sweetgum83/wz/Character.wz/Weapon/01462047.img.xml
2024-01-19 03:56:28 -05:00

353 lines
10 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01462047.img">
<imgdir name="info">
<canvas name="icon" width="34" height="34">
<vector name="origin" x="2" y="30"/>
</canvas>
<canvas name="iconRaw" width="34" height="34">
<vector name="origin" x="2" y="30"/>
</canvas>
<string name="islot" value="WpSi"/>
<string name="vslot" value="WpSi"/>
<int name="walk" value="2"/>
<int name="stand" value="2"/>
<short name="attack" value="4"/>
<string name="afterImage" value="crossBow"/>
<string name="sfx" value="cBow"/>
<int name="reqJob" value="4"/>
<int name="reqLevel" value="10"/>
<int name="reqSTR" value="14"/>
<int name="reqDEX" value="40"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="32"/>
<int name="incDEX" value="0"/>
<int name="tuc" value="7"/>
<int name="price" value="1"/>
<int name="attackSpeed" value="6"/>
<int name="cash" value="0"/>
<int name="knockback" value="25"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="47" height="47">
<vector name="origin" x="23" y="23"/>
<imgdir name="map">
<vector name="navel" x="-3" y="3"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="47" height="47">
<vector name="origin" x="-90" y="16"/>
<imgdir name="map">
<vector name="navel" x="111" y="9"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="47" height="47">
<vector name="origin" x="-88" y="11"/>
<imgdir name="map">
<vector name="navel" x="107" y="17"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="47" height="47">
<vector name="origin" x="23" y="23"/>
<imgdir name="map">
<vector name="navel" x="-2" y="1"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="47" height="47">
<vector name="origin" x="-101" y="-7"/>
<imgdir name="map">
<vector name="navel" x="122" y="32"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="47" height="47">
<vector name="origin" x="126" y="34"/>
<imgdir name="map">
<vector name="navel" x="-105" y="-10"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="47" height="20">
<vector name="origin" x="146" y="-10"/>
<imgdir name="map">
<vector name="navel" x="-106" y="22"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="47" height="20">
<vector name="origin" x="142" y="3"/>
<imgdir name="map">
<vector name="navel" x="-102" y="7"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="47" height="20">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="navel" x="17" y="-2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="49" height="18">
<vector name="origin" x="24" y="9"/>
<imgdir name="map">
<vector name="navel" x="-40" y="54"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="20" height="47">
<vector name="origin" x="10" y="23"/>
<imgdir name="map">
<vector name="navel" x="14" y="38"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="43" height="26">
<vector name="origin" x="21" y="13"/>
<imgdir name="map">
<vector name="navel" x="31" y="-19"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="43" height="26">
<vector name="origin" x="-101" y="-13"/>
<imgdir name="map">
<vector name="navel" x="126" y="18"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="43" height="26">
<vector name="origin" x="21" y="13"/>
<imgdir name="map">
<vector name="navel" x="8" y="-9"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="49" height="18">
<vector name="origin" x="24" y="9"/>
<imgdir name="map">
<vector name="navel" x="28" y="1"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="49" height="18">
<vector name="origin" x="24" y="9"/>
<imgdir name="map">
<vector name="navel" x="15" y="9"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="4">
<canvas name="weapon" width="49" height="18">
<vector name="origin" x="24" y="9"/>
<imgdir name="map">
<vector name="navel" x="13" y="9"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="49" height="18">
<vector name="origin" x="24" y="9"/>
<imgdir name="map">
<vector name="navel" x="30" y="-2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="49" height="18">
<vector name="origin" x="24" y="9"/>
<imgdir name="map">
<vector name="navel" x="45" y="-2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="47" height="47">
<vector name="origin" x="23" y="23"/>
<imgdir name="map">
<vector name="navel" x="-3" y="10"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="47" height="47">
<vector name="origin" x="23" y="23"/>
<imgdir name="map">
<vector name="navel" x="-4" y="9"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>