sweetgum83/wz/Character.wz/Weapon/01492048.img.xml
2024-01-19 03:56:28 -05:00

641 lines
20 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01492048.img">
<imgdir name="info">
<canvas name="icon" width="33" height="32">
<vector name="origin" x="0" y="33"/>
</canvas>
<canvas name="iconRaw" width="33" height="32">
<vector name="origin" x="0" y="33"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="walk" value="1"/>
<int name="stand" value="1"/>
<short name="attack" value="9"/>
<string name="afterImage" value="gun"/>
<string name="sfx" value="gun"/>
<int name="reqJob" value="16"/>
<int name="reqLevel" value="25"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="28"/>
<int name="incDEX" value="10"/>
<int name="incACC" value="5"/>
<int name="tuc" value="10"/>
<int name="only" value="1"/>
<int name="tradeBlock" value="1"/>
<int name="tradeAvailable" value="1"/>
<int name="price" value="1"/>
<int name="attackSpeed" value="6"/>
<int name="cash" value="0"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="28" height="24">
<vector name="origin" x="44" y="20"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="22" height="27">
<vector name="origin" x="29" y="12"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="28" height="24">
<vector name="origin" x="44" y="20"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="27" height="22">
<vector name="origin" x="46" y="29"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="23" height="27">
<vector name="origin" x="37" y="7"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon4" width="27" height="26">
<vector name="origin" x="35" y="28"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon4" width="27" height="26">
<vector name="origin" x="34" y="27"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon4" width="27" height="26">
<vector name="origin" x="35" y="26"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon2" width="27" height="24">
<vector name="origin" x="69" y="10"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon4" width="26" height="27">
<vector name="origin" x="-1" y="24"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="8" y="1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon4" width="27" height="26">
<vector name="origin" x="20" y="26"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-15" y="-21"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="26" height="27">
<vector name="origin" x="18" y="10"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-22" y="-4"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="1">
<canvas name="weapon" width="28" height="24">
<vector name="origin" x="26" y="20"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-29" y="-19"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="26" height="27">
<vector name="origin" x="0" y="5"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-33" y="7"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="27" height="24">
<vector name="origin" x="3" y="19"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="8" y="5"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon3" width="27" height="22">
<vector name="origin" x="14" y="26"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-3" y="4"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon4" width="26" height="27">
<vector name="origin" x="2" y="22"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="9" y="3"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon5" width="28" height="24">
<vector name="origin" x="28" y="4"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-23" y="-7"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="26" height="27">
<vector name="origin" x="17" y="9"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-26" y="5"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="2">
<canvas name="weapon" width="26" height="27">
<vector name="origin" x="3" y="6"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-30" y="12"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="3">
<canvas name="weapon" width="25" height="27">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-17" y="17"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="28" height="24">
<vector name="origin" x="58" y="27"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-74" y="-14"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon2" width="28" height="24">
<vector name="origin" x="-2" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-7" y="3"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="28" height="24">
<vector name="origin" x="55" y="13"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon2" width="28" height="24">
<vector name="origin" x="-1" y="13"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="1">
<canvas name="weapon4" width="27" height="24">
<vector name="origin" x="50" y="11"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-55" y="12"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="28" height="24">
<vector name="origin" x="41" y="20"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-56" y="-8"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="28" height="24">
<vector name="origin" x="51" y="21"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="24">
<vector name="origin" x="35" y="22"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon4" width="28" height="24">
<vector name="origin" x="36" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-21" y="-9"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon4" width="28" height="24">
<vector name="origin" x="36" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-50" y="-1"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon4" width="28" height="24">
<vector name="origin" x="35" y="16"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-48" y="-2"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="doublefire">
<imgdir name="0">
<canvas name="weapon" width="27" height="21">
<vector name="origin" x="29" y="25"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-54" y="-5"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="24">
<vector name="origin" x="37" y="25"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-61" y="-3"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="38" height="26">
<vector name="origin" x="19" y="13"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-53" y="-5"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="fake">
<imgdir name="0">
<canvas name="weapon" width="28" height="24">
<vector name="origin" x="37" y="25"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-53" y="-5"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="24">
<vector name="origin" x="44" y="24"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-59" y="-11"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="36" height="26">
<vector name="origin" x="18" y="13"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-52" y="-12"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="fireburner">
<imgdir name="0">
<canvas name="weapon" width="28" height="24">
<vector name="origin" x="37" y="25"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-53" y="-4"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="24">
<vector name="origin" x="14" y="12"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-60" y="-4"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="34" height="25">
<vector name="origin" x="17" y="12"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-60" y="-4"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="28" height="24">
<vector name="origin" x="37" y="25"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-53" y="-5"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="coolingeffect">
<imgdir name="0">
<canvas name="weapon" width="28" height="24">
<vector name="origin" x="14" y="12"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-53" y="-5"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="24">
<vector name="origin" x="14" y="12"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-60" y="-4"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="38" height="26">
<vector name="origin" x="19" y="13"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-60" y="-4"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="28" height="24">
<vector name="origin" x="37" y="25"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-53" y="-5"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="homing">
<imgdir name="0">
<canvas name="weapon" width="27" height="24">
<vector name="origin" x="13" y="12"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-61" y="-4"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>