286 lines
10 KiB
XML
286 lines
10 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="8810022.img">
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<imgdir name="info">
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<int name="bodyAttack" value="1"/>
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<int name="level" value="100"/>
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<int name="maxHP" value="56000"/>
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<int name="maxMP" value="200"/>
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<int name="speed" value="-10"/>
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<int name="PADamage" value="480"/>
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<int name="PDDamage" value="800"/>
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<int name="MADamage" value="0"/>
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<int name="MDDamage" value="500"/>
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<int name="acc" value="205"/>
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<int name="eva" value="45"/>
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<int name="exp" value="1000"/>
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<int name="undead" value="0"/>
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<int name="pushed" value="5000"/>
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<float name="fs" value="10.0"/>
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<int name="summonType" value="1"/>
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<string name="elemAttr" value="S2"/>
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<int name="firstAttack" value="1"/>
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<int name="boss" value="1"/>
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<int name="mobType" value="1"/>
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</imgdir>
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<imgdir name="move">
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<vector name="origin" x="80" y="130"/>
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<int name="delay" value="180"/>
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</canvas>
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</canvas>
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</canvas>
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<int name="delay" value="180"/>
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</canvas>
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</imgdir>
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<imgdir name="stand">
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<int name="delay" value="180"/>
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</canvas>
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<canvas name="3" width="150" height="127">
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<int name="delay" value="180"/>
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</canvas>
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</canvas>
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<int name="delay" value="180"/>
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</canvas>
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</imgdir>
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<imgdir name="attack1">
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<imgdir name="info">
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<imgdir name="range">
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<vector name="lt" x="-250" y="-150"/>
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<vector name="rb" x="10" y="30"/>
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</imgdir>
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<imgdir name="hit">
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<canvas name="0" width="99" height="107">
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<vector name="origin" x="56" y="87"/>
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<int name="delay" value="200"/>
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</canvas>
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<canvas name="1" width="93" height="101">
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<vector name="origin" x="53" y="85"/>
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<int name="delay" value="200"/>
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<canvas name="2" width="84" height="93">
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<vector name="origin" x="51" y="82"/>
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<int name="delay" value="200"/>
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</canvas>
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<int name="attach" value="1"/>
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</imgdir>
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<int name="type" value="0"/>
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<int name="disease" value="125"/>
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<int name="level" value="5"/>
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<int name="attackAfter" value="290"/>
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<int name="PADamage" value="490"/>
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</imgdir>
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<canvas name="0" width="160" height="131">
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="1" width="142" height="135">
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="2" width="232" height="127">
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<int name="delay" value="150"/>
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</canvas>
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="4" width="251" height="168">
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="5" width="259" height="192">
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<vector name="origin" x="150" y="164"/>
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<vector name="head" x="-63" y="-104"/>
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<int name="delay" value="90"/>
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</canvas>
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<uol name="6" value="../stand/0"/>
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<uol name="7" value="../stand/1"/>
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<uol name="8" value="../stand/2"/>
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<uol name="9" value="../stand/3"/>
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<uol name="10" value="../stand/4"/>
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<uol name="11" value="../stand/5"/>
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</imgdir>
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<imgdir name="attack2">
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<imgdir name="info">
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<imgdir name="range">
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<vector name="lt" x="-250" y="-150"/>
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<vector name="rb" x="10" y="30"/>
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<imgdir name="hit">
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<canvas name="0" width="123" height="102">
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</canvas>
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<int name="attach" value="1"/>
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</imgdir>
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<int name="type" value="0"/>
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<int name="attackAfter" value="220"/>
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<int name="PADamage" value="500"/>
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</imgdir>
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<canvas name="0" width="156" height="131">
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<uol name="7" value="../stand/0"/>
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<imgdir name="hit1">
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<imgdir name="die1">
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