218 lines
11 KiB
JavaScript
218 lines
11 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Vicious
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Victoria Road : Henesys Market (100000100)
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Refining NPC:
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* Bows - 10-40
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* Crossbows - 12-50
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* Archer Gloves - 10-60 + upgrades
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* Processed Wood/Screws
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* Arrows/Bronze Arrows/Steel Arrows
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*/
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var status = -1;
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var selectedType = -1;
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var selectedItem = -1;
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var item;
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var items;
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var mats;
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var matQty;
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var cost;
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var qty = 1;
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var equip;
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function start() {
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cm.getPlayer().setCS(true);
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var selStr = "Hello. I am Vicious, retired Sniper. However, I used to be the top student of Athena Pierce. Though I no longer hunt, I can make some archer items that will be useful for you...#b"
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var options = ["Create a bow", "Create a crossbow", "Make a glove", "Upgrade a glove", "Create materials", "Create Arrows"];
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for (var i = 0; i < options.length; i++) {
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selStr += "\r\n#L" + i + "# " + options[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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function action(mode, type, selection) {
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status++;
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if (mode != 1) {
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cm.dispose();
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return;
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}
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if (status == 0) {
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if (selection == 0) { //bow refine
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var selStr = "I may have been a Sniper, but bows and crossbows aren't too much different. Anyway, which would you like to make?#b";
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items = [1452002, 1452003, 1452001, 1452000, 1452005, 1452006, 1452007];
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for (var i = 0; i < items.length; i++) {
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selStr += "\r\n#L" + i + "##t" + items[i] + "##k - Bowman Lv. " + (10 + (i * 5)) + "#l#b";
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}
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} else if (selection == 1) { //xbow refine
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var selStr = "I was a Sniper. Crossbows are my specialty. Which would you like me to make for you?#b";
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items = [1462001, 1462002, 1462003, 1462000, 1462004, 1462005, 1462006, 1462007];
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for (var i = 0; i < items.length; i++) {
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selStr += "\r\n#L" + i + "##t" + items[i] + "##k - Bowman Lv. " + (10 + (i * 5)) + "#l#b";
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}
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} else if (selection == 2) { //glove refine
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var selStr = "Okay, so which glove do you want me to make?#b";
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items = [1082012, 1082013, 1082016, 1082048, 1082068, 1082071, 1082084, 1082089];
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for (var i = 0; i < items.length; i++) {
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selStr += "\r\n#L" + i + "##t" + items[i] + "##k - Bowman Lv. " + (15 + (i * 5) > 40 ? ((i - 1) * 10) : 15 + (i * 5)) + "#l#b";
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}
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} else if (selection == 3) { //glove upgrade
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var selStr = "Upgrade a glove? That shouldn't be too difficult. Which did you have in mind?#b";
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items = [1082015, 1082014, 1082017, 1082018, 1082049, 1082050, 1082069, 1082070, 1082072, 1082073, 1082085, 1082083, 1082090, 1082091];
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for (var i = 0, x = 0; i < items.length; i++, x += (i + 1) % 2 == 0 ? 1 : 0) {
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selStr += "\r\n#L" + i + "##t" + items[i] + "##k" + "##k - Bowman Lv. " + (20 + (x * 5) > 40 ? ((x - 1) * 10) : 20 + (x * 5)) + "#l#b";
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}
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} else if (selection == 4) { //material refine
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var selStr = "Materials? I know of a few materials that I can make for you...#b";
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var materials = ["Make Processed Wood with Tree Branch", "Make Processed Wood with Firewood", "Make Screws (packs of 15)"];
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for (var i = 0; i < materials.length; i++) {
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selStr += "\r\n#L" + i + "# " + materials[i] + "#l";
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}
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} else if (selection == 5) { //arrow refine
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var selStr = "Arrows? Not a problem at all.#b";
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items = [2060000, 2061000, 2060001, 2061001, 2060002, 2061002];
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for (var i = 0; i < items.length; i++) {
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selStr += "\r\n#L" + i + "##t" + items[i] + "##l";
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}
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}
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selectedType = selection;
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cm.sendSimple(selStr);
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if (selection != 4) {
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status++;
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}
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} else if (status == 1) {
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selectedItem = selection;
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items = [4003001, 4003001, 4003000];
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var matSet = [4000003, 4000018, [4011000, 4011001]];
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var matQtySet = [10, 5, [1, 1]];
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item = items[selection];
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mats = matSet[selection];
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matQty = matQtySet[selection];
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cost = 0;
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cm.sendGetNumber("So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?", 1, 1, 100)
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} else if (status == 2) {
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if (selectedType != 4) {
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selectedItem = selection;
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} else {
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qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1);
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} // thanks br1337 for showing such a simple exploit with quantity on NPC crafters
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if (selectedType == 0) { //bow refine
