sweetgum83/wz/Character.wz/Weapon/01432048.img.xml
2024-01-19 03:56:28 -05:00

468 lines
14 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01432048.img">
<imgdir name="info">
<canvas name="icon" width="36" height="36">
<vector name="origin" x="0" y="36"/>
</canvas>
<canvas name="iconRaw" width="36" height="36">
<vector name="origin" x="0" y="36"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="walk" value="2"/>
<int name="stand" value="2"/>
<short name="attack" value="2"/>
<string name="afterImage" value="spear"/>
<string name="sfx" value="spear"/>
<int name="reqJob" value="1"/>
<int name="reqLevel" value="105"/>
<int name="reqSTR" value="325"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="105"/>
<int name="price" value="500000"/>
<int name="tuc" value="7"/>
<int name="attackSpeed" value="7"/>
<int name="cash" value="0"/>
<int name="incACC" value="3"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="82" height="83">
<vector name="origin" x="5" y="5"/>
<imgdir name="map">
<vector name="navel" x="18" y="51"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="82" height="83">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="13" y="49"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="82" height="83">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="11" y="52"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="99" height="25">
<vector name="origin" x="10" y="15"/>
<imgdir name="map">
<vector name="navel" x="47" y="-2"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="99" height="25">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="48" y="8"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="99" height="25">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="46" y="8"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="100" height="46">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="44" y="18"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="100" height="46">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="46" y="16"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="100" height="46">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="43" y="14"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="88" height="89">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="22" y="64"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="52" height="105">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="33" y="67"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="44" y="13"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="21" y="49"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="52" height="105">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="24" y="84"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="68" y="8"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="0">
<canvas name="weapon" width="88" height="89">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="32" y="67"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="52" height="105">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="28" y="65"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="46" y="12"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="0">
<canvas name="weapon" width="104" height="29">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="32" y="13"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="37" y="24"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="28" y="48"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="64" y="10"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="39" y="19"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="43" y="17"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="104" height="29">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="59" y="13"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="47" y="19"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="47" y="21"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="105" height="52">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="51" y="22"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
<uol name="weapon" value="../../swingPF/0/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingPF/1/weapon"/>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="88" height="89">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="24" y="38"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../../stabT1/2/weapon"/>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="104" height="29">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="70" y="12"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="104" height="29">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="79" y="13"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="82" height="83">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="15" y="53"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="82" height="83">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="11" y="56"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>