sweetgum83/wz/Character.wz/Weapon/01442004.img.xml
2024-01-19 03:56:28 -05:00

467 lines
14 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01442004.img">
<imgdir name="info">
<canvas name="icon" width="30" height="30">
<vector name="origin" x="-1" y="30"/>
</canvas>
<canvas name="iconRaw" width="30" height="29">
<vector name="origin" x="-1" y="30"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="walk" value="2"/>
<int name="stand" value="2"/>
<short name="attack" value="2"/>
<string name="afterImage" value="poleArm"/>
<string name="sfx" value="poleArm"/>
<int name="reqJob" value="13"/>
<int name="reqLevel" value="25"/>
<int name="reqSTR" value="25"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="47"/>
<int name="tuc" value="7"/>
<int name="price" value="12000"/>
<int name="attackSpeed" value="8"/>
<int name="cash" value="0"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="56" height="51">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-5" y="26"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="52" height="53">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-6" y="27"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="64" height="49">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-5" y="28"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="52" height="53">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-6" y="28"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="51">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-5" y="27"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="60" height="48">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-5" y="26"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="58" height="48">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="24" y="25"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="58" height="48">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="23" y="24"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="58" height="48">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="24" y="23"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="51" height="58">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-4" y="59"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="74">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="24" y="64"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="85" height="32">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="54" y="-5"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="67" height="36">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-5" y="52"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="37" height="68">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="9" y="63"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="85" height="32">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="76" y="-10"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="0">
<canvas name="weapon" width="51" height="58">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="12" y="59"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="35" height="68">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="9" y="56"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="85" height="32">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="54" y="-5"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="0">
<canvas name="weapon" width="70" height="27">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="32" y="5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="74" height="27">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="36" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="67" height="36">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-1" y="52"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="85" height="32">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="77" y="-10"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="79" height="27">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="41" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="68" height="28">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="32" y="-1"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="67" height="28">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="51" y="13"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="79" height="27">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="47" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="68" height="28">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="37" y="1"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="66" height="32">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="42" y="21"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
<uol name="weapon" value="../../swingPF/0/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingPF/1/weapon"/>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="65" height="56">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="24" y="11"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../../stabT1/2/weapon"/>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="73" height="16">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="71" y="5"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="69" height="16">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="82" y="5"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="59" height="48">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="6" y="34"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="66" height="48">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="5" y="33"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>