren't for you, I would have become enraged and who knows what could have happened. Thank you, NOT! It's only your duty as my master...");
} else if (status == 1) {
qm.sendYesNo("Anyway, I just noticed how high of a level you've reached. If you were able to control me in my state of rage, I think you're ready to handle more abilities.");
} else if (status == 2) {
if (!qm.isQuestCompleted(21401)) {
if (!qm.canHold(1142132)) {
qm.sendOk("Wow, your #bequip#k inventory is full. I need you to make at least 1 empty slot to complete this quest.");
qm.dispose();
return;
}
if (!qm.canHold(2280003, 1)) {
qm.sendOk("Hey, your #buse#k inventory is full. I need you to make at least 1 empty slot to complete this quest.");
qm.dispose();
return;
}
qm.gainItem(1142132, true);
qm.gainItem(2280003, 1);
qm.changeJobById(2112);
qm.completeQuest();
}
qm.sendNext("Your skills have been restored. Those skills have been dormant for so long that you'll have to re-train yourself, but you'll be as good as new once you complete your training.");
} else if (status == 3) {
qm.dispose();
}
}
function spawnMob(x, y, id, map) {
if (map.getMonsterById(id) != null) {
return;
}
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
var mob = LifeFactory.getMonster(id);
map.spawnMonsterOnGroundBelow(mob, new Point(x, y));
}