sweetgum83/wz/Character.wz/Weapon/01382054.img.xml
2024-01-19 03:56:28 -05:00

437 lines
13 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01382054.img">
<imgdir name="info">
<canvas name="icon" width="31" height="33">
<vector name="origin" x="2" y="33"/>
</canvas>
<canvas name="iconRaw" width="31" height="33">
<vector name="origin" x="2" y="33"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="walk" value="1"/>
<int name="stand" value="1"/>
<short name="attack" value="6"/>
<string name="afterImage" value="mace"/>
<string name="sfx" value="mace"/>
<int name="reqJob" value="2"/>
<int name="reqLevel" value="10"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="32"/>
<int name="reqLUK" value="13"/>
<int name="incPAD" value="20"/>
<int name="incMAD" value="32"/>
<int name="tuc" value="7"/>
<int name="price" value="1"/>
<int name="attackSpeed" value="7"/>
<int name="cash" value="0"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="84" height="45">
<vector name="origin" x="42" y="22"/>
<imgdir name="map">
<vector name="hand" x="9" y="5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="75" height="63">
<vector name="origin" x="37" y="31"/>
<imgdir name="map">
<vector name="hand" x="8" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="89" height="28">
<vector name="origin" x="13" y="-13"/>
<imgdir name="map">
<vector name="hand" x="38" y="25"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="89" height="28">
<vector name="origin" x="22" y="-12"/>
<imgdir name="map">
<vector name="hand" x="27" y="23"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="84" height="45">
<vector name="origin" x="42" y="22"/>
<imgdir name="map">
<vector name="hand" x="18" y="11"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="84" height="45">
<vector name="origin" x="42" y="22"/>
<imgdir name="map">
<vector name="hand" x="18" y="10"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="84" height="45">
<vector name="origin" x="-5" y="0"/>
<imgdir name="map">
<vector name="hand" x="65" y="31"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="75" height="63">
<vector name="origin" x="37" y="31"/>
<imgdir name="map">
<vector name="navel" x="-4" y="10"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="89" height="29">
<vector name="origin" x="44" y="14"/>
<imgdir name="map">
<vector name="navel" x="2" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="63" height="75">
<vector name="origin" x="-8" y="52"/>
<imgdir name="map">
<vector name="navel" x="17" y="12"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="28" height="89">
<vector name="origin" x="-36" y="67"/>
<imgdir name="map">
<vector name="navel" x="70" y="-4"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="75" height="63">
<vector name="origin" x="37" y="31"/>
<imgdir name="map">
<vector name="navel" x="27" y="14"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="63" height="75">
<vector name="origin" x="-7" y="22"/>
<imgdir name="map">
<vector name="navel" x="22" y="9"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="75" height="63">
<vector name="origin" x="37" y="31"/>
<imgdir name="map">
<vector name="navel" x="-25" y="15"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="84" height="45">
<vector name="origin" x="42" y="22"/>
<imgdir name="map">
<vector name="navel" x="21" y="4"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="75" height="63">
<vector name="origin" x="37" y="31"/>
<imgdir name="map">
<vector name="navel" x="-8" y="10"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="84" height="45">
<vector name="origin" x="42" y="22"/>
<imgdir name="map">
<vector name="navel" x="-10" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="89" height="28">
<vector name="origin" x="26" y="-9"/>
<imgdir name="map">
<vector name="navel" x="45" y="28"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="89" height="28">
<vector name="origin" x="44" y="14"/>
<imgdir name="map">
<vector name="navel" x="-9" y="7"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="89" height="28">
<vector name="origin" x="44" y="14"/>
<imgdir name="map">
<vector name="navel" x="27" y="3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="28" height="89">
<vector name="origin" x="14" y="44"/>
<imgdir name="map">
<vector name="hand" x="16" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="89">
<vector name="origin" x="14" y="44"/>
<imgdir name="map">
<vector name="hand" x="30" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="28" height="89">
<vector name="origin" x="14" y="44"/>
<imgdir name="map">
<vector name="hand" x="20" y="2"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="89">
<vector name="origin" x="14" y="44"/>
<imgdir name="map">
<vector name="hand" x="36" y="5"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="89" height="28">
<vector name="origin" x="44" y="14"/>
<imgdir name="map">
<vector name="navel" x="13" y="3"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="89" height="28">
<vector name="origin" x="44" y="14"/>
<imgdir name="map">
<vector name="navel" x="29" y="3"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="63" height="75">
<vector name="origin" x="-26" y="55"/>
<imgdir name="map">
<vector name="navel" x="54" y="-3"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="63" height="75">
<vector name="origin" x="31" y="37"/>
<imgdir name="map">
<vector name="navel" x="-4" y="14"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>