105 lines
2.2 KiB
JavaScript
105 lines
2.2 KiB
JavaScript
var minPlayers = 1;
|
|
var timeLimit = 10; //10 minutes
|
|
var eventTimer = 1000 * 60 * timeLimit;
|
|
var entryMap = 101000000;
|
|
var exitMap = 101000000;
|
|
var eventMap = 910110000;
|
|
|
|
function init() {}
|
|
|
|
function setup(difficulty, lobbyId) {
|
|
var eim = em.newInstance("Cygnus_Magic_Library_" + lobbyId);
|
|
eim.getInstanceMap(eventMap).resetFully();
|
|
eim.getInstanceMap(eventMap).allowSummonState(false);
|
|
respawn(eim);
|
|
eim.startEventTimer(eventTimer);
|
|
return eim;
|
|
}
|
|
|
|
function afterSetup(eim) {}
|
|
|
|
function respawn(eim) {
|
|
var map = eim.getMapInstance(entryMap);
|
|
map.allowSummonState(true);
|
|
map.instanceMapRespawn();
|
|
eim.schedule("respawn", 10000);
|
|
}
|
|
|
|
function playerEntry(eim, player) {
|
|
var magicLibrary = eim.getMapInstance(eventMap);
|
|
player.changeMap(magicLibrary, magicLibrary.getPortal(1));
|
|
}
|
|
|
|
function scheduledTimeout(eim) {
|
|
var party = eim.getPlayers();
|
|
|
|
for (var i = 0; i < party.size(); i++) {
|
|
playerExit(eim, party.get(i));
|
|
}
|
|
|
|
eim.dispose();
|
|
}
|
|
|
|
function playerRevive(eim, player) {
|
|
player.respawn(eim, entryMap);
|
|
return false;
|
|
}
|
|
|
|
function playerDead(eim, player) {}
|
|
|
|
function playerDisconnected(eim, player) {
|
|
var party = eim.getPlayers();
|
|
|
|
for (var i = 0; i < party.size(); i++) {
|
|
if (party.get(i).equals(player)) {
|
|
removePlayer(eim, player);
|
|
} else {
|
|
playerExit(eim, party.get(i));
|
|
}
|
|
}
|
|
eim.dispose();
|
|
}
|
|
|
|
function monsterValue(eim, mobId) {
|
|
return -1;
|
|
}
|
|
|
|
function leftParty(eim, player) {}
|
|
|
|
function disbandParty(eim) {}
|
|
|
|
function playerUnregistered(eim, player) {}
|
|
|
|
function playerExit(eim, player) {
|
|
eim.unregisterPlayer(player);
|
|
player.changeMap(entryMap, 2);
|
|
}
|
|
|
|
function changedMap(eim, chr, mapid) {
|
|
if (mapid == exitMap) {
|
|
removePlayer(eim, chr);
|
|
eim.dispose();
|
|
}
|
|
}
|
|
|
|
function removePlayer(eim, player) {
|
|
eim.unregisterPlayer(player);
|
|
player.getMap().removePlayer(player);
|
|
player.setMap(entryMap);
|
|
}
|
|
|
|
function cancelSchedule() {}
|
|
|
|
function dispose() {}
|
|
|
|
function clearPQ(eim) {}
|
|
|
|
function monsterKilled(mob, eim) {}
|
|
|
|
function allMonstersDead(eim) {}
|
|
|
|
// ---------- FILLER FUNCTIONS ----------
|
|
|
|
function changedLeader(eim, leader) {}
|
|
|