sweetgum83/src/main/java/net/server/channel/handlers/KeymapChangeHandler.java
2024-01-19 03:56:28 -05:00

84 lines
4.2 KiB
Java

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.server.channel.handlers;
import client.Client;
import client.Skill;
import client.SkillFactory;
import client.inventory.InventoryType;
import client.keybind.KeyBinding;
import constants.game.GameConstants;
import net.AbstractPacketHandler;
import net.packet.InPacket;
public final class KeymapChangeHandler extends AbstractPacketHandler {
@Override
public final void handlePacket(InPacket p, Client c) {
if (p.available() >= 8) {
int mode = p.readInt();
if (mode == 0) {
int numChanges = p.readInt();
for (int i = 0; i < numChanges; i++) {
int key = p.readInt();
int type = p.readByte();
int action = p.readInt();
if (type == 1) {
Skill skill = SkillFactory.getSkill(action);
boolean isBanndedSkill;
if (skill != null) {
isBanndedSkill = GameConstants.bannedBindSkills(skill.getId());
if (isBanndedSkill || (!c.getPlayer().isGM() && GameConstants.isGMSkills(skill.getId())) || (!GameConstants.isInJobTree(skill.getId(), c.getPlayer().getJob().getId()) && !c.getPlayer().isGM())) { //for those skills are are "technically" in the beginner tab, like bamboo rain in Dojo or skills you find in PYPQ
//AutobanFactory.PACKET_EDIT.alert(c.getPlayer(), c.getPlayer().getName() + " tried to packet edit keymapping.");
//FilePrinter.printError(FilePrinter.EXPLOITS + c.getPlayer().getName() + ".txt", c.getPlayer().getName() + " tried to use skill " + skill.getId());
//c.disconnect(true, false);
//return;
continue; // fk that
}
/* if (c.getPlayer().getSkillLevel(skill) < 1) { HOW WOULD A SKILL EVEN BE AVAILABLE TO KEYBINDING
continue; IF THERE IS NOT EVEN A SINGLE POINT USED INTO IT??
} */
}
}
c.getPlayer().changeKeybinding(key, new KeyBinding(type, action));
}
} else if (mode == 1) { // Auto HP Potion
int itemID = p.readInt();
if (itemID != 0 && c.getPlayer().getInventory(InventoryType.USE).findById(itemID) == null) {
c.disconnect(false, false); // Don't let them send a packet with a use item they dont have.
return;
}
c.getPlayer().changeKeybinding(91, new KeyBinding(7, itemID));
} else if (mode == 2) { // Auto MP Potion
int itemID = p.readInt();
if (itemID != 0 && c.getPlayer().getInventory(InventoryType.USE).findById(itemID) == null) {
c.disconnect(false, false); // Don't let them send a packet with a use item they dont have.
return;
}
c.getPlayer().changeKeybinding(92, new KeyBinding(7, itemID));
}
}
}
}