sweetgum83/wz/Character.wz/Weapon/01702056.img.xml
2024-01-19 03:56:28 -05:00

411 lines
14 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702056.img">
<imgdir name="info">
<canvas name="icon" width="35" height="36">
<vector name="origin" x="0" y="36"/>
</canvas>
<canvas name="iconRaw" width="35" height="36">
<vector name="origin" x="0" y="36"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="0"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="cash" value="1"/>
</imgdir>
<imgdir name="40">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="64" height="26">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-3" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="63" height="32">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-5" y="5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="64" height="26">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-2" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="52" height="52">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-9" y="31"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="67" height="32">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="32" y="15"/>
<vector name="handMove" x="23" y="11"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="67" height="32">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="31" y="14"/>
<vector name="handMove" x="21" y="11"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="67" height="32">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="32" y="13"/>
<vector name="handMove" x="19" y="12"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="62" height="31">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-12" y="42"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="63">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="12" y="65"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="67" height="31">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="49" y="-5"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="32" height="63">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-7" y="59"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="63">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="27" y="51"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="67" height="31">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="29" y="-1"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="26" height="64">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="2" y="62"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="63">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="8" y="60"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="52" height="52">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="4" y="63"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="67" height="31">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="51" y="-3"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="64" height="26">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-9" y="5"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="63" height="32">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-7" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="32" height="63">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="23" y="58"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="67" height="26">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="21" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="67" height="26">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="61" y="16"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="67" height="26">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="25" y="19"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="67" height="26">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="58" y="15"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="67" height="26">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="28" y="10"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="67" height="26">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="24" y="6"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="67" height="26">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="63" y="15"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="67" height="11">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="52" y="3"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="67" height="11">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="68" y="3"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="52" height="52">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="-4" y="45"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="52" height="52">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="-5" y="44"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="41">
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="52" height="52">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-10" y="31"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="52" height="52">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-10" y="31"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="52" height="52">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-10" y="34"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<uol name="stand2" value="../40/stand2"/>
<uol name="alert" value="../40/alert"/>
<uol name="swingT1" value="../40/swingT1"/>
<uol name="swingT2" value="../40/swingT2"/>
<uol name="swingTF" value="../40/swingTF"/>
<uol name="swingT3" value="../40/swingT3"/>
<uol name="stabO1" value="../40/stabO1"/>
<uol name="stabO2" value="../40/stabO2"/>
<uol name="stabOF" value="../40/stabOF"/>
<uol name="proneStab" value="../40/proneStab"/>
<uol name="prone" value="../40/prone"/>
<uol name="fly" value="../40/fly"/>
<uol name="jump" value="../40/jump"/>
</imgdir>
<imgdir name="42">
<uol name="walk2" value="../41/walk2"/>
<uol name="stand2" value="../40/stand2"/>
<uol name="alert" value="../40/alert"/>
<uol name="swingT1" value="../40/swingT1"/>
<uol name="swingT2" value="../40/swingT2"/>
<uol name="swingTF" value="../40/swingTF"/>
<uol name="swingT3" value="../40/swingT3"/>
<uol name="stabO1" value="../40/stabO1"/>
<uol name="stabO2" value="../40/stabO2"/>
<uol name="stabOF" value="../40/stabOF"/>
<uol name="proneStab" value="../40/proneStab"/>
<uol name="prone" value="../40/prone"/>
<uol name="fly" value="../40/fly"/>
<uol name="jump" value="../40/jump"/>
</imgdir>
</imgdir>