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var matSet = [[4003001, 4000000], [4011001, 4003000], [4003001, 4000016], [4011001, 4021006, 4003000], [4011001, 4011006, 4021003, 4021006, 4003000], [4011004, 4021000, 4021004, 4003000], [4021008, 4011001, 4011006, 4003000, 4000014]];
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var matQtySet = [[5, 30], [1, 3], [30, 50], [2, 2, 8], [5, 5, 3, 3, 30], [7, 6, 3, 35], [1, 10, 3, 40, 50]];
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var costSet = [800, 2000, 3000, 5000, 30000, 40000, 80000];
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} else if (selectedType == 1) { //xbow refine
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var matSet = [[4003001, 4003000], [4011001, 4003001, 4003000], [4011001, 4003001, 4003000], [4011001, 4021006, 4021002, 4003000], [4011001, 4011005, 4021006, 4003001, 4003000], [4021008, 4011001, 4011006, 4021006, 4003000], [4021008, 4011004, 4003001, 4003000], [4021008, 4011006, 4021006, 4003001, 4003000]];
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var matQtySet = [[7, 2], [1, 20, 5], [1, 50, 8], [2, 1, 1, 10], [5, 5, 3, 50, 15], [1, 8, 4, 2, 30], [2, 6, 30, 30], [2, 5, 3, 40, 40]];
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var costSet = [1000, 2000, 3000, 10000, 30000, 50000, 80000, 200000];
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} else if (selectedType == 2) { //glove refine
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var matSet = [[4000021, 4000009], [4000021, 4000009, 4011001], [4000021, 4000009, 4011006], [4000021, 4011006, 4021001], [4011000, 4011001, 4000021, 4003000], [4011001, 4021000, 4021002, 4000021, 4003000], [4011004, 4011006, 4021002, 4000030, 4003000], [4011006, 4011007, 4021006, 4000030, 4003000]];
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var matQtySet = [[15, 20], [20, 20, 2], [40, 50, 2], [50, 2, 1], [1, 3, 60, 15], [3, 1, 3, 80, 25], [3, 1, 2, 40, 35], [2, 1, 8, 50, 50]];
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var costSet = [5000, 10000, 15000, 20000, 30000, 40000, 50000, 70000];
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} else if (selectedType == 3) { //glove upgrade
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var matSet = [[1082013, 4021003], [1082013, 4021000], [1082016, 4021000], [1082016, 4021008], [1082048, 4021003], [1082048, 4021008], [1082068, 4011002], [1082068, 4011006], [1082071, 4011006], [1082071, 4021008], [1082084, 4011000, 4021000], [1082084, 4011006, 4021008], [1082089, 4021000, 4021007], [1082089, 4021007, 4021008]];
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var matQtySet = [[1, 2], [1, 1], [1, 3], [1, 1], [1, 3], [1, 1], [1, 4], [1, 2], [1, 4], [1, 2], [1, 1, 5], [1, 2, 2], [1, 5, 1], [1, 2, 2]];
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var costSet = [7000, 7000, 10000, 12000, 15000, 20000, 22000, 25000, 30000, 40000, 55000, 60000, 70000, 80000];
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} else if (selectedType == 5) { //arrow refine
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var matSet = [[4003001, 4003004], [4003001, 4003004], [4011000, 4003001, 4003004], [4011000, 4003001, 4003004], [4011001, 4003001, 4003005], [4011001, 4003001, 4003005]];
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var matQtySet = [[1, 1], [1, 1], [1, 3, 10], [1, 3, 10], [1, 5, 15], [1, 5, 15]];
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var costSet = [0, 0, 0, 0, 0, 0]
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}
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if (selectedType != 4) {
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item = items[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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var prompt = "You want me to make ";
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if (qty == 1) {
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prompt += "a #t" + item + "#?";
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} else {
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prompt += qty + " #t" + item + "#?";
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}
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prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++) {
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prompt += "\r\n#i" + mats[i] + "# " + (matQty[i] * qty) + " #t" + mats[i] + "#";
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}
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} else {
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prompt += "\r\n#i" + mats + "# " + (matQty * qty) + " #t" + mats + "#";
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}
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if (cost > 0) {
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prompt += "\r\n#i4031138# " + (cost * qty) + " meso";
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}
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cm.sendYesNo(prompt);
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} else if (status == 3) {
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var complete = true;
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if (cm.getMeso() < (cost * qty)) {
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cm.sendOk("Sorry, but this is how I make my living. No meso, no item.");
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cm.dispose();
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return;
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} else {
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if (mats instanceof Array) {
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for (var i = 0; complete && i < mats.length; i++) {
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if (!cm.haveItem(mats[i], matQty[i] * qty)) {
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complete = false;
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}
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}
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} else if (!cm.haveItem(mats, matQty * qty)) {
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complete = false;
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}
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}
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if (!complete) {
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cm.sendOk("Surely you, of all people, would understand the value of having quality items? I can't do that without the items I require.");
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} else {
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var recvItem = item, recvQty;
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if (item >= 2060000 && item <= 2060002) //bow arrows
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{
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recvQty = 1000 - (item - 2060000) * 100;
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} else if (item >= 2061000 && item <= 2061002) //xbow arrows
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{
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recvQty = 1000 - (item - 2061000) * 100;
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} else if (item == 4003000)//screws
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{
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recvQty = 15 * qty;
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} else {
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recvQty = qty;
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}
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if (cm.canHold(recvItem, recvQty)) {
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++) {
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cm.gainItem(mats[i], -(matQty[i] * qty));
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}
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} else {
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cm.gainItem(mats, -(matQty * qty));
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}
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cm.gainMeso(-(cost * qty));
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cm.gainItem(recvItem, recvQty);
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cm.sendOk("A perfect item, as usual. Come and see me if you need anything else.");
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} else {
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cm.sendOk("Please make sure you have room in your inventory, and talk to me again.");
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}
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}
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cm.dispose();
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}
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} |