sweetgum83/wz/Mob.wz/9300287.img.xml
2024-01-19 03:56:28 -05:00

521 lines
19 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9300287.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="90"/>
<int name="maxHP" value="220000"/>
<int name="maxMP" value="300"/>
<int name="speed" value="0"/>
<int name="PADamage" value="450"/>
<int name="PDDamage" value="800"/>
<int name="MADamage" value="430"/>
<int name="MDDamage" value="500"/>
<int name="acc" value="195"/>
<int name="eva" value="38"/>
<int name="exp" value="5200"/>
<int name="undead" value="0"/>
<int name="pushed" value="3000"/>
<int name="hpRecovery" value="110"/>
<int name="mpRecovery" value="5"/>
<int name="boss" value="1"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="firstAttack" value="1"/>
<int name="hpTagColor" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="HPgaugeHide" value="1"/>
<int name="rareItemDropLevel" value="2"/>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="200"/>
<int name="action" value="1"/>
<int name="level" value="77"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="1">
<int name="skill" value="123"/>
<int name="action" value="2"/>
<int name="level" value="8"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="2">
<int name="skill" value="131"/>
<int name="action" value="2"/>
<int name="level" value="7"/>
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="mobType" value="0"/>
</imgdir>
<imgdir name="move">
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<int name="delay" value="120"/>
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<vector name="rb" x="81" y="0"/>
<vector name="head" x="-6" y="-177"/>
</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
</imgdir>
<imgdir name="stand">
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<int name="delay" value="120"/>
</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="sp" x="-59" y="-59"/>
<int name="r" value="250"/>
</imgdir>
<imgdir name="ball">
<canvas name="0" width="52" height="50">
<vector name="origin" x="25" y="27"/>
<int name="delay" value="90"/>
</canvas>
<canvas name="1" width="49" height="52">
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</canvas>
<canvas name="2" width="50" height="52">
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</canvas>
</imgdir>
<imgdir name="hit">
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</canvas>
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</canvas>
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</canvas>
<int name="attachfacing" value="1"/>
</imgdir>
<int name="type" value="2"/>
<int name="attackAfter" value="1200"/>
<int name="bulletSpeed" value="140"/>
<int name="PADamage" value="470"/>
</imgdir>
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</canvas>
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</canvas>
<uol name="17" value="../stand/0"/>
<uol name="18" value="../stand/1"/>
<uol name="19" value="../stand/2"/>
<uol name="20" value="../stand/3"/>
<uol name="21" value="../stand/4"/>
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<uol name="25" value="../stand/2"/>
<uol name="26" value="../stand/3"/>
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</imgdir>
<imgdir name="skill1">
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</imgdir>
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</imgdir>