489 lines
16 KiB
XML
489 lines
16 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01702069.img">
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<imgdir name="info">
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<canvas name="icon" width="32" height="31">
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<vector name="origin" x="0" y="31"/>
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</canvas>
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<canvas name="iconRaw" width="32" height="29">
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<vector name="origin" x="0" y="31"/>
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</canvas>
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<string name="islot" value="WpSi"/>
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<string name="vslot" value="WpSi"/>
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<int name="reqJob" value="0"/>
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<int name="reqLevel" value="0"/>
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<int name="reqSTR" value="0"/>
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<int name="reqDEX" value="0"/>
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<int name="reqINT" value="0"/>
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<int name="reqLUK" value="0"/>
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<int name="cash" value="1"/>
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</imgdir>
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<imgdir name="31">
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<uol name="walk1" value="../30/walk1"/>
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<uol name="stand1" value="../30/stand1"/>
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<uol name="alert" value="../30/alert"/>
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<uol name="swingO1" value="../30/swingO1"/>
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<uol name="swingO2" value="../30/swingO2"/>
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<uol name="swingO3" value="../30/swingO3"/>
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<uol name="swingOF" value="../30/swingOF"/>
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<uol name="stabO1" value="../30/stabO1"/>
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<uol name="stabO2" value="../30/stabO2"/>
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<uol name="stabOF" value="../30/stabOF"/>
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<uol name="proneStab" value="../30/proneStab"/>
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<uol name="prone" value="../30/prone"/>
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<uol name="heal" value="../30/heal"/>
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<uol name="fly" value="../30/fly"/>
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<uol name="jump" value="../30/jump"/>
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</imgdir>
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<imgdir name="32">
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<uol name="walk1" value="../30/walk1"/>
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<uol name="stand1" value="../30/stand1"/>
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<uol name="alert" value="../30/alert"/>
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<uol name="swingO1" value="../30/swingO1"/>
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<uol name="swingO2" value="../30/swingO2"/>
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<uol name="swingO3" value="../30/swingO3"/>
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<uol name="swingOF" value="../30/swingOF"/>
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<uol name="stabO1" value="../30/stabO1"/>
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<uol name="stabO2" value="../30/stabO2"/>
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<uol name="stabOF" value="../30/stabOF"/>
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<uol name="proneStab" value="../30/proneStab"/>
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<uol name="prone" value="../30/prone"/>
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<uol name="heal" value="../30/heal"/>
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<uol name="fly" value="../30/fly"/>
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<uol name="jump" value="../30/jump"/>
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</imgdir>
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<imgdir name="33">
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<uol name="walk1" value="../30/walk1"/>
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<uol name="stand1" value="../30/stand1"/>
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<uol name="alert" value="../30/alert"/>
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<uol name="swingO1" value="../30/swingO1"/>
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<uol name="swingO2" value="../30/swingO2"/>
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<uol name="swingO3" value="../30/swingO3"/>
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<uol name="swingOF" value="../30/swingOF"/>
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<uol name="stabO1" value="../30/stabO1"/>
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<uol name="stabO2" value="../30/stabO2"/>
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<uol name="stabOF" value="../30/stabOF"/>
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<uol name="proneStab" value="../30/proneStab"/>
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<uol name="prone" value="../30/prone"/>
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<uol name="heal" value="../30/heal"/>
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<uol name="fly" value="../30/fly"/>
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<uol name="jump" value="../30/jump"/>
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</imgdir>
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<imgdir name="37">
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<uol name="walk1" value="../30/walk1"/>
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<uol name="stand1" value="../30/stand1"/>
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<uol name="alert" value="../30/alert"/>
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<uol name="swingO1" value="../30/swingO1"/>
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<uol name="swingO2" value="../30/swingO2"/>
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<uol name="swingO3" value="../30/swingO3"/>
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<uol name="swingOF" value="../30/swingOF"/>
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<uol name="stabO1" value="../30/stabO1"/>
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<uol name="stabO2" value="../30/stabO2"/>
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<uol name="stabOF" value="../30/stabOF"/>
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<imgdir name="shoot1">
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<imgdir name="0">
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<canvas name="weapon" width="13" height="30">
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<vector name="origin" x="23" y="10"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="-9"/>
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</imgdir>
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<string name="z" value="weaponOverHand"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="13" height="30">
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<vector name="origin" x="23" y="10"/>
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<imgdir name="map">
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<vector name="hand" x="14" y="-9"/>
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</imgdir>
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<string name="z" value="weaponOverHand"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../1/weapon"/>
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</imgdir>
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</imgdir>
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<imgdir name="shootF">
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<imgdir name="0">
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<canvas name="weapon" width="13" height="30">
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<vector name="origin" x="23" y="10"/>
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<imgdir name="map">
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<vector name="hand" x="3" y="-6"/>
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</imgdir>
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<string name="z" value="weaponOverHand"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="13" height="30">
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<vector name="origin" x="23" y="10"/>
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<imgdir name="map">
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<vector name="hand" x="20" y="-4"/>
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</imgdir>
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<string name="z" value="weaponOverHand"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../1/weapon"/>
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</imgdir>
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</imgdir>
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<uol name="proneStab" value="../30/proneStab"/>
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<uol name="prone" value="../30/prone"/>
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<uol name="heal" value="../30/heal"/>
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<uol name="fly" value="../30/fly"/>
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<uol name="jump" value="../30/jump"/>
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</imgdir>
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<imgdir name="38">
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<uol name="walk1" value="../30/walk1"/>
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<uol name="stand1" value="../30/stand1"/>
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<uol name="alert" value="../30/alert"/>
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<uol name="swingO1" value="../30/swingO1"/>
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<uol name="swingO2" value="../30/swingO2"/>
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<uol name="swingO3" value="../30/swingO3"/>
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<uol name="swingOF" value="../30/swingOF"/>
