sweetgum83/wz/Mob.wz/9001003.img.xml
2024-01-19 03:56:28 -05:00

444 lines
16 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9001003.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="80"/>
<int name="maxHP" value="120000"/>
<int name="maxMP" value="510"/>
<int name="speed" value="10"/>
<int name="PADamage" value="260"/>
<int name="PDDamage" value="260"/>
<int name="MADamage" value="0"/>
<int name="MDDamage" value="220"/>
<int name="acc" value="180"/>
<int name="eva" value="32"/>
<int name="exp" value="2400"/>
<int name="undead" value="0"/>
<int name="pushed" value="1500"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="boss" value="1"/>
<int name="hpRecovery" value="100"/>
<int name="mpRecovery" value="20"/>
<int name="hideName" value="1"/>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="100"/>
<int name="action" value="1"/>
<int name="level" value="1"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="1">
<int name="skill" value="102"/>
<int name="action" value="2"/>
<int name="level" value="1"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="2">
<int name="skill" value="122"/>
<int name="action" value="2"/>
<int name="level" value="2"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="3">
<int name="skill" value="200"/>
<int name="action" value="2"/>
<int name="level" value="3"/>
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="mobType" value="6"/>
<int name="HPgaugeHide" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="hpTagColor" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="47" height="66">
<vector name="origin" x="24" y="66"/>
<vector name="lt" x="-24" y="-66"/>
<vector name="rb" x="16" y="0"/>
<vector name="head" x="-10" y="-49"/>
<int name="delay" value="160"/>
</canvas>
<canvas name="1" width="47" height="65">
<vector name="origin" x="24" y="65"/>
<vector name="lt" x="-24" y="-66"/>
<vector name="rb" x="16" y="0"/>
<vector name="head" x="-10" y="-49"/>
<int name="delay" value="160"/>
</canvas>
<canvas name="2" width="47" height="66">
<vector name="origin" x="24" y="66"/>
<vector name="lt" x="-24" y="-66"/>
<vector name="rb" x="16" y="0"/>
<vector name="head" x="-10" y="-49"/>
<int name="delay" value="160"/>
</canvas>
<canvas name="3" width="47" height="65">
<vector name="origin" x="24" y="65"/>
<vector name="lt" x="-24" y="-66"/>
<vector name="rb" x="16" y="0"/>
<vector name="head" x="-10" y="-49"/>
<int name="delay" value="160"/>
</canvas>
</imgdir>
<imgdir name="stand">
<canvas name="0" width="47" height="66">
<vector name="origin" x="24" y="66"/>
<vector name="lt" x="-24" y="-66"/>
<vector name="rb" x="16" y="0"/>
<vector name="head" x="-10" y="-49"/>
<int name="delay" value="400"/>
</canvas>
<canvas name="1" width="47" height="66">
<vector name="origin" x="24" y="66"/>
<vector name="lt" x="-24" y="-66"/>
<vector name="rb" x="16" y="0"/>
<vector name="head" x="-10" y="-49"/>
<int name="delay" value="400"/>
</canvas>
<canvas name="2" width="47" height="66">
<vector name="origin" x="24" y="66"/>
<vector name="lt" x="-24" y="-66"/>
<vector name="rb" x="16" y="0"/>
<vector name="head" x="-10" y="-49"/>
<int name="delay" value="400"/>
</canvas>
<int name="zigzag" value="1"/>
</imgdir>
<imgdir name="skill1">
<canvas name="0" width="47" height="63">
<vector name="origin" x="24" y="63"/>
<vector name="lt" x="-24" y="-63"/>
<vector name="rb" x="16" y="0"/>
<vector name="head" x="-10" y="-49"/>
<int name="delay" value="400"/>
</canvas>
<canvas name="1" width="47" height="64">
<vector name="origin" x="24" y="64"/>
<vector name="lt" x="-24" y="-64"/>
<vector name="rb" x="16" y="0"/>
<vector name="head" x="-10" y="-49"/>
<int name="delay" value="400"/>
</canvas>
<canvas name="2" width="47" height="65">
<vector name="origin" x="24" y="65"/>
<vector name="lt" x="-24" y="-65"/>
<vector name="rb" x="16" y="0"/>
<vector name="head" x="-10" y="-49"/>
<int name="delay" value="400"/>
</canvas>
</imgdir>
<imgdir name="skill2">
<canvas name="0" width="54" height="61">
<vector name="origin" x="36" y="61"/>
<vector name="lt" x="-36" y="-61"/>
<vector name="rb" x="18" y="0"/>
<vector name="head" x="-17" y="-44"/>
<int name="delay" value="300"/>
</canvas>
<canvas name="1" width="47" height="62">
<vector name="origin" x="51" y="62"/>
<vector name="lt" x="-51" y="-62"/>
<vector name="rb" x="-4" y="0"/>
<vector name="head" x="-37" y="-45"/>
<int name="delay" value="150"/>
</canvas>
<canvas name="2" width="47" height="60">
<vector name="origin" x="54" y="60"/>
<vector name="lt" x="-54" y="-60"/>
<vector name="rb" x="-7" y="0"/>
<vector name="head" x="-40" y="-45"/>
<int name="delay" value="350"/>
</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="sp" x="-16" y="-21"/>
<int name="r" value="300"/>
</imgdir>
<imgdir name="effect">
<canvas name="0" width="1" height="1">
<vector name="origin" x="0" y="0"/>
<int name="z" value="0"/>
<int name="delay" value="360"/>
</canvas>
<canvas name="1" width="38" height="52">
<vector name="origin" x="105" y="51"/>
<int name="delay" value="150"/>
</canvas>
<canvas name="2" width="35" height="47">
<vector name="origin" x="104" y="47"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="3" width="60" height="44">
<vector name="origin" x="111" y="45"/>
<int name="delay" value="150"/>
</canvas>
<canvas name="4" width="46" height="28">
<vector name="origin" x="109" y="36"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="5" width="32" height="25">
<vector name="origin" x="108" y="35"/>
<int name="delay" value="100"/>
</canvas>
</imgdir>
<imgdir name="ball">
<canvas name="0" width="37" height="21">
<vector name="origin" x="18" y="10"/>
</canvas>
<canvas name="1" width="38" height="17">
<vector name="origin" x="18" y="8"/>
</canvas>
<canvas name="2" width="38" height="13">
<vector name="origin" x="18" y="6"/>
</canvas>
<uol name="3" value="1"/>
</imgdir>
<imgdir name="hit">
<canvas name="0" width="44" height="42">
<vector name="origin" x="22" y="21"/>
<int name="z" value="0"/>
</canvas>
<canvas name="1" width="44" height="42">
<vector name="origin" x="23" y="21"/>
<int name="z" value="0"/>
</canvas>
<canvas name="2" width="50" height="51">
<vector name="origin" x="27" y="24"/>
<int name="z" value="0"/>
</canvas>
<canvas name="3" width="44" height="44">
<vector name="origin" x="26" y="22"/>
<int name="z" value="0"/>
</canvas>
</imgdir>
<int name="type" value="2"/>
<int name="conMP" value="3"/>
<int name="effectAfter" value="0"/>
<int name="attackAfter" value="500"/>
<int name="PADamage" value="300"/>
<int name="bulletSpeed" value="200"/>
</imgdir>
<canvas name="0" width="47" height="60">
<vector name="origin" x="29" y="60"/>
<vector name="lt" x="-29" y="-60"/>
<vector name="rb" x="18" y="0"/>
<vector name="head" x="-15" y="-44"/>
<int name="delay" value="350"/>
</canvas>
<canvas name="1" width="47" height="65">
<vector name="origin" x="30" y="65"/>
<vector name="lt" x="-30" y="-65"/>
<vector name="rb" x="17" y="0"/>
<vector name="head" x="-15" y="-47"/>
<int name="delay" value="150"/>
</canvas>
<canvas name="2" width="57" height="59">
<vector name="origin" x="57" y="59"/>
<vector name="lt" x="-57" y="-59"/>
<vector name="rb" x="0" y="0"/>
<vector name="head" x="-43" y="-43"/>
<int name="delay" value="500"/>
</canvas>
</imgdir>
<imgdir name="attack2">
<imgdir name="info">
<imgdir name="range">
<vector name="sp" x="-16" y="-21"/>
<int name="r" value="300"/>
</imgdir>
<imgdir name="effect">
<canvas name="0" width="18" height="64">
<vector name="origin" x="-5" y="64"/>
<int name="delay" value="60"/>
</canvas>
<canvas name="1" width="18" height="64">
<vector name="origin" x="-5" y="64"/>
<int name="delay" value="60"/>
</canvas>
<canvas name="2" width="18" height="64">
<vector name="origin" x="-5" y="64"/>
<int name="delay" value="60"/>
</canvas>
<canvas name="3" width="60" height="64">
<vector name="origin" x="16" y="64"/>
<int name="delay" value="60"/>
</canvas>
<canvas name="4" width="64" height="64">
<vector name="origin" x="18" y="64"/>
<int name="delay" value="60"/>
</canvas>
<canvas name="5" width="64" height="64">
<vector name="origin" x="18" y="64"/>
<int name="delay" value="60"/>
</canvas>
<canvas name="6" width="64" height="64">
<vector name="origin" x="18" y="64"/>
<int name="delay" value="60"/>
</canvas>
<canvas name="7" width="64" height="64">
<vector name="origin" x="18" y="64"/>
<int name="delay" value="60"/>
</canvas>
<canvas name="8" width="64" height="64">
<vector name="origin" x="18" y="64"/>
<int name="delay" value="60"/>
</canvas>
<canvas name="9" width="64" height="64">
<vector name="origin" x="18" y="64"/>
<int name="delay" value="60"/>
</canvas>
<canvas name="10" width="70" height="70">
<vector name="origin" x="21" y="67"/>
<int name="delay" value="60"/>
</canvas>
<canvas name="11" width="72" height="72">
<vector name="origin" x="22" y="68"/>
<int name="delay" value="60"/>
</canvas>
<canvas name="12" width="120" height="67">
<vector name="origin" x="68" y="65"/>
<int name="delay" value="60"/>
</canvas>
<canvas name="13" width="58" height="34">
<vector name="origin" x="69" y="31"/>
<int name="delay" value="60"/>
</canvas>
</imgdir>
<imgdir name="ball">
<canvas name="0" width="72" height="72">
<vector name="origin" x="36" y="36"/>
</canvas>
<int name="rotatePeriod" value="400"/>
</imgdir>
<imgdir name="hit">
<canvas name="0" width="33" height="31">
<vector name="origin" x="16" y="15"/>
<int name="delay" value="90"/>
</canvas>
<canvas name="1" width="57" height="106">
<vector name="origin" x="21" y="52"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="2" width="60" height="77">
<vector name="origin" x="27" y="39"/>
<int name="delay" value="110"/>
</canvas>
<canvas name="3" width="55" height="74">
<vector name="origin" x="21" y="36"/>
<int name="delay" value="120"/>
</canvas>
</imgdir>
<int name="type" value="2"/>
<int name="conMP" value="5"/>
<int name="effectAfter" value="0"/>
<int name="attackAfter" value="720"/>
<int name="PADamage" value="350"/>
<int name="bulletSpeed" value="200"/>
</imgdir>
<canvas name="0" width="54" height="61">
<vector name="origin" x="36" y="61"/>
<vector name="lt" x="-36" y="-61"/>
<vector name="rb" x="18" y="0"/>
<vector name="head" x="-17" y="-44"/>
<int name="delay" value="720"/>
</canvas>
<canvas name="1" width="47" height="62">
<vector name="origin" x="51" y="62"/>
<vector name="lt" x="-51" y="-62"/>
<vector name="rb" x="-4" y="0"/>
<vector name="head" x="-37" y="-45"/>
<int name="delay" value="60"/>
</canvas>
<canvas name="2" width="47" height="60">
<vector name="origin" x="54" y="60"/>
<vector name="lt" x="-54" y="-60"/>
<vector name="rb" x="-7" y="0"/>
<vector name="head" x="-40" y="-45"/>
<int name="delay" value="500"/>
</canvas>
</imgdir>
<imgdir name="jump">
<canvas name="0" width="47" height="64">
<vector name="origin" x="24" y="64"/>
<vector name="lt" x="-24" y="-64"/>
<vector name="rb" x="16" y="0"/>
<vector name="head" x="-10" y="-49"/>
</canvas>
</imgdir>
<imgdir name="hit1">
<canvas name="0" width="47" height="63">
<vector name="origin" x="24" y="63"/>
<vector name="lt" x="-24" y="-63"/>
<vector name="rb" x="16" y="0"/>
<vector name="head" x="-10" y="-49"/>
<int name="delay" value="600"/>
</canvas>
</imgdir>
<imgdir name="die1">
<canvas name="0" width="69" height="82">
<vector name="origin" x="35" y="71"/>
<int name="delay" value="150"/>
</canvas>
<canvas name="1" width="78" height="92">
<vector name="origin" x="41" y="77"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="2" width="89" height="104">
<vector name="origin" x="48" y="87"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="3" width="105" height="110">
<vector name="origin" x="54" y="90"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="4" width="40" height="19">
<vector name="origin" x="29" y="42"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="5" width="29" height="24">
<vector name="origin" x="39" y="45"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="6" width="21" height="24">
<vector name="origin" x="46" y="50"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="7" width="21" height="24">
<vector name="origin" x="48" y="51"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="8" width="28" height="32">
<vector name="origin" x="45" y="41"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="9" width="43" height="25">
<vector name="origin" x="31" y="27"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="10" width="34" height="25">
<vector name="origin" x="11" y="31"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="11" width="23" height="21">
<vector name="origin" x="-5" y="34"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="12" width="23" height="21">
<vector name="origin" x="-8" y="37"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="13" width="32" height="25">
<vector name="origin" x="3" y="31"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="14" width="30" height="21">
<vector name="origin" x="13" y="22"/>
<int name="delay" value="100"/>
</canvas>
</imgdir>
</imgdir>