831 lines
31 KiB
XML
831 lines
31 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="8820017.img">
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<imgdir name="info">
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<int name="bodyAttack" value="1"/>
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<int name="level" value="180"/>
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<int name="maxHP" value="450000000"/>
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<int name="maxMP" value="50000"/>
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<int name="speed" value="0"/>
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<int name="PADamage" value="1640"/>
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<int name="PDDamage" value="1560"/>
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<int name="MADamage" value="960"/>
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<int name="MDDamage" value="1920"/>
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<int name="acc" value="260"/>
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<int name="eva" value="54"/>
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<int name="exp" value="3500000"/>
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<int name="undead" value="0"/>
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<int name="pushed" value="100000"/>
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<int name="hpRecovery" value="100000"/>
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<int name="mpRecovery" value="1000"/>
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<float name="fs" value="10.0"/>
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<int name="summonType" value="12"/>
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<int name="firstAttack" value="1"/>
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<int name="noFlip" value="1"/>
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<int name="boss" value="1"/>
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<string name="elemAttr" value="F2I3"/>
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<int name="mobType" value="1"/>
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<imgdir name="skill">
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<imgdir name="0">
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<int name="skill" value="143"/>
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<int name="action" value="1"/>
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<int name="level" value="1"/>
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<int name="effectAfter" value="0"/>
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</imgdir>
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<imgdir name="1">
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<int name="skill" value="144"/>
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<int name="action" value="1"/>
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<int name="level" value="1"/>
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<int name="effectAfter" value="0"/>
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</imgdir>
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<imgdir name="2">
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<int name="skill" value="145"/>
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<int name="action" value="1"/>
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<int name="level" value="2"/>
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<int name="effectAfter" value="0"/>
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</imgdir>
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<imgdir name="3">
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<int name="skill" value="120"/>
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<int name="action" value="2"/>
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<int name="level" value="8"/>
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<int name="effectAfter" value="0"/>
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</imgdir>
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<imgdir name="4">
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<int name="action" value="2"/>
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<int name="level" value="6"/>
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<int name="effectAfter" value="0"/>
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</imgdir>
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</imgdir>
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</imgdir>
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<imgdir name="stand">
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<int name="delay" value="120"/>
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</canvas>
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</imgdir>
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<imgdir name="attack1">
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<imgdir name="info">
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<imgdir name="range">
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<vector name="lt" x="-600" y="-400"/>
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<vector name="rb" x="500" y="-50"/>
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</imgdir>
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<imgdir name="hit">
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<canvas name="0" width="117" height="105">
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<vector name="origin" x="61" y="74"/>
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<int name="delay" value="120"/>
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</canvas>
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<canvas name="1" width="72" height="75">
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<vector name="origin" x="35" y="68"/>
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<int name="delay" value="120"/>
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</canvas>
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<canvas name="2" width="82" height="88">
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<vector name="origin" x="42" y="74"/>
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<int name="delay" value="120"/>
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</canvas>
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<canvas name="3" width="83" height="118">
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<vector name="origin" x="43" y="88"/>
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<int name="delay" value="120"/>
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<vector name="origin" x="27" y="108"/>
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<int name="delay" value="120"/>
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</canvas>
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<int name="attach" value="1"/>
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</imgdir>
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<int name="type" value="0"/>
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<int name="conMP" value="5"/>
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<int name="attackAfter" value="1320"/>
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<int name="disease" value="126"/>
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<int name="level" value="5"/>
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<int name="magic" value="1"/>
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<string name="elemAttr" value="F"/>
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</imgdir>
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<canvas name="0" width="158" height="208">
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<vector name="rb" x="-245" y="-97"/>
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<int name="delay" value="120"/>
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</canvas>
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<canvas name="1" width="158" height="208">
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<vector name="origin" x="402" y="294"/>
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<vector name="lt" x="-402" y="-293"/>
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<vector name="head" x="-320" y="-306"/>
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<vector name="rb" x="-245" y="-97"/>
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<int name="delay" value="120"/>
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</canvas>
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<int name="delay" value="120"/>
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</canvas>
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<int name="delay" value="120"/>
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</canvas>
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<int name="delay" value="120"/>
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</canvas>
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<canvas name="5" width="198" height="236">
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<int name="delay" value="120"/>
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</canvas>
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<vector name="rb" x="-245" y="-97"/>
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<int name="delay" value="120"/>
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</canvas>
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<int name="delay" value="120"/>
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</canvas>
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<int name="delay" value="120"/>
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</canvas>
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</imgdir>
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<imgdir name="attack2">
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<imgdir name="info">
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<imgdir name="range">
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<vector name="lt" x="-44" y="-400"/>
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<vector name="rb" x="44" y="0"/>
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<int name="start" value="-6"/>
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<int name="areaCount" value="9"/>
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<imgdir name="areaWarning">
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