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<uol name="stabO1" value="../30/stabO1"/>
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<uol name="stabO2" value="../30/stabO2"/>
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<uol name="stabOF" value="../30/stabOF"/>
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<uol name="shoot1" value="../37/shoot1"/>
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<uol name="shootF" value="../37/shootF"/>
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<uol name="proneStab" value="../30/proneStab"/>
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<uol name="prone" value="../30/prone"/>
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<uol name="heal" value="../30/heal"/>
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<uol name="fly" value="../30/fly"/>
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<uol name="jump" value="../30/jump"/>
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</imgdir>
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<imgdir name="30">
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<imgdir name="walk1">
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<imgdir name="0">
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<canvas name="weapon" width="25" height="18">
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<vector name="origin" x="25" y="7"/>
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<imgdir name="map">
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<vector name="hand" x="-17" y="-3"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<imgdir name="map">
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<vector name="hand" x="-18" y="-1"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="25" height="14">
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<vector name="origin" x="25" y="7"/>
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<imgdir name="map">
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<vector name="hand" x="-6" y="-2"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stand1">
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<imgdir name="0">
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<canvas name="weapon" width="33" height="19">
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<vector name="origin" x="25" y="7"/>
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<imgdir name="map">
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<vector name="hand" x="-18" y="-3"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="33" height="19">
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<vector name="origin" x="23" y="10"/>
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<imgdir name="map">
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<string name="z" value="weaponOverHand"/>
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<imgdir name="1">
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<canvas name="weapon" width="32" height="18">
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<imgdir name="map">
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<vector name="hand" x="-16" y="-6"/>
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</imgdir>
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<string name="z" value="weaponOverHand"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="32" height="17">
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<imgdir name="map">
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</imgdir>
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<string name="z" value="weaponOverHand"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO1">
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<canvas name="weapon" width="35" height="17">
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<imgdir name="map">
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<vector name="navel" x="1" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="26" height="21">
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<vector name="origin" x="11" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="4" y="-2"/>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="57" height="62">
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<imgdir name="map">
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="swingO2">
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<imgdir name="0">
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<canvas name="weapon" width="41" height="24">
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<imgdir name="map">
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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<vector name="navel" x="12" y="30"/>
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</imgdir>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="1" y="4"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO3">
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<imgdir name="0">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-28" y="15"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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<imgdir name="map">
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<vector name="navel" x="35" y="22"/>
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</imgdir>
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<string name="z" value="weaponOverBody"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="28" height="20">
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<imgdir name="map">
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<vector name="navel" x="-3" y="1"/>
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</imgdir>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingOF">
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<imgdir name="0">
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<canvas name="weapon" width="29" height="39">
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<imgdir name="map">
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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<imgdir name="map">
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<vector name="navel" x="0" y="36"/>
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</imgdir>
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<string name="z" value="backWeapon"/>
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</canvas>
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</canvas>
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<imgdir name="3">
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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<imgdir name="stabO1">
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<imgdir name="0">
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<canvas name="weapon" width="23" height="19">
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<imgdir name="map">
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<vector name="navel" x="-20" y="-3"/>
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</imgdir>
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</canvas>
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<imgdir name="1">
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<imgdir name="map">
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<vector name="navel" x="57" y="10"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO2">
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<imgdir name="0">
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<canvas name="weapon" width="30" height="28">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-5" y="9"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="54" height="18">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="55" y="10"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabOF">
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<imgdir name="0">
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<canvas name="weapon" width="32" height="18">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-13" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="35" height="23">
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<imgdir name="map">
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|
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="54" height="18">
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<vector name="origin" x="12" y="5"/>
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|
<imgdir name="map">
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<vector name="navel" x="59" y="5"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="31" height="8">
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<vector name="origin" x="5" y="3"/>
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<imgdir name="map">
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|
<vector name="navel" x="38" y="2"/>
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|
</imgdir>
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|
<string name="z" value="weaponBelowArm"/>
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|
</canvas>
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|
</imgdir>
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|
<imgdir name="1">
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|
<canvas name="weapon" width="40" height="15">
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|
<vector name="origin" x="5" y="3"/>
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|
<imgdir name="map">
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|
<vector name="navel" x="63" y="9"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon"/>
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|
</imgdir>
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</imgdir>
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<imgdir name="heal">
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|
<imgdir name="0">
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<uol name="weapon" value="../../alert/1/weapon"/>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../../swingO2/1/weapon"/>
|
|
</imgdir>
|
|
<imgdir name="2">
|
|
<uol name="weapon" value="../../swingO2/0/weapon"/>
|
|
</imgdir>
|
|
</imgdir>
|
|
<imgdir name="fly">
|
|
<imgdir name="0">
|
|
<canvas name="weapon" width="45" height="19">
|
|
<vector name="origin" x="13" y="5"/>
|
|
<imgdir name="map">
|
|
<vector name="navel" x="-13" y="11"/>
|
|
</imgdir>
|
|
<string name="z" value="weaponOverArm"/>
|
|
</canvas>
|
|
</imgdir>
|
|
<imgdir name="1">
|
|
<uol name="weapon" value="../0/weapon"/>
|
|
</imgdir>
|
|
</imgdir>
|
|
<imgdir name="jump">
|
|
<imgdir name="0">
|
|
<canvas name="weapon" width="45" height="17">
|
|
<vector name="origin" x="13" y="5"/>
|
|
<imgdir name="map">
|
|
<vector name="navel" x="-11" y="9"/>
|
|
</imgdir>
|
|
<string name="z" value="weaponOverArm"/>
|
|
</canvas>
|
|
</imgdir>
|
|
</imgdir>
|
|
</imgdir>
|
|
</imgdir>
|