444 lines
16 KiB
XML
444 lines
16 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="9001003.img">
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<imgdir name="info">
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<int name="bodyAttack" value="1"/>
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<int name="level" value="80"/>
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<int name="maxHP" value="120000"/>
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<int name="maxMP" value="510"/>
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<int name="speed" value="10"/>
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<int name="PADamage" value="260"/>
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<int name="PDDamage" value="260"/>
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<int name="MADamage" value="0"/>
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<int name="MDDamage" value="220"/>
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<int name="acc" value="180"/>
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<int name="eva" value="32"/>
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<int name="exp" value="2400"/>
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<int name="undead" value="0"/>
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<int name="pushed" value="1500"/>
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<float name="fs" value="10.0"/>
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<int name="summonType" value="1"/>
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<int name="boss" value="1"/>
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<int name="hpRecovery" value="100"/>
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<int name="mpRecovery" value="20"/>
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<int name="hideName" value="1"/>
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<imgdir name="skill">
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<imgdir name="0">
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<int name="skill" value="100"/>
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<int name="action" value="1"/>
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<int name="level" value="1"/>
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<int name="effectAfter" value="0"/>
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</imgdir>
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<imgdir name="1">
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<int name="skill" value="102"/>
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<int name="action" value="2"/>
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<int name="level" value="1"/>
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</imgdir>
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<imgdir name="2">
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</imgdir>
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<imgdir name="3">
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</imgdir>
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</imgdir>
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<int name="mobType" value="6"/>
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<int name="HPgaugeHide" value="1"/>
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<int name="hpTagBgcolor" value="5"/>
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<int name="hpTagColor" value="1"/>
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</imgdir>
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<imgdir name="move">
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<int name="delay" value="160"/>
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</canvas>
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</imgdir>
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<imgdir name="stand">
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<int name="delay" value="400"/>
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</canvas>
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<int name="zigzag" value="1"/>
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</imgdir>
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<imgdir name="skill1">
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<canvas name="0" width="47" height="63">
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<vector name="origin" x="24" y="63"/>
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<int name="delay" value="400"/>
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</canvas>
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</imgdir>
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<imgdir name="skill2">
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<canvas name="0" width="54" height="61">
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<int name="delay" value="300"/>
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</canvas>
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</canvas>
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<int name="delay" value="350"/>
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</canvas>
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</imgdir>
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<imgdir name="attack1">
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<imgdir name="info">
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<imgdir name="range">
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<vector name="sp" x="-16" y="-21"/>
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<int name="r" value="300"/>
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</imgdir>
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<imgdir name="effect">
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<canvas name="0" width="1" height="1">
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<int name="z" value="0"/>
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<int name="delay" value="150"/>
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<int name="delay" value="120"/>
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<imgdir name="ball">
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</canvas>
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<uol name="3" value="1"/>
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<imgdir name="hit">